fix(Core): Activate creatures and objects during opening cinematics (#4045)
Co-authored-by: Si1ker <55638679+Sombranator@users.noreply.github.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
@@ -0,0 +1,15 @@
|
|||||||
|
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1610763406658790400');
|
||||||
|
|
||||||
|
DROP TABLE IF EXISTS `cinematiccamera_dbc`;
|
||||||
|
CREATE TABLE `cinematiccamera_dbc`
|
||||||
|
(
|
||||||
|
`ID` INT NOT NULL DEFAULT '0',
|
||||||
|
`model` varchar(100) NULL,
|
||||||
|
`soundEntry` INT NOT NULL DEFAULT '0',
|
||||||
|
`locationX` FLOAT NOT NULL DEFAULT '0',
|
||||||
|
`locationY` FLOAT NOT NULL DEFAULT '0',
|
||||||
|
`locationZ` FLOAT NOT NULL DEFAULT '0',
|
||||||
|
`rotation` FLOAT NOT NULL DEFAULT '0',
|
||||||
|
PRIMARY KEY (`ID`)
|
||||||
|
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Cinematic camera DBC';
|
||||||
|
|
||||||
@@ -15,6 +15,9 @@
|
|||||||
#include "BattlegroundMgr.h"
|
#include "BattlegroundMgr.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include <map>
|
#include <map>
|
||||||
|
#include <fstream>
|
||||||
|
#include <iostream>
|
||||||
|
#include <iomanip>
|
||||||
|
|
||||||
typedef std::map<uint16, uint32> AreaFlagByAreaID;
|
typedef std::map<uint16, uint32> AreaFlagByAreaID;
|
||||||
typedef std::map<uint32, uint32> AreaFlagByMapID;
|
typedef std::map<uint32, uint32> AreaFlagByMapID;
|
||||||
@@ -41,6 +44,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
|
|||||||
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
|
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
|
||||||
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
|
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
|
||||||
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
|
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
|
||||||
|
DBCStorage <CinematicCameraEntry> sCinematicCameraStore(CinematicCameraEntryfmt);
|
||||||
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
|
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
|
||||||
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
|
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
|
||||||
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
|
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
|
||||||
@@ -171,6 +175,8 @@ DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt);
|
|||||||
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
|
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
|
||||||
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
|
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
|
||||||
|
|
||||||
|
std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
|
||||||
|
|
||||||
typedef std::list<std::string> StoreProblemList;
|
typedef std::list<std::string> StoreProblemList;
|
||||||
|
|
||||||
uint32 DBCFileCount = 0;
|
uint32 DBCFileCount = 0;
|
||||||
@@ -258,6 +264,7 @@ void LoadDBCStores(const std::string& dataPath)
|
|||||||
LOAD_DBC(sChatChannelsStore, "ChatChannels.dbc", "chatchannels_dbc");
|
LOAD_DBC(sChatChannelsStore, "ChatChannels.dbc", "chatchannels_dbc");
|
||||||
LOAD_DBC(sChrClassesStore, "ChrClasses.dbc", "chrclasses_dbc");
|
LOAD_DBC(sChrClassesStore, "ChrClasses.dbc", "chrclasses_dbc");
|
||||||
LOAD_DBC(sChrRacesStore, "ChrRaces.dbc", "chrraces_dbc");
|
LOAD_DBC(sChrRacesStore, "ChrRaces.dbc", "chrraces_dbc");
|
||||||
|
LOAD_DBC(sCinematicCameraStore, "CinematicCamera.dbc", "cinematiccamera_dbc");
|
||||||
LOAD_DBC(sCinematicSequencesStore, "CinematicSequences.dbc", "cinematicsequences_dbc");
|
LOAD_DBC(sCinematicSequencesStore, "CinematicSequences.dbc", "cinematicsequences_dbc");
|
||||||
LOAD_DBC(sCreatureDisplayInfoStore, "CreatureDisplayInfo.dbc", "creaturedisplayinfo_dbc");
|
LOAD_DBC(sCreatureDisplayInfoStore, "CreatureDisplayInfo.dbc", "creaturedisplayinfo_dbc");
|
||||||
LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc", "creaturefamily_dbc");
|
LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc", "creaturefamily_dbc");
|
||||||
@@ -583,10 +590,278 @@ void LoadDBCStores(const std::string& dataPath)
|
|||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LoadM2Cameras(dataPath);
|
||||||
|
|
||||||
sLog->outString(">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
|
sLog->outString(">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
|
||||||
sLog->outString();
|
sLog->outString();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Convert the geomoetry from a spline value, to an actual WoW XYZ
|
||||||
|
G3D::Vector3 TranslateLocation(G3D::Vector4 const* DBCPosition, G3D::Vector3 const* basePosition, G3D::Vector3 const* splineVector)
|
||||||
|
{
|
||||||
|
G3D::Vector3 work;
|
||||||
|
float x = basePosition->x + splineVector->x;
|
||||||
|
float y = basePosition->y + splineVector->y;
|
||||||
|
float z = basePosition->z + splineVector->z;
|
||||||
|
float const distance = sqrt((x * x) + (y * y));
|
||||||
|
float angle = std::atan2(x, y) - DBCPosition->w;
|
||||||
|
|
||||||
|
if (angle < 0)
|
||||||
|
{
|
||||||
|
angle += 2 * float(M_PI);
|
||||||
|
}
|
||||||
|
|
||||||
|
work.x = DBCPosition->x + (distance * sin(angle));
|
||||||
|
work.y = DBCPosition->y + (distance * cos(angle));
|
||||||
|
work.z = DBCPosition->z + z;
|
||||||
|
return work;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Number of cameras not used. Multiple cameras never used in 3.3.5
|
||||||
|
bool readCamera(M2Camera const* cam, uint32 buffSize, M2Header const* header, CinematicCameraEntry const* dbcentry)
|
||||||
|
{
|
||||||
|
char const* buffer = reinterpret_cast<char const*>(header);
|
||||||
|
|
||||||
|
FlyByCameraCollection cameras;
|
||||||
|
FlyByCameraCollection targetcam;
|
||||||
|
|
||||||
|
G3D::Vector4 DBCData;
|
||||||
|
DBCData.x = dbcentry->base_x;
|
||||||
|
DBCData.y = dbcentry->base_y;
|
||||||
|
DBCData.z = dbcentry->base_z;
|
||||||
|
DBCData.w = dbcentry->base_o;
|
||||||
|
|
||||||
|
// Read target locations, only so that we can calculate orientation
|
||||||
|
for (uint32 k = 0; k < cam->target_positions.timestamps.number; ++k)
|
||||||
|
{
|
||||||
|
// Extract Target positions
|
||||||
|
if (cam->target_positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
M2Array const* targTsArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.timestamps.offset_elements);
|
||||||
|
if (targTsArray->offset_elements + sizeof(uint32) > buffSize || cam->target_positions.values.offset_elements + sizeof(M2Array) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
uint32 const* targTimestamps = reinterpret_cast<uint32 const*>(buffer + targTsArray->offset_elements);
|
||||||
|
M2Array const* targArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.values.offset_elements);
|
||||||
|
|
||||||
|
if (targArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
M2SplineKey<G3D::Vector3> const* targPositions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + targArray->offset_elements);
|
||||||
|
|
||||||
|
// Read the data for this set
|
||||||
|
uint32 currPos = targArray->offset_elements;
|
||||||
|
for (uint32 i = 0; i < targTsArray->number; ++i)
|
||||||
|
{
|
||||||
|
if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Translate co-ordinates
|
||||||
|
G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->target_position_base, &targPositions->p0);
|
||||||
|
|
||||||
|
// Add to vector
|
||||||
|
FlyByCamera thisCam;
|
||||||
|
thisCam.timeStamp = targTimestamps[i];
|
||||||
|
thisCam.locations.x = newPos.x;
|
||||||
|
thisCam.locations.y = newPos.y;
|
||||||
|
thisCam.locations.z = newPos.z;
|
||||||
|
thisCam.locations.w = 0.0f;
|
||||||
|
targetcam.push_back(thisCam);
|
||||||
|
targPositions++;
|
||||||
|
currPos += sizeof(M2SplineKey<G3D::Vector3>);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline)
|
||||||
|
for (uint32 k = 0; k < cam->positions.timestamps.number; ++k)
|
||||||
|
{
|
||||||
|
// Extract Camera positions for this set
|
||||||
|
if (cam->positions.timestamps.offset_elements + sizeof(M2Array) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
M2Array const* posTsArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.timestamps.offset_elements);
|
||||||
|
if (posTsArray->offset_elements + sizeof(uint32) > buffSize || cam->positions.values.offset_elements + sizeof(M2Array) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
uint32 const* posTimestamps = reinterpret_cast<uint32 const*>(buffer + posTsArray->offset_elements);
|
||||||
|
M2Array const* posArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.values.offset_elements);
|
||||||
|
if (posArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
M2SplineKey<G3D::Vector3> const* positions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + posArray->offset_elements);
|
||||||
|
|
||||||
|
// Read the data for this set
|
||||||
|
uint32 currPos = posArray->offset_elements;
|
||||||
|
for (uint32 i = 0; i < posTsArray->number; ++i)
|
||||||
|
{
|
||||||
|
if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// Translate co-ordinates
|
||||||
|
G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->position_base, &positions->p0);
|
||||||
|
|
||||||
|
// Add to vector
|
||||||
|
FlyByCamera thisCam;
|
||||||
|
thisCam.timeStamp = posTimestamps[i];
|
||||||
|
thisCam.locations.x = newPos.x;
|
||||||
|
thisCam.locations.y = newPos.y;
|
||||||
|
thisCam.locations.z = newPos.z;
|
||||||
|
|
||||||
|
if (targetcam.size() > 0)
|
||||||
|
{
|
||||||
|
// Find the target camera before and after this camera
|
||||||
|
FlyByCamera lastTarget;
|
||||||
|
FlyByCamera nextTarget;
|
||||||
|
|
||||||
|
// Pre-load first item
|
||||||
|
lastTarget = targetcam[0];
|
||||||
|
nextTarget = targetcam[0];
|
||||||
|
for (uint32 j = 0; j < targetcam.size(); ++j)
|
||||||
|
{
|
||||||
|
nextTarget = targetcam[j];
|
||||||
|
if (targetcam[j].timeStamp > posTimestamps[i])
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
lastTarget = targetcam[j];
|
||||||
|
}
|
||||||
|
|
||||||
|
float x = lastTarget.locations.x;
|
||||||
|
float y = lastTarget.locations.y;
|
||||||
|
// float z = lastTarget.locations.z;
|
||||||
|
|
||||||
|
// Now, the timestamps for target cam and position can be different. So, if they differ we interpolate
|
||||||
|
if (lastTarget.timeStamp != posTimestamps[i])
|
||||||
|
{
|
||||||
|
uint32 timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp;
|
||||||
|
uint32 timeDiffThis = posTimestamps[i] - lastTarget.timeStamp;
|
||||||
|
float xDiff = nextTarget.locations.x - lastTarget.locations.x;
|
||||||
|
float yDiff = nextTarget.locations.y - lastTarget.locations.y;
|
||||||
|
// float zDiff = nextTarget.locations.z - lastTarget.locations.z;
|
||||||
|
x = lastTarget.locations.x + (xDiff * (float(timeDiffThis) / float(timeDiffTarget)));
|
||||||
|
y = lastTarget.locations.y + (yDiff * (float(timeDiffThis) / float(timeDiffTarget)));
|
||||||
|
// z = lastTarget.locations.z + (zDiff * (float(timeDiffThis) / float(timeDiffTarget)));
|
||||||
|
}
|
||||||
|
float xDiff = x - thisCam.locations.x;
|
||||||
|
float yDiff = y - thisCam.locations.y;
|
||||||
|
thisCam.locations.w = std::atan2(yDiff, xDiff);
|
||||||
|
|
||||||
|
if (thisCam.locations.w < 0)
|
||||||
|
{
|
||||||
|
thisCam.locations.w += 2 * float(M_PI);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
cameras.push_back(thisCam);
|
||||||
|
positions++;
|
||||||
|
currPos += sizeof(M2SplineKey<G3D::Vector3>);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sFlyByCameraStore[dbcentry->id] = cameras;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadM2Cameras(const std::string& dataPath)
|
||||||
|
{
|
||||||
|
sFlyByCameraStore.clear();
|
||||||
|
sLog->outString(">> Loading Cinematic Camera files");
|
||||||
|
|
||||||
|
uint32 oldMSTime = getMSTime();
|
||||||
|
for (uint32 i = 0; i < sCinematicCameraStore.GetNumRows(); ++i)
|
||||||
|
{
|
||||||
|
if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i))
|
||||||
|
{
|
||||||
|
std::string filename = dataPath.c_str();
|
||||||
|
filename.append(dbcentry->filename);
|
||||||
|
|
||||||
|
// Replace slashes
|
||||||
|
size_t loc = filename.find("\\");
|
||||||
|
while (loc != std::string::npos)
|
||||||
|
{
|
||||||
|
filename.replace(loc, 1, "/");
|
||||||
|
loc = filename.find("\\");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Replace mdx to .m2
|
||||||
|
loc = filename.find(".mdx");
|
||||||
|
if (loc != std::string::npos)
|
||||||
|
{
|
||||||
|
filename.replace(loc, 4, ".m2");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::ifstream m2file(filename.c_str(), std::ios::in | std::ios::binary);
|
||||||
|
if (!m2file.is_open())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get file size
|
||||||
|
m2file.seekg(0, std::ios::end);
|
||||||
|
std::streamoff const fileSize = m2file.tellg();
|
||||||
|
|
||||||
|
// Reject if not at least the size of the header
|
||||||
|
if (static_cast<uint32 const>(fileSize) < sizeof(M2Header))
|
||||||
|
{
|
||||||
|
sLog->outError("Camera file %s is damaged. File is smaller than header size", filename.c_str());
|
||||||
|
m2file.close();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read 4 bytes (signature)
|
||||||
|
m2file.seekg(0, std::ios::beg);
|
||||||
|
char fileCheck[5];
|
||||||
|
m2file.read(fileCheck, 4);
|
||||||
|
fileCheck[4] = 0;
|
||||||
|
|
||||||
|
// Check file has correct magic (MD20)
|
||||||
|
if (strcmp(fileCheck, "MD20"))
|
||||||
|
{
|
||||||
|
sLog->outError("Camera file %s is damaged. File identifier not found", filename.c_str());
|
||||||
|
m2file.close();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Now we have a good file, read it all into a vector of char's, then close the file.
|
||||||
|
std::vector<char> buffer(fileSize);
|
||||||
|
m2file.seekg(0, std::ios::beg);
|
||||||
|
if (!m2file.read(buffer.data(), fileSize))
|
||||||
|
{
|
||||||
|
m2file.close();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
m2file.close();
|
||||||
|
|
||||||
|
// Read header
|
||||||
|
M2Header const* header = reinterpret_cast<M2Header const*>(buffer.data());
|
||||||
|
|
||||||
|
if (header->ofsCameras + sizeof(M2Camera) > static_cast<uint32 const>(fileSize))
|
||||||
|
{
|
||||||
|
sLog->outError("Camera file %s is damaged. Camera references position beyond file end", filename.c_str());
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get camera(s) - Main header, then dump them.
|
||||||
|
M2Camera const* cam = reinterpret_cast<M2Camera const*>(buffer.data() + header->ofsCameras);
|
||||||
|
if (!readCamera(cam, fileSize, header, dbcentry))
|
||||||
|
{
|
||||||
|
sLog->outError("Camera file %s is damaged. Camera references position beyond file end", filename.c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sLog->outString(">> Loaded %u cinematic waypoint sets in %u ms", (uint32)sFlyByCameraStore.size(), GetMSTimeDiffToNow(oldMSTime));
|
||||||
|
}
|
||||||
|
|
||||||
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
|
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
|
||||||
{
|
{
|
||||||
FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);
|
FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);
|
||||||
|
|||||||
@@ -13,6 +13,8 @@
|
|||||||
#include <list>
|
#include <list>
|
||||||
|
|
||||||
typedef std::list<uint32> SimpleFactionsList;
|
typedef std::list<uint32> SimpleFactionsList;
|
||||||
|
typedef std::vector<FlyByCamera> FlyByCameraCollection;
|
||||||
|
|
||||||
SimpleFactionsList const* GetFactionTeamList(uint32 faction);
|
SimpleFactionsList const* GetFactionTeamList(uint32 faction);
|
||||||
|
|
||||||
char* GetPetName(uint32 petfamily, uint32 dbclang);
|
char* GetPetName(uint32 petfamily, uint32 dbclang);
|
||||||
@@ -67,6 +69,7 @@ extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
|
|||||||
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
|
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
|
||||||
extern DBCStorage <ChrClassesEntry> sChrClassesStore;
|
extern DBCStorage <ChrClassesEntry> sChrClassesStore;
|
||||||
extern DBCStorage <ChrRacesEntry> sChrRacesStore;
|
extern DBCStorage <ChrRacesEntry> sChrRacesStore;
|
||||||
|
extern DBCStorage <CinematicCameraEntry> sCinematicCameraStore;
|
||||||
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
|
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
|
||||||
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
|
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
|
||||||
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
|
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
|
||||||
@@ -160,7 +163,9 @@ extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
|
|||||||
extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore;
|
extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore;
|
||||||
//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
|
//extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates
|
||||||
extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
|
extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore;
|
||||||
|
extern std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore;
|
||||||
|
|
||||||
void LoadDBCStores(const std::string& dataPath);
|
void LoadDBCStores(const std::string& dataPath);
|
||||||
|
void LoadM2Cameras(const std::string& dataPath);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -1529,13 +1529,23 @@ bool Position::IsPositionValid() const
|
|||||||
float WorldObject::GetGridActivationRange() const
|
float WorldObject::GetGridActivationRange() const
|
||||||
{
|
{
|
||||||
if (ToPlayer())
|
if (ToPlayer())
|
||||||
|
{
|
||||||
|
if (ToPlayer()->IsOnCinematic())
|
||||||
|
{
|
||||||
|
return DEFAULT_VISIBILITY_INSTANCE;
|
||||||
|
}
|
||||||
return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
|
return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
|
||||||
|
}
|
||||||
else if (ToCreature())
|
else if (ToCreature())
|
||||||
|
{
|
||||||
return ToCreature()->m_SightDistance;
|
return ToCreature()->m_SightDistance;
|
||||||
else if (GetTypeId() == TYPEID_GAMEOBJECT && ToGameObject()->IsTransport())
|
}
|
||||||
|
else if (GetTypeId() == TYPEID_GAMEOBJECT && ToGameObject()->IsTransport() && isActiveObject())
|
||||||
|
{
|
||||||
return GetMap()->GetVisibilityRange();
|
return GetMap()->GetVisibilityRange();
|
||||||
else
|
}
|
||||||
return 0.0f;
|
|
||||||
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float WorldObject::GetVisibilityRange() const
|
float WorldObject::GetVisibilityRange() const
|
||||||
@@ -1564,15 +1574,27 @@ float WorldObject::GetSightRange(const WorldObject* target) const
|
|||||||
if (target)
|
if (target)
|
||||||
{
|
{
|
||||||
if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
|
if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
|
||||||
|
{
|
||||||
return MAX_VISIBILITY_DISTANCE;
|
return MAX_VISIBILITY_DISTANCE;
|
||||||
|
}
|
||||||
else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
|
else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
|
||||||
{
|
{
|
||||||
if (IsInWintergrasp() && target->IsInWintergrasp())
|
if (IsInWintergrasp() && target->IsInWintergrasp())
|
||||||
|
{
|
||||||
return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS;
|
return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS;
|
||||||
|
}
|
||||||
else if (target->IsVisibilityOverridden())
|
else if (target->IsVisibilityOverridden())
|
||||||
|
{
|
||||||
return MAX_VISIBILITY_DISTANCE;
|
return MAX_VISIBILITY_DISTANCE;
|
||||||
|
}
|
||||||
|
else if (ToPlayer()->IsOnCinematic())
|
||||||
|
{
|
||||||
|
return DEFAULT_VISIBILITY_INSTANCE;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS;
|
return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return IsInWintergrasp() && target->IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
|
return IsInWintergrasp() && target->IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
|
||||||
@@ -1580,9 +1602,18 @@ float WorldObject::GetSightRange(const WorldObject* target) const
|
|||||||
return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
|
return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
|
||||||
}
|
}
|
||||||
else if (ToCreature())
|
else if (ToCreature())
|
||||||
|
{
|
||||||
return ToCreature()->m_SightDistance;
|
return ToCreature()->m_SightDistance;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
return SIGHT_RANGE_UNIT;
|
return SIGHT_RANGE_UNIT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ToDynObject() && isActiveObject())
|
||||||
|
{
|
||||||
|
return GetMap()->GetVisibilityRange();
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
|
|||||||
@@ -97,6 +97,9 @@
|
|||||||
#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
|
#define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x))
|
||||||
#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
|
#define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p)
|
||||||
|
|
||||||
|
#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS)
|
||||||
|
#define CINEMATIC_UPDATEDIFF 500
|
||||||
|
|
||||||
enum CharacterFlags
|
enum CharacterFlags
|
||||||
{
|
{
|
||||||
CHARACTER_FLAG_NONE = 0x00000000,
|
CHARACTER_FLAG_NONE = 0x00000000,
|
||||||
@@ -944,6 +947,13 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
|
|||||||
|
|
||||||
_activeCheats = CHEAT_NONE;
|
_activeCheats = CHEAT_NONE;
|
||||||
|
|
||||||
|
m_cinematicDiff = 0;
|
||||||
|
m_lastCinematicCheck = 0;
|
||||||
|
m_activeCinematicCameraId = 0;
|
||||||
|
m_cinematicCamera = nullptr;
|
||||||
|
m_remoteSightPosition = Position(0.0f, 0.0f, 0.0f);
|
||||||
|
m_CinematicObject = nullptr;
|
||||||
|
|
||||||
m_achievementMgr = new AchievementMgr(this);
|
m_achievementMgr = new AchievementMgr(this);
|
||||||
m_reputationMgr = new ReputationMgr(this);
|
m_reputationMgr = new ReputationMgr(this);
|
||||||
|
|
||||||
@@ -1589,6 +1599,14 @@ void Player::Update(uint32 p_time)
|
|||||||
m_nextMailDelivereTime = 0;
|
m_nextMailDelivereTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update cinematic location, if 500ms have passed and we're doing a cinematic now.
|
||||||
|
m_cinematicDiff += p_time;
|
||||||
|
if (m_cinematicCamera && m_activeCinematicCameraId && GetMSTimeDiffToNow(m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
|
||||||
|
{
|
||||||
|
m_lastCinematicCheck = getMSTime();
|
||||||
|
UpdateCinematicLocation(p_time);
|
||||||
|
}
|
||||||
|
|
||||||
//used to implement delayed far teleports
|
//used to implement delayed far teleports
|
||||||
SetMustDelayTeleport(true);
|
SetMustDelayTeleport(true);
|
||||||
Unit::Update(p_time);
|
Unit::Update(p_time);
|
||||||
@@ -6980,6 +6998,10 @@ void Player::SendCinematicStart(uint32 CinematicSequenceId)
|
|||||||
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
|
WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4);
|
||||||
data << uint32(CinematicSequenceId);
|
data << uint32(CinematicSequenceId);
|
||||||
SendDirectMessage(&data);
|
SendDirectMessage(&data);
|
||||||
|
if (const CinematicSequencesEntry* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
|
||||||
|
{
|
||||||
|
SetActiveCinematicCamera(sequence->cinematicCamera);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::SendMovieStart(uint32 MovieId)
|
void Player::SendMovieStart(uint32 MovieId)
|
||||||
@@ -27695,6 +27717,142 @@ bool Player::SetFeatherFall(bool apply, bool packetOnly /*= false*/)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player::BeginCinematic()
|
||||||
|
{
|
||||||
|
// Sanity check for active camera set
|
||||||
|
if (m_activeCinematicCameraId == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto itr = sFlyByCameraStore.find(m_activeCinematicCameraId);
|
||||||
|
if (itr != sFlyByCameraStore.end())
|
||||||
|
{
|
||||||
|
// Initialize diff, and set camera
|
||||||
|
m_cinematicDiff = 0;
|
||||||
|
m_cinematicCamera = &itr->second;
|
||||||
|
|
||||||
|
auto camitr = m_cinematicCamera->begin();
|
||||||
|
if (camitr != m_cinematicCamera->end())
|
||||||
|
{
|
||||||
|
Position pos(camitr->locations.x, camitr->locations.y, camitr->locations.z, camitr->locations.w);
|
||||||
|
if (!pos.IsPositionValid())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_mapRef->LoadGrid(camitr->locations.x, camitr->locations.y);
|
||||||
|
m_CinematicObject = SummonCreature(VISUAL_WAYPOINT, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000);
|
||||||
|
if (m_CinematicObject)
|
||||||
|
{
|
||||||
|
m_CinematicObject->setActive(true);
|
||||||
|
SetViewpoint(m_CinematicObject, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::EndCinematic()
|
||||||
|
{
|
||||||
|
m_cinematicDiff = 0;
|
||||||
|
m_cinematicCamera = nullptr;
|
||||||
|
m_activeCinematicCameraId = 0;
|
||||||
|
if (m_CinematicObject)
|
||||||
|
{
|
||||||
|
if (m_seer && m_seer == m_CinematicObject)
|
||||||
|
{
|
||||||
|
SetViewpoint(m_CinematicObject, false);
|
||||||
|
}
|
||||||
|
m_CinematicObject->AddObjectToRemoveList();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Player::UpdateCinematicLocation(uint32 /*diff*/)
|
||||||
|
{
|
||||||
|
Position lastPosition;
|
||||||
|
uint32 lastTimestamp = 0;
|
||||||
|
Position nextPosition;
|
||||||
|
uint32 nextTimestamp = 0;
|
||||||
|
|
||||||
|
if (m_cinematicCamera->size() == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtain direction of travel
|
||||||
|
for (FlyByCamera cam : *m_cinematicCamera)
|
||||||
|
{
|
||||||
|
if (cam.timeStamp > m_cinematicDiff)
|
||||||
|
{
|
||||||
|
nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||||
|
nextTimestamp = cam.timeStamp;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||||
|
lastTimestamp = cam.timeStamp;
|
||||||
|
}
|
||||||
|
float angle = lastPosition.GetAngle(&nextPosition);
|
||||||
|
angle -= lastPosition.GetOrientation();
|
||||||
|
if (angle < 0)
|
||||||
|
{
|
||||||
|
angle += 2 * float(M_PI);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Look for position around 2 second ahead of us.
|
||||||
|
int32 workDiff = m_cinematicDiff;
|
||||||
|
|
||||||
|
// Modify result based on camera direction (Humans for example, have the camera point behind)
|
||||||
|
workDiff += static_cast<int32>(float(CINEMATIC_LOOKAHEAD) * cos(angle));
|
||||||
|
|
||||||
|
// Get an iterator to the last entry in the cameras, to make sure we don't go beyond the end
|
||||||
|
FlyByCameraCollection::const_reverse_iterator endItr = m_cinematicCamera->rbegin();
|
||||||
|
if (endItr != m_cinematicCamera->rend() && workDiff > static_cast<int32>(endItr->timeStamp))
|
||||||
|
{
|
||||||
|
workDiff = endItr->timeStamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Never try to go back in time before the start of cinematic!
|
||||||
|
if (workDiff < 0)
|
||||||
|
{
|
||||||
|
workDiff = m_cinematicDiff;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtain the previous and next waypoint based on timestamp
|
||||||
|
for (FlyByCamera cam : *m_cinematicCamera)
|
||||||
|
{
|
||||||
|
if (static_cast<int32>(cam.timeStamp) >= workDiff)
|
||||||
|
{
|
||||||
|
nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||||
|
nextTimestamp = cam.timeStamp;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w);
|
||||||
|
lastTimestamp = cam.timeStamp;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Never try to go beyond the end of the cinematic
|
||||||
|
if (workDiff > static_cast<int32>(nextTimestamp))
|
||||||
|
{
|
||||||
|
workDiff = static_cast<int32>(nextTimestamp);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Interpolate the position for this moment in time (or the adjusted moment in time)
|
||||||
|
uint32 timeDiff = nextTimestamp - lastTimestamp;
|
||||||
|
uint32 interDiff = workDiff - lastTimestamp;
|
||||||
|
float xDiff = nextPosition.m_positionX - lastPosition.m_positionX;
|
||||||
|
float yDiff = nextPosition.m_positionY - lastPosition.m_positionY;
|
||||||
|
float zDiff = nextPosition.m_positionZ - lastPosition.m_positionZ;
|
||||||
|
Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff) / float (timeDiff))), lastPosition.m_positionY +
|
||||||
|
(yDiff * (float(interDiff) / float (timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float (timeDiff))));
|
||||||
|
|
||||||
|
// Advance (at speed) to this position. The remote sight object is used
|
||||||
|
// to send update information to player in cinematic
|
||||||
|
if (m_CinematicObject && interPosition.IsPositionValid())
|
||||||
|
{
|
||||||
|
m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 200.0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Guild* Player::GetGuild() const
|
Guild* Player::GetGuild() const
|
||||||
{
|
{
|
||||||
uint32 guildId = GetGuildId();
|
uint32 guildId = GetGuildId();
|
||||||
|
|||||||
@@ -2641,6 +2641,17 @@ public:
|
|||||||
|
|
||||||
static std::unordered_map<int, bgZoneRef> bgZoneIdToFillWorldStates; // zoneId -> FillInitialWorldStates
|
static std::unordered_map<int, bgZoneRef> bgZoneIdToFillWorldStates; // zoneId -> FillInitialWorldStates
|
||||||
|
|
||||||
|
// Cinematic camera data and remote sight functions
|
||||||
|
[[nodiscard]] uint32 GetActiveCinematicCamera() const { return m_activeCinematicCameraId; }
|
||||||
|
void SetActiveCinematicCamera(uint32 cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; }
|
||||||
|
[[nodiscard]] bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); }
|
||||||
|
void BeginCinematic();
|
||||||
|
void EndCinematic();
|
||||||
|
void UpdateCinematicLocation(uint32 diff);
|
||||||
|
|
||||||
|
std::string GetMapAreaAndZoneString();
|
||||||
|
std::string GetCoordsMapAreaAndZoneString();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
// Gamemaster whisper whitelist
|
// Gamemaster whisper whitelist
|
||||||
WhisperListContainer WhisperList;
|
WhisperListContainer WhisperList;
|
||||||
@@ -2990,6 +3001,14 @@ private:
|
|||||||
uint32 manaBeforeDuel;
|
uint32 manaBeforeDuel;
|
||||||
|
|
||||||
bool m_isInstantFlightOn;
|
bool m_isInstantFlightOn;
|
||||||
|
|
||||||
|
// Remote location information
|
||||||
|
uint32 m_cinematicDiff;
|
||||||
|
uint32 m_lastCinematicCheck;
|
||||||
|
uint32 m_activeCinematicCameraId;
|
||||||
|
FlyByCameraCollection* m_cinematicCamera;
|
||||||
|
Position m_remoteSightPosition;
|
||||||
|
Creature* m_CinematicObject;
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddItemsSetItem(Player* player, Item* item);
|
void AddItemsSetItem(Player* player, Item* item);
|
||||||
|
|||||||
@@ -963,15 +963,23 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
|
|||||||
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
|
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
|
||||||
{
|
{
|
||||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||||
|
{
|
||||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
// If player has sight bound to visual waypoint NPC we should remove it
|
||||||
|
GetPlayer()->EndCinematic();
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
|
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
|
||||||
{
|
{
|
||||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||||
|
{
|
||||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
// Sent by client when cinematic actually begun. So we begin the server side process
|
||||||
|
GetPlayer()->BeginCinematic();
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
|
void WorldSession::HandleFeatherFallAck(WorldPacket& recv_data)
|
||||||
|
|||||||
@@ -785,6 +785,19 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
|
|||||||
|
|
||||||
VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
VisitNearbyCellsOfPlayer(player, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
||||||
|
|
||||||
|
// If player is using far sight, visit that object too
|
||||||
|
if (WorldObject* viewPoint = player->GetViewpoint())
|
||||||
|
{
|
||||||
|
if (Creature* viewCreature = viewPoint->ToCreature())
|
||||||
|
{
|
||||||
|
VisitNearbyCellsOf(viewCreature, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
||||||
|
}
|
||||||
|
else if (DynamicObject* viewObject = viewPoint->ToDynObject())
|
||||||
|
{
|
||||||
|
VisitNearbyCellsOf(viewObject, grid_object_update, world_object_update, grid_large_object_update, world_large_object_update);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// handle updates for creatures in combat with player and are more than X yards away
|
// handle updates for creatures in combat with player and are more than X yards away
|
||||||
if (player->IsInCombat())
|
if (player->IsInCombat())
|
||||||
{
|
{
|
||||||
@@ -2269,6 +2282,28 @@ char const* Map::GetMapName() const
|
|||||||
return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
|
return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair)
|
||||||
|
{
|
||||||
|
cell.SetNoCreate();
|
||||||
|
acore::VisibleChangesNotifier notifier(*obj);
|
||||||
|
TypeContainerVisitor<acore::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
|
||||||
|
cell.Visit(cellpair, player_notifier, *this, *obj, obj->GetVisibilityRange());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair)
|
||||||
|
{
|
||||||
|
acore::VisibleNotifier notifier(*player, false, false);
|
||||||
|
|
||||||
|
cell.SetNoCreate();
|
||||||
|
TypeContainerVisitor<acore::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
|
||||||
|
TypeContainerVisitor<acore::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
|
||||||
|
cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange());
|
||||||
|
cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange());
|
||||||
|
|
||||||
|
// send data
|
||||||
|
notifier.SendToSelf();
|
||||||
|
}
|
||||||
|
|
||||||
void Map::SendInitSelf(Player* player)
|
void Map::SendInitSelf(Player* player)
|
||||||
{
|
{
|
||||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||||
|
|||||||
@@ -407,8 +407,8 @@ public:
|
|||||||
void AddObjectToSwitchList(WorldObject* obj, bool on);
|
void AddObjectToSwitchList(WorldObject* obj, bool on);
|
||||||
virtual void DelayedUpdate(const uint32 diff);
|
virtual void DelayedUpdate(const uint32 diff);
|
||||||
|
|
||||||
//void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair);
|
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair);
|
||||||
//void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair);
|
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair);
|
||||||
|
|
||||||
void resetMarkedCells() { marked_cells.reset(); }
|
void resetMarkedCells() { marked_cells.reset(); }
|
||||||
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
|
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
|
||||||
|
|||||||
@@ -108,6 +108,23 @@ public:
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Dump camera locations
|
||||||
|
if (CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(id))
|
||||||
|
{
|
||||||
|
std::unordered_map<uint32, FlyByCameraCollection>::const_iterator itr = sFlyByCameraStore.find(cineSeq->cinematicCamera);
|
||||||
|
if (itr != sFlyByCameraStore.end())
|
||||||
|
{
|
||||||
|
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", id, cineSeq->cinematicCamera);
|
||||||
|
uint32 count = 1 ;
|
||||||
|
for (FlyByCamera cam : itr->second)
|
||||||
|
{
|
||||||
|
handler->PSendSysMessage("%02u - %7ums [%f, %f, %f] Facing %f (%f degrees)", count, cam.timeStamp, cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w, cam.locations.w * (180 / M_PI));
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
handler->PSendSysMessage("%lu waypoints dumped", itr->second.size());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
handler->GetSession()->GetPlayer()->SendCinematicStart(id);
|
handler->GetSession()->GetPlayer()->SendCinematicStart(id);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,121 @@
|
|||||||
#include "DBCStorageIterator.h"
|
#include "DBCStorageIterator.h"
|
||||||
#include "Errors.h"
|
#include "Errors.h"
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <G3D/Vector3.h>
|
||||||
|
#include <G3D/AABox.h>
|
||||||
|
|
||||||
|
// Structures for M4 file. Source: https://wowdev.wiki
|
||||||
|
template<typename T>
|
||||||
|
struct M2SplineKey
|
||||||
|
{
|
||||||
|
T p0;
|
||||||
|
T p1;
|
||||||
|
T p2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct M2Header
|
||||||
|
{
|
||||||
|
char Magic[4]; // "MD20"
|
||||||
|
uint32 Version; // The version of the format.
|
||||||
|
uint32 lName; // Length of the model's name including the trailing \0
|
||||||
|
uint32 ofsName; // Offset to the name, it seems like models can get reloaded by this name.should be unique, i guess.
|
||||||
|
uint32 GlobalModelFlags; // 0x0001: tilt x, 0x0002: tilt y, 0x0008: add 2 fields in header, 0x0020: load .phys data (MoP+), 0x0080: has _lod .skin files (MoP?+), 0x0100: is camera related.
|
||||||
|
uint32 nGlobalSequences;
|
||||||
|
uint32 ofsGlobalSequences; // A list of timestamps.
|
||||||
|
uint32 nAnimations;
|
||||||
|
uint32 ofsAnimations; // Information about the animations in the model.
|
||||||
|
uint32 nAnimationLookup;
|
||||||
|
uint32 ofsAnimationLookup; // Mapping of global IDs to the entries in the Animation sequences block.
|
||||||
|
uint32 nBones; // MAX_BONES = 0x100
|
||||||
|
uint32 ofsBones; // Information about the bones in this model.
|
||||||
|
uint32 nKeyBoneLookup;
|
||||||
|
uint32 ofsKeyBoneLookup; // Lookup table for key skeletal bones.
|
||||||
|
uint32 nVertices;
|
||||||
|
uint32 ofsVertices; // Vertices of the model.
|
||||||
|
uint32 nViews; // Views (LOD) are now in .skins.
|
||||||
|
uint32 nSubmeshAnimations;
|
||||||
|
uint32 ofsSubmeshAnimations; // Submesh color and alpha animations definitions.
|
||||||
|
uint32 nTextures;
|
||||||
|
uint32 ofsTextures; // Textures of this model.
|
||||||
|
uint32 nTransparency;
|
||||||
|
uint32 ofsTransparency; // Transparency of textures.
|
||||||
|
uint32 nUVAnimation;
|
||||||
|
uint32 ofsUVAnimation;
|
||||||
|
uint32 nTexReplace;
|
||||||
|
uint32 ofsTexReplace; // Replaceable Textures.
|
||||||
|
uint32 nRenderFlags;
|
||||||
|
uint32 ofsRenderFlags; // Blending modes / render flags.
|
||||||
|
uint32 nBoneLookupTable;
|
||||||
|
uint32 ofsBoneLookupTable; // A bone lookup table.
|
||||||
|
uint32 nTexLookup;
|
||||||
|
uint32 ofsTexLookup; // The same for textures.
|
||||||
|
uint32 nTexUnits; // possibly removed with cata?!
|
||||||
|
uint32 ofsTexUnits; // And texture units. Somewhere they have to be too.
|
||||||
|
uint32 nTransLookup;
|
||||||
|
uint32 ofsTransLookup; // Everything needs its lookup. Here are the transparencies.
|
||||||
|
uint32 nUVAnimLookup;
|
||||||
|
uint32 ofsUVAnimLookup;
|
||||||
|
G3D::AABox BoundingBox; // min/max( [1].z, 2.0277779f ) - 0.16f seems to be the maximum camera height
|
||||||
|
float BoundingSphereRadius;
|
||||||
|
G3D::AABox CollisionBox;
|
||||||
|
float CollisionSphereRadius;
|
||||||
|
uint32 nBoundingTriangles;
|
||||||
|
uint32 ofsBoundingTriangles; // Our bounding volumes. Similar structure like in the old ofsViews.
|
||||||
|
uint32 nBoundingVertices;
|
||||||
|
uint32 ofsBoundingVertices;
|
||||||
|
uint32 nBoundingNormals;
|
||||||
|
uint32 ofsBoundingNormals;
|
||||||
|
uint32 nAttachments;
|
||||||
|
uint32 ofsAttachments; // Attachments are for weapons etc.
|
||||||
|
uint32 nAttachLookup;
|
||||||
|
uint32 ofsAttachLookup; // Of course with a lookup.
|
||||||
|
uint32 nEvents;
|
||||||
|
uint32 ofsEvents; // Used for playing sounds when dying and a lot else.
|
||||||
|
uint32 nLights;
|
||||||
|
uint32 ofsLights; // Lights are mainly used in loginscreens but in wands and some doodads too.
|
||||||
|
uint32 nCameras; // Format of Cameras changed with version 271!
|
||||||
|
uint32 ofsCameras; // The cameras are present in most models for having a model in the Character-Tab.
|
||||||
|
uint32 nCameraLookup;
|
||||||
|
uint32 ofsCameraLookup; // And lookup-time again.
|
||||||
|
uint32 nRibbonEmitters;
|
||||||
|
uint32 ofsRibbonEmitters; // Things swirling around. See the CoT-entrance for light-trails.
|
||||||
|
uint32 nParticleEmitters;
|
||||||
|
uint32 ofsParticleEmitters; // Spells and weapons, doodads and loginscreens use them. Blood dripping of a blade? Particles.
|
||||||
|
uint32 nBlendMaps; // This has to deal with blending. Exists IFF (flags & 0x8) != 0. When set, textures blending is overriden by the associated array. See M2/WotLK#Blend_mode_overrides
|
||||||
|
uint32 ofsBlendMaps; // Same as above. Points to an array of uint16 of nBlendMaps entries -- From WoD information.};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct M2Array
|
||||||
|
{
|
||||||
|
uint32_t number;
|
||||||
|
uint32 offset_elements;
|
||||||
|
};
|
||||||
|
struct M2Track
|
||||||
|
{
|
||||||
|
uint16_t interpolation_type;
|
||||||
|
uint16_t global_sequence;
|
||||||
|
M2Array timestamps;
|
||||||
|
M2Array values;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct M2Camera
|
||||||
|
{
|
||||||
|
uint32_t type; // 0: portrait, 1: characterinfo; -1: else (flyby etc.); referenced backwards in the lookup table.
|
||||||
|
float fov; // No radians, no degrees. Multiply by 35 to get degrees.
|
||||||
|
float far_clip;
|
||||||
|
float near_clip;
|
||||||
|
M2Track positions; // How the camera's position moves. Should be 3*3 floats.
|
||||||
|
G3D::Vector3 position_base;
|
||||||
|
M2Track target_positions; // How the target moves. Should be 3*3 floats.
|
||||||
|
G3D::Vector3 target_position_base;
|
||||||
|
M2Track rolldata; // The camera can have some roll-effect. Its 0 to 2*Pi.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FlyByCamera
|
||||||
|
{
|
||||||
|
uint32 timeStamp;
|
||||||
|
G3D::Vector4 locations;
|
||||||
|
};
|
||||||
|
|
||||||
/// Interface class for common access
|
/// Interface class for common access
|
||||||
class DBCStorageBase
|
class DBCStorageBase
|
||||||
|
|||||||
@@ -672,25 +672,23 @@ struct ChrRacesEntry
|
|||||||
uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
|
uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
|
||||||
};
|
};
|
||||||
|
|
||||||
/* not used
|
|
||||||
struct CinematicCameraEntry
|
struct CinematicCameraEntry
|
||||||
{
|
{
|
||||||
uint32 id; // 0 index
|
uint32 id; // 0 index
|
||||||
char* filename; // 1
|
char* filename; // 1
|
||||||
uint32 soundid; // 2 in SoundEntries.dbc or 0
|
uint32 soundid; // 2 in SoundEntries.dbc or 0
|
||||||
float start_x; // 3
|
float base_x; // 3
|
||||||
float start_y; // 4
|
float base_y; // 4
|
||||||
float start_z; // 5
|
float base_z; // 5
|
||||||
float unk6; // 6 speed?
|
float base_o; // 6
|
||||||
};
|
};
|
||||||
*/
|
|
||||||
|
|
||||||
struct CinematicSequencesEntry
|
struct CinematicSequencesEntry
|
||||||
{
|
{
|
||||||
uint32 Id; // 0 index
|
uint32 Id; // 0 index
|
||||||
//uint32 unk1; // 1 always 0
|
//uint32 unk1; // 1 always 0
|
||||||
//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
|
uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
|
||||||
// 3-9 always 0
|
// 3-9 always 0
|
||||||
};
|
};
|
||||||
|
|
||||||
struct CreatureDisplayInfoEntry
|
struct CreatureDisplayInfoEntry
|
||||||
|
|||||||
@@ -22,7 +22,8 @@ char constexpr CharTitlesEntryfmt[] = "nxssssssssssssssssxssssssssssssssssxi";
|
|||||||
char constexpr ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store)
|
char constexpr ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store)
|
||||||
char constexpr ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
|
char constexpr ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
|
||||||
char constexpr ChrRacesEntryfmt[] = "nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
|
char constexpr ChrRacesEntryfmt[] = "nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
|
||||||
char constexpr CinematicSequencesEntryfmt[] = "nxxxxxxxxx";
|
char constexpr CinematicCameraEntryfmt[] = "nsiffff";
|
||||||
|
char constexpr CinematicSequencesEntryfmt[] = "nxixxxxxxx";
|
||||||
char constexpr CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxx";
|
char constexpr CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxx";
|
||||||
char constexpr CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx";
|
char constexpr CreatureFamilyfmt[] = "nfifiiiiixssssssssssssssssxx";
|
||||||
char constexpr CreatureModelDatafmt[] = "nxxxfxxxxxxxxxxffxxxxxxxxxxx";
|
char constexpr CreatureModelDatafmt[] = "nxxxfxxxxxxxxxxffxxxxxxxxxxx";
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <set>
|
#include <set>
|
||||||
|
#include <filesystem>
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include "direct.h"
|
#include "direct.h"
|
||||||
@@ -62,12 +63,13 @@ char input_path[MAX_PATH_LENGTH] = ".";
|
|||||||
// **************************************************
|
// **************************************************
|
||||||
enum Extract
|
enum Extract
|
||||||
{
|
{
|
||||||
EXTRACT_MAP = 1,
|
EXTRACT_MAP = 1,
|
||||||
EXTRACT_DBC = 2
|
EXTRACT_DBC = 2,
|
||||||
|
EXTRACT_CAMERA = 4
|
||||||
};
|
};
|
||||||
|
|
||||||
// Select data for extract
|
// Select data for extract
|
||||||
int CONF_extract = EXTRACT_MAP | EXTRACT_DBC;
|
int CONF_extract = EXTRACT_MAP | EXTRACT_DBC | EXTRACT_CAMERA;
|
||||||
// This option allow limit minimum height to some value (Allow save some memory)
|
// This option allow limit minimum height to some value (Allow save some memory)
|
||||||
bool CONF_allow_height_limit = true;
|
bool CONF_allow_height_limit = true;
|
||||||
float CONF_use_minHeight = -500.0f;
|
float CONF_use_minHeight = -500.0f;
|
||||||
@@ -140,7 +142,7 @@ void Usage(char* prg)
|
|||||||
"%s -[var] [value]\n"\
|
"%s -[var] [value]\n"\
|
||||||
"-i set input path\n"\
|
"-i set input path\n"\
|
||||||
"-o set output path\n"\
|
"-o set output path\n"\
|
||||||
"-e extract only MAP(1)/DBC(2) - standard: both(3)\n"\
|
"-e extract only MAP(1)/DBC(2)/Camera(4) - standard: all(7)\n"\
|
||||||
"-f height stored as int (less map size but lost some accuracy) 1 by default\n"\
|
"-f height stored as int (less map size but lost some accuracy) 1 by default\n"\
|
||||||
"Example: %s -f 0 -i \"c:\\games\\game\"", prg, prg);
|
"Example: %s -f 0 -i \"c:\\games\\game\"", prg, prg);
|
||||||
exit(1);
|
exit(1);
|
||||||
@@ -156,37 +158,55 @@ void HandleArgs(int argc, char* arg[])
|
|||||||
// f - use float to int conversion
|
// f - use float to int conversion
|
||||||
// h - limit minimum height
|
// h - limit minimum height
|
||||||
if (arg[c][0] != '-')
|
if (arg[c][0] != '-')
|
||||||
|
{
|
||||||
Usage(arg[0]);
|
Usage(arg[0]);
|
||||||
|
}
|
||||||
|
|
||||||
switch (arg[c][1])
|
switch (arg[c][1])
|
||||||
{
|
{
|
||||||
case 'i':
|
case 'i':
|
||||||
if (c + 1 < argc) // all ok
|
if (c + 1 < argc) // all ok
|
||||||
|
{
|
||||||
strcpy(input_path, arg[(c++) + 1]);
|
strcpy(input_path, arg[(c++) + 1]);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
Usage(arg[0]);
|
Usage(arg[0]);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 'o':
|
case 'o':
|
||||||
if (c + 1 < argc) // all ok
|
if (c + 1 < argc) // all ok
|
||||||
|
{
|
||||||
strcpy(output_path, arg[(c++) + 1]);
|
strcpy(output_path, arg[(c++) + 1]);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
Usage(arg[0]);
|
Usage(arg[0]);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 'f':
|
case 'f':
|
||||||
if (c + 1 < argc) // all ok
|
if (c + 1 < argc) // all ok
|
||||||
|
{
|
||||||
CONF_allow_float_to_int = atoi(arg[(c++) + 1]) != 0;
|
CONF_allow_float_to_int = atoi(arg[(c++) + 1]) != 0;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
Usage(arg[0]);
|
Usage(arg[0]);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case 'e':
|
case 'e':
|
||||||
if (c + 1 < argc) // all ok
|
if (c + 1 < argc) // all ok
|
||||||
{
|
{
|
||||||
CONF_extract = atoi(arg[(c++) + 1]);
|
CONF_extract = atoi(arg[(c++) + 1]);
|
||||||
if (!(CONF_extract > 0 && CONF_extract < 4))
|
if (!(CONF_extract > 0 && CONF_extract < 8))
|
||||||
|
{
|
||||||
Usage(arg[0]);
|
Usage(arg[0]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
Usage(arg[0]);
|
Usage(arg[0]);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1048,6 +1068,62 @@ void ExtractDBCFiles(int locale, bool basicLocale)
|
|||||||
printf("Extracted %u DBC files\n\n", count);
|
printf("Extracted %u DBC files\n\n", count);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ExtractCameraFiles(int locale, bool basicLocale)
|
||||||
|
{
|
||||||
|
printf("Extracting camera files...\n");
|
||||||
|
DBCFile camdbc("DBFilesClient\\CinematicCamera.dbc");
|
||||||
|
|
||||||
|
if (!camdbc.open())
|
||||||
|
{
|
||||||
|
printf("Unable to open CinematicCamera.dbc. Camera extract aborted.\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// get camera file list from DBC
|
||||||
|
std::vector<std::string> camerafiles;
|
||||||
|
size_t cam_count = camdbc.getRecordCount();
|
||||||
|
|
||||||
|
for (uint32 i = 0; i < cam_count; ++i)
|
||||||
|
{
|
||||||
|
std::string camFile(camdbc.getRecord(i).getString(1));
|
||||||
|
size_t loc = camFile.find(".mdx");
|
||||||
|
if (loc != std::string::npos)
|
||||||
|
{
|
||||||
|
camFile.replace(loc, 4, ".m2");
|
||||||
|
}
|
||||||
|
camerafiles.push_back(std::string(camFile));
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string path = output_path;
|
||||||
|
path += "/Cameras/";
|
||||||
|
CreateDir(path);
|
||||||
|
if (!basicLocale)
|
||||||
|
{
|
||||||
|
path += langs[locale];
|
||||||
|
path += "/";
|
||||||
|
CreateDir(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
// extract M2s
|
||||||
|
uint32 count = 0;
|
||||||
|
for (std::string thisFile : camerafiles)
|
||||||
|
{
|
||||||
|
std::string filename = path;
|
||||||
|
filename += (thisFile.c_str() + strlen("Cameras\\"));
|
||||||
|
|
||||||
|
if (std::filesystem::exists(filename))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ExtractFile(thisFile.c_str(), filename))
|
||||||
|
{
|
||||||
|
++count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
printf("Extracted %u camera files\n", count);
|
||||||
|
}
|
||||||
|
|
||||||
void LoadLocaleMPQFiles(int const locale)
|
void LoadLocaleMPQFiles(int const locale)
|
||||||
{
|
{
|
||||||
char filename[512];
|
char filename[512];
|
||||||
@@ -1136,6 +1212,19 @@ int main(int argc, char* arg[])
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (CONF_extract & EXTRACT_CAMERA)
|
||||||
|
{
|
||||||
|
printf("Using locale: %s\n", langs[FirstLocale]);
|
||||||
|
|
||||||
|
// Open MPQs
|
||||||
|
LoadLocaleMPQFiles(FirstLocale);
|
||||||
|
LoadCommonMPQFiles();
|
||||||
|
|
||||||
|
ExtractCameraFiles(FirstLocale, true);
|
||||||
|
// Close MPQs
|
||||||
|
CloseMPQFiles();
|
||||||
|
}
|
||||||
|
|
||||||
if (CONF_extract & EXTRACT_MAP)
|
if (CONF_extract & EXTRACT_MAP)
|
||||||
{
|
{
|
||||||
printf("Using locale: %s\n", langs[FirstLocale]);
|
printf("Using locale: %s\n", langs[FirstLocale]);
|
||||||
|
|||||||
Reference in New Issue
Block a user