fix(Scripts/TempleOfAhnQiraj): Added missing doors. (#12734)

Fixes #12712
This commit is contained in:
UltraNix
2022-08-27 14:46:32 +02:00
committed by GitHub
parent e01ec7533e
commit 022a90cff4
5 changed files with 73 additions and 0 deletions
@@ -0,0 +1,6 @@
--
DELETE FROM `gameobject` WHERE `id` IN (180634,180635,180636);
INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `ScriptName`, `VerifiedBuild`) VALUES
(6680,180634,531,0,0,1,1,-8929.61,1344.38,-104.211,-2.43473,0,0,-0.938191,0.346119,604800,100,0,'',0),
(6683,180635,531,0,0,1,1,-9016.36,1330.68,-104.211,2.80125,0,0,0.985556,0.169351,604800,100,1,'',0),
(6686,180636,531,0,0,1,1,-8429.59,2048.81,153.309,-2.76634,0,0,-0.98245,0.186527,604800,100,1,'',0);
@@ -112,6 +112,8 @@ struct boss_skeram : public BossAI
{ {
_JustDied(); _JustDied();
Talk(SAY_DEATH); Talk(SAY_DEATH);
instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_3), true);
} }
else else
me->RemoveCorpse(); me->RemoveCorpse();
@@ -91,6 +91,8 @@ struct boss_twinemperorsAI : public BossAI
me->ClearUnitState(UNIT_STATE_STUNNED); me->ClearUnitState(UNIT_STATE_STUNNED);
DontYellWhenDead = false; DontYellWhenDead = false;
EnrageTimer = 15 * 60000; EnrageTimer = 15 * 60000;
instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_1), true);
} }
Creature* GetOtherBoss() Creature* GetOtherBoss()
@@ -127,6 +129,9 @@ struct boss_twinemperorsAI : public BossAI
} }
if (!DontYellWhenDead) // I hope AI is not threaded if (!DontYellWhenDead) // I hope AI is not threaded
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_DEATH : SOUND_VN_DEATH); DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_DEATH : SOUND_VN_DEATH);
instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_1), true);
instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_2), true);
} }
void KilledUnit(Unit* /*victim*/) override void KilledUnit(Unit* /*victim*/) override
@@ -150,6 +155,8 @@ struct boss_twinemperorsAI : public BossAI
otherAI->DoZoneInCombat(); otherAI->DoZoneInCombat();
} }
} }
instance->HandleGameObject(instance->GetGuidData(AQ40_DOOR_1), false);
} }
void SpellHit(Unit* caster, SpellInfo const* entry) override void SpellHit(Unit* caster, SpellInfo const* entry) override
@@ -42,6 +42,7 @@ public:
instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map) instance_temple_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map)
{ {
LoadObjectData(creatureData, nullptr); LoadObjectData(creatureData, nullptr);
doorGUIDs.fill(ObjectGuid::Empty);
SetBossNumber(MAX_BOSS_NUMBER); SetBossNumber(MAX_BOSS_NUMBER);
} }
@@ -55,6 +56,8 @@ public:
ObjectGuid VeklorGUID; ObjectGuid VeklorGUID;
ObjectGuid VeknilashGUID; ObjectGuid VeknilashGUID;
ObjectGuid ViscidusGUID; ObjectGuid ViscidusGUID;
std::array<ObjectGuid, 3> doorGUIDs;
uint32 BugTrioDeathCount; uint32 BugTrioDeathCount;
uint32 CthunPhase; uint32 CthunPhase;
@@ -73,6 +76,10 @@ public:
{ {
case NPC_SKERAM: case NPC_SKERAM:
SkeramGUID = creature->GetGUID(); SkeramGUID = creature->GetGUID();
if (!creature->IsAlive())
{
HandleGameObject(doorGUIDs[2], true);
}
break; break;
case NPC_VEM: case NPC_VEM:
VemGUID = creature->GetGUID(); VemGUID = creature->GetGUID();
@@ -85,6 +92,10 @@ public:
break; break;
case NPC_VEKLOR: case NPC_VEKLOR:
VeklorGUID = creature->GetGUID(); VeklorGUID = creature->GetGUID();
if (!creature->IsAlive())
{
HandleGameObject(doorGUIDs[1], true);
}
break; break;
case NPC_VEKNILASH: case NPC_VEKNILASH:
VeknilashGUID = creature->GetGUID(); VeknilashGUID = creature->GetGUID();
@@ -101,6 +112,40 @@ public:
InstanceScript::OnCreatureCreate(creature); InstanceScript::OnCreatureCreate(creature);
} }
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case AQ40_DOOR_1:
doorGUIDs[0] = go->GetGUID();
break;
case AQ40_DOOR_2:
doorGUIDs[1] = go->GetGUID();
if (Creature* veklor = instance->GetCreature(VeklorGUID))
{
if (!veklor->IsAlive())
{
HandleGameObject(go->GetGUID(), true);
}
}
break;
case AQ40_DOOR_3:
doorGUIDs[2] = go->GetGUID();
if (Creature* skeram = instance->GetCreature(SkeramGUID))
{
if (!skeram->IsAlive())
{
HandleGameObject(go->GetGUID(), true);
}
}
break;
default:
break;
}
InstanceScript::OnGameObjectCreate(go);
}
uint32 GetData(uint32 type) const override uint32 GetData(uint32 type) const override
{ {
switch (type) switch (type)
@@ -142,6 +187,12 @@ public:
return VeknilashGUID; return VeknilashGUID;
case DATA_VISCIDUS: case DATA_VISCIDUS:
return ViscidusGUID; return ViscidusGUID;
case AQ40_DOOR_1:
return doorGUIDs[0];
case AQ40_DOOR_2:
return doorGUIDs[1];
case AQ40_DOOR_3:
return doorGUIDs[2];
} }
return ObjectGuid::Empty; return ObjectGuid::Empty;
} }
@@ -79,6 +79,13 @@ enum Creatures
NPC_SARTURA = 15516 NPC_SARTURA = 15516
}; };
enum ObjectsAQ40
{
AQ40_DOOR_1 = 180634,
AQ40_DOOR_2 = 180635,
AQ40_DOOR_3 = 180636
};
template <class AI, class T> template <class AI, class T>
inline AI* GetTempleOfAhnQirajAI(T* obj) inline AI* GetTempleOfAhnQirajAI(T* obj)
{ {