fix(Core/Spells): Fixed auras with `AURA_STATE_HEALTH_ABOVE_75_PERCEN… (#14110)
fix(Core/Spells): Fixed auras with `AURA_STATE_HEALTH_ABOVE_75_PERCENT` state. Fixes #14102
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@@ -530,7 +530,7 @@ void Unit::Update(uint32 p_time)
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, IsAlive() ? HealthBelowPct(20) : false);
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, IsAlive() ? HealthBelowPct(20) : false);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, IsAlive() ? HealthBelowPct(35) : false);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, IsAlive() ? HealthBelowPct(35) : false);
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, IsAlive() ? HealthBelowPct(75) : false);
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, IsAlive() ? HealthAbovePct(75) : false);
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UpdateSplineMovement(p_time);
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UpdateSplineMovement(p_time);
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GetMotionMaster()->UpdateMotion(p_time);
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GetMotionMaster()->UpdateMotion(p_time);
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