fix(Core/Creature): Don't call reset if still in combat (#20675)
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@@ -624,6 +624,9 @@ void BossAI::_Reset()
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if (!me->IsAlive())
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if (!me->IsAlive())
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return;
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return;
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if (me->IsEngaged())
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return;
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me->SetCombatPulseDelay(0);
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me->SetCombatPulseDelay(0);
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me->ResetLootMode();
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me->ResetLootMode();
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events.Reset();
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events.Reset();
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