fix(Scripts/ZulAman): Reset threat after Zuljin does his phase transi… (#20782)
fix(Scripts/ZulAman): Reset threat after Zuljin does his phase transition transformation
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@@ -309,6 +309,7 @@ struct boss_zuljin : public BossAI
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me->m_Events.AddEventAtOffset([&] {
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me->m_Events.AddEventAtOffset([&] {
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetReactState(REACT_AGGRESSIVE);
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DoCastSelf(Transform[_nextPhase].spell);
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DoCastSelf(Transform[_nextPhase].spell);
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DoResetThreatList();
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if (_nextPhase == PHASE_EAGLE)
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if (_nextPhase == PHASE_EAGLE)
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{
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{
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@@ -331,7 +332,6 @@ struct boss_zuljin : public BossAI
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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DoStopAttack();
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DoStopAttack();
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->Clear();
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DoResetThreatList();
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
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me->RemoveAurasDueToSpell(Transform[NextPhase].unaura);
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me->RemoveAurasDueToSpell(Transform[NextPhase].unaura);
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