encounter journal base logic

This commit is contained in:
2026-06-06 19:51:26 +04:00
parent 5dcb8be3aa
commit 02d382c0f8
16 changed files with 236610 additions and 7 deletions
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>,
* released under GNU AGPL v3 license:
* https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/
#include "PlayerGuideMgr.h"
#include "../IndividualProgression.h"
#include "Config.h"
#include "Log.h"
#include "Player.h"
#include "QuestDef.h"
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <set>
#include <sstream>
#include <unordered_set>
namespace MoonWell::PlayerGuide
{
namespace
{
std::string EscapeJson(std::string const& in)
{
std::string out;
out.reserve(in.size() + 2);
for (unsigned char c : in)
{
switch (c)
{
case '"': out += "\\\""; break;
case '\\': out += "\\\\"; break;
case '\b': out += "\\b"; break;
case '\f': out += "\\f"; break;
case '\n': out += "\\n"; break;
case '\r': out += "\\r"; break;
case '\t': out += "\\t"; break;
default:
if (c < 0x20)
{
char buf[8];
std::snprintf(buf, sizeof(buf), "\\u%04x", c);
out += buf;
}
else
out += static_cast<char>(c);
break;
}
}
return out;
}
// Writes "key":number when value > 0.
void WriteOptUInt(std::ostringstream& s, char const* key, uint32 v,
bool& first)
{
if (!v)
return;
if (!first) s << ',';
s << '"' << key << "\":" << v;
first = false;
}
void WriteString(std::ostringstream& s, char const* key,
std::string const& v, bool& first)
{
if (!first) s << ',';
s << '"' << key << "\":\"" << EscapeJson(v) << '"';
first = false;
}
void WriteUInt(std::ostringstream& s, char const* key, uint32 v,
bool& first)
{
if (!first) s << ',';
s << '"' << key << "\":" << v;
first = false;
}
void WriteBool(std::ostringstream& s, char const* key, bool v,
bool& first)
{
if (!first) s << ',';
s << '"' << key << "\":" << (v ? "true" : "false");
first = false;
}
// Maps an IPP ProgressionState into a target stage (1..N).
// The stage ids are kept stable so the client can key
// localisations off of them.
struct StageInfo
{
uint32 id;
char const* name;
char const* description;
};
StageInfo const STAGES[] =
{
{ 1, "Начало пути",
"Завершите низкоуровневое содержимое родного континента." },
{ 2, "Огненные Недра",
"Победите Рагнароса в Огненных Недрах." },
{ 3, "Логово Ониксии",
"Победите Ониксию." },
{ 4, "Логово Крыла Тьмы",
"Победите Нефариана в Логове Крыла Тьмы." },
{ 5, "Подготовка к АQ",
"Завершите подготовку к открытию ворот Ан'Киража." },
{ 6, "Военный поход АQ",
"Окажите помощь военным усилиям в Силитусе." },
{ 7, "Храм Ан'Киража",
"Победите Ц'Туна в Храме Ан'Киража." },
{ 8, "Наксрамас (40)",
"Победите КелТузада в Наксрамасе." },
{ 9, "Подготовка к Запределью",
"Откройте Тёмный портал и подготовьтесь к TBC." },
{ 10, "Каражан и Гру'ул",
"Завершите первый ярус рейдов TBC." },
{ 11, "Пещера Змеиных Недр / Око Бури",
"Завершите рейды второго яруса TBC." },
{ 12, "Вершина Хиджала и Чёрный храм",
"Победите Иллидана в Чёрном храме." },
{ 13, "Зул'Аман",
"Получите доступ к Зул'Аману и завершите его." },
{ 14, "Плато Солнечного Колодца",
"Победите Кил'джедена на Плато Солнечного Колодца." },
{ 15, "Наксрамас (Нордскол)",
"Завершите рейды первого яруса WotLK." },
{ 16, "Ульдуар",
"Победите Йогг-Сарона в Ульдуаре." },
{ 17, "Испытание крестоносца",
"Завершите Испытание крестоносца." },
{ 18, "Ледяная Корона",
"Победите Короля-лича." },
{ 19, "Рубиновое святилище",
"Победите Халиона в Рубиновом святилище." }
};
StageInfo const* FindStage(uint32 id)
{
for (StageInfo const& s : STAGES)
if (s.id == id)
return &s;
return nullptr;
}
// Tiered dungeon recommendations matched to the player level/stage.
struct DungeonRec
{
uint32 stage; // recommended starting from this stage
uint32 maxStage; // hidden after this stage (inclusive)
uint8 minLevel;
uint8 maxLevel;
uint32 mapId;
char const* title;
};
DungeonRec const DUNGEONS[] =
{
{ 1, 1, 15, 21, 36, "Мёртвые копи" },
{ 1, 1, 17, 24, 33, "Курганы Иглошкурых" },
{ 1, 2, 22, 30, 47, "Шахта Каражан" },
{ 1, 2, 24, 32, 70, "Ульдаман" },
{ 1, 3, 27, 38, 109, "Затонувший храм" },
{ 1, 3, 30, 42, 209, "Зул'Фаррак" },
{ 1, 4, 46, 54, 229, "Верхняя часть Чёрной горы" },
{ 1, 4, 55, 60, 230, "Глубины Чёрной горы" },
{ 1, 4, 58, 60, 533, "Наксрамас" },
{ 9, 12, 58, 70, 540, "Кузня Крови" },
{ 9, 12, 60, 70, 542, "Цитадель Адского пламени" },
{ 9, 12, 65, 70, 553, "Ботаника" },
{ 9, 12, 67, 70, 555, "Гробница Ткача Смерти" },
{14, 19, 68, 80, 574, "Утгард" },
{14, 19, 70, 80, 600, "Драк'Тарон" },
{14, 19, 72, 80, 619, "Ан'Кахет: Старое Королевство" },
{14, 19, 74, 80, 595, "Чертоги Камней" },
{14, 19, 76, 80, 658, "Очищение Стратхольма" }
};
}
Mgr* Mgr::instance()
{
static Mgr inst;
return &inst;
}
void Mgr::LoadConfig()
{
_enabled = sConfigMgr->GetOption<bool>(
"IndividualProgression.PlayerGuide.Enable", true);
_logPayloads = sConfigMgr->GetOption<bool>(
"IndividualProgression.PlayerGuide.LogPayloads", false);
_chunkSize = sConfigMgr->GetOption<uint32>(
"IndividualProgression.PlayerGuide.ChunkSize", 230);
// The addon channel hard-caps a single message body to 255
// characters. We leave room for the framing header.
if (_chunkSize < 64) _chunkSize = 64;
if (_chunkSize > 240) _chunkSize = 240;
}
std::string Mgr::StageName(uint32 stage) const
{
StageInfo const* s = FindStage(stage);
return s ? s->name : "Этап";
}
std::string Mgr::StageDescription(uint32 stage) const
{
StageInfo const* s = FindStage(stage);
return s ? s->description : "";
}
void Mgr::AppendLevelObjective(Payload& out, Player* player,
uint32 requiredLevel, uint32 order) const
{
Objective o;
o.id = order;
o.type = "level";
char buf[64];
std::snprintf(buf, sizeof(buf), "Достигнуть %u уровня",
requiredLevel);
o.title = buf;
o.progress = player->GetLevel();
o.required = requiredLevel;
o.completed = o.progress >= o.required;
o.targetId = requiredLevel;
o.order = order;
out.objectives.push_back(std::move(o));
}
void Mgr::AppendQuestObjective(Payload& out, Player* player,
uint32 questId,
std::string const& title,
uint32 order) const
{
QuestStatus st = player->GetQuestStatus(questId);
Objective o;
o.id = order;
o.type = "quest";
o.title = title;
o.required = 1;
o.progress = (st == QUEST_STATUS_REWARDED ||
st == QUEST_STATUS_COMPLETE) ? 1 : 0;
o.completed = (st == QUEST_STATUS_REWARDED);
o.targetId = questId;
o.questId = questId;
o.order = order;
out.objectives.push_back(std::move(o));
}
void Mgr::AppendDungeonObjective(Payload& out, uint32 mapId,
std::string const& title,
uint32 order) const
{
Objective o;
o.id = order;
o.type = "dungeon";
o.title = title;
o.required = 1;
o.targetId = mapId;
o.instanceId = mapId;
o.order = order;
out.objectives.push_back(std::move(o));
}
void Mgr::AppendRaidObjective(Payload& out, uint32 mapId,
std::string const& title,
uint32 order) const
{
Objective o;
o.id = order;
o.type = "raid";
o.title = title;
o.required = 1;
o.targetId = mapId;
o.instanceId = mapId;
o.order = order;
out.objectives.push_back(std::move(o));
}
void Mgr::AppendRecommendations(Payload& out, Player* player) const
{
uint8 level = player->GetLevel();
uint32 stage = out.stageId;
std::unordered_set<uint32> seen;
uint32 recId = 1;
for (DungeonRec const& d : DUNGEONS)
{
if (stage < d.stage || stage > d.maxStage)
continue;
if (level + 2 < d.minLevel || level > d.maxLevel + 1)
continue;
if (!seen.insert(d.mapId).second)
continue;
Recommendation r;
r.id = recId++;
r.type = "dungeon";
r.title = d.title;
r.instanceId = d.mapId;
r.priority = 100 -
static_cast<uint32>(std::abs(int32(level) -
int32((d.minLevel + d.maxLevel) / 2)));
r.description = "Подходит для вашего текущего этапа.";
out.recommendations.push_back(std::move(r));
if (out.recommendations.size() >= 6)
break;
}
}
static uint32 ProgressFor(uint32 stage, uint8 level)
{
// Rough %: scaled across the three expansion bands.
uint32 p = 0;
if (stage < PROGRESSION_PRE_TBC)
p = std::min<uint32>(60u, (level * 60u) / 60u);
else if (stage < PROGRESSION_WOTLK_TIER_1)
p = 60u + std::min<uint32>(20u,
((level > 60 ? level - 60 : 0) * 20u) / 10u);
else
p = 80u + std::min<uint32>(20u,
((level > 70 ? level - 70 : 0) * 20u) / 10u);
// Add a small bump per cleared major raid stage above 1.
if (stage > 1)
p = std::min<uint32>(100u, p + (stage - 1) * 2u);
return p;
}
Payload Mgr::BuildFor(Player* player) const
{
Payload out;
out.version = PAYLOAD_VERSION;
out.characterGuid = player->GetGUID().GetRawValue();
// ProgressionState as set by IPP. Default is 0 (start of vanilla).
uint32 ipStage = player->GetPlayerSetting(
"mod-individual-progression", SETTING_PROGRESSION_STATE).value;
// Player's *next* stage is what the guide should be helping with.
// STAGES use 1-based ids where stage id = ProgressionState+1.
out.stageId = std::min<uint32>(ipStage + 1, 19);
out.stageName = StageName(out.stageId);
out.stageDescription = StageDescription(out.stageId);
out.progress = ProgressFor(ipStage, player->GetLevel());
uint32 order = 1;
switch (ipStage)
{
case PROGRESSION_START:
AppendLevelObjective(out, player, 60, order++);
AppendRaidObjective(out, 409,
"Победить Рагнароса в Огненных Недрах", order++);
break;
case PROGRESSION_MOLTEN_CORE:
AppendLevelObjective(out, player, 60, order++);
AppendRaidObjective(out, 249,
"Победить Ониксию", order++);
AppendRaidObjective(out, 469,
"Победить Нефариана в Логове Крыла Тьмы", order++);
break;
case PROGRESSION_ONYXIA:
AppendRaidObjective(out, 469,
"Победить Нефариана в Логове Крыла Тьмы", order++);
AppendRaidObjective(out, 309,
"Зул'Гуруб (опционально)", order++);
break;
case PROGRESSION_BLACKWING_LAIR:
AppendQuestObjective(out, player, MIGHT_OF_KALIMDOR,
"Сдать ресурсы для военного похода", order++);
AppendQuestObjective(out, player, BANG_A_GONG,
"Открыть ворота Ан'Киража", order++);
break;
case PROGRESSION_PRE_AQ:
AppendQuestObjective(out, player, CHAOS_AND_DESTRUCTION,
"Завершить полевые задания в Силитусе", order++);
AppendRaidObjective(out, 509,
"Руины Ан'Киража", order++);
break;
case PROGRESSION_AQ_WAR:
AppendRaidObjective(out, 531,
"Победить Ц'Туна в Храме Ан'Киража", order++);
break;
case PROGRESSION_AQ:
AppendRaidObjective(out, 533,
"Победить КелТузада в Наксрамасе", order++);
break;
case PROGRESSION_NAXX40:
AppendQuestObjective(out, player, INTO_THE_BREACH,
"Открыть Тёмный портал", order++);
AppendLevelObjective(out, player, 70, order++);
break;
case PROGRESSION_PRE_TBC:
AppendLevelObjective(out, player, 70, order++);
AppendRaidObjective(out, 532,
"Каражан", order++);
AppendRaidObjective(out, 565,
"Логово Груула", order++);
AppendRaidObjective(out, 544,
"Логово Магтеридона", order++);
break;
case PROGRESSION_TBC_TIER_1:
AppendRaidObjective(out, 548,
"Пещера Змеиных Недр", order++);
AppendRaidObjective(out, 550,
"Око Бури — Крепость Бурь", order++);
break;
case PROGRESSION_TBC_TIER_2:
AppendRaidObjective(out, 534,
"Битва за гору Хиджал", order++);
AppendRaidObjective(out, 564,
"Чёрный храм", order++);
break;
case PROGRESSION_TBC_TIER_3:
AppendRaidObjective(out, 568,
"Зул'Аман", order++);
break;
case PROGRESSION_TBC_TIER_4:
AppendRaidObjective(out, 580,
"Плато Солнечного Колодца", order++);
break;
case PROGRESSION_TBC_TIER_5:
AppendLevelObjective(out, player, 80, order++);
AppendRaidObjective(out, 533,
"Наксрамас (Нордскол)", order++);
AppendRaidObjective(out, 616,
"Око Вечности", order++);
AppendRaidObjective(out, 615,
"Камера Сокровищ Обсидиановой драконьей стаи",
order++);
break;
case PROGRESSION_WOTLK_TIER_1:
AppendRaidObjective(out, 603,
"Победить Йогг-Сарона в Ульдуаре", order++);
break;
case PROGRESSION_WOTLK_TIER_2:
AppendRaidObjective(out, 649,
"Испытание крестоносца", order++);
break;
case PROGRESSION_WOTLK_TIER_3:
AppendRaidObjective(out, 631,
"Цитадель Ледяной Короны", order++);
break;
case PROGRESSION_WOTLK_TIER_4:
AppendRaidObjective(out, 724,
"Рубиновое святилище", order++);
break;
default:
break;
}
AppendRecommendations(out, player);
return out;
}
std::string Mgr::SerializeJson(Objective const& o) const
{
std::ostringstream s;
s << '{';
bool first = true;
WriteUInt(s, "id", o.id, first);
WriteString(s, "type", o.type, first);
WriteString(s, "title", o.title, first);
if (!o.description.empty())
WriteString(s, "description", o.description, first);
WriteBool(s, "completed", o.completed, first);
WriteUInt(s, "progress", o.progress, first);
WriteUInt(s, "required", o.required, first);
WriteUInt(s, "targetID", o.targetId, first);
WriteUInt(s, "order", o.order, first);
WriteOptUInt(s, "questID", o.questId, first);
WriteOptUInt(s, "questChainID", o.questChainId, first);
WriteOptUInt(s, "instanceID", o.instanceId, first);
WriteOptUInt(s, "encounterID", o.encounterId, first);
WriteOptUInt(s, "achievementID", o.achievementId, first);
WriteOptUInt(s, "factionID", o.factionId, first);
WriteOptUInt(s, "professionID", o.professionId, first);
WriteOptUInt(s, "itemID", o.itemId, first);
WriteOptUInt(s, "currencyID", o.currencyId, first);
s << '}';
return s.str();
}
std::string Mgr::SerializeJson(Payload const& p) const
{
std::ostringstream s;
s << '{';
s << "\"version\":" << p.version
<< ",\"characterGuid\":" << p.characterGuid
<< ",\"stageID\":" << p.stageId
<< ",\"stageName\":\"" << EscapeJson(p.stageName) << '"'
<< ",\"stageDescription\":\""
<< EscapeJson(p.stageDescription) << '"'
<< ",\"progress\":" << std::min<uint32>(p.progress, 100u);
// Objectives: collapse duplicate ids and clamp progress.
s << ",\"objectives\":[";
std::set<uint32> seenIds;
bool firstObj = true;
for (Objective const& src : p.objectives)
{
if (!seenIds.insert(src.id).second)
continue;
Objective o = src;
if (o.required && o.progress > o.required)
o.progress = o.required;
if (!firstObj) s << ',';
s << SerializeJson(o);
firstObj = false;
}
s << "]";
// Recommendations.
s << ",\"recommendations\":[";
bool firstRec = true;
for (Recommendation const& r : p.recommendations)
{
if (!firstRec) s << ',';
s << '{';
bool f = true;
WriteUInt(s, "id", r.id, f);
WriteString(s, "type", r.type, f);
WriteString(s, "title", r.title, f);
if (!r.description.empty())
WriteString(s, "description", r.description, f);
WriteOptUInt(s, "instanceID", r.instanceId, f);
WriteOptUInt(s, "encounterID", r.encounterId, f);
WriteOptUInt(s, "questID", r.questId, f);
WriteOptUInt(s, "itemID", r.itemId, f);
WriteUInt(s, "priority", r.priority, f);
s << '}';
firstRec = false;
}
s << "]";
// Rewards.
s << ",\"rewards\":[";
bool firstRew = true;
for (Reward const& r : p.rewards)
{
if (!firstRew) s << ',';
s << '{';
bool f = true;
WriteString(s, "type", r.type, f);
WriteOptUInt(s, "itemID", r.itemId, f);
WriteOptUInt(s, "currencyID", r.currencyId, f);
WriteUInt(s, "count", std::max<uint32>(r.count, 1), f);
WriteOptUInt(s, "amount", r.amount, f);
s << '}';
firstRew = false;
}
s << "]";
s << '}';
return s.str();
}
}