fix(Scripts/Magtheridon): update scheduler before UpdateVictim check (#25379)
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -242,10 +242,11 @@ struct boss_magtheridon : public BossAI
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void UpdateAI(uint32 diff) override
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void UpdateAI(uint32 diff) override
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{
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{
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scheduler.Update(diff);
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if (!UpdateVictim())
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if (!UpdateVictim())
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return;
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return;
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scheduler.Update(diff);
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_interruptScheduler.Update(diff);
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_interruptScheduler.Update(diff);
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if (_currentPhase != 1 && !_castingQuake)
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if (_currentPhase != 1 && !_castingQuake)
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