fix(Core/Creature): Allow scripts to modify a creature's Gossip Menu ID (#24442)
This commit is contained in:
@@ -179,7 +179,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
|
||||
if (!sScriptMgr->OnGossipHello(_player, unit))
|
||||
{
|
||||
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
|
||||
_player->PrepareGossipMenu(unit, unit->GetCreatureTemplate()->GossipMenuId, true);
|
||||
_player->PrepareGossipMenu(unit, unit->GetGossipMenuId(), true);
|
||||
_player->SendPreparedGossip(unit);
|
||||
}
|
||||
unit->AI()->sGossipHello(_player);
|
||||
|
||||
Reference in New Issue
Block a user