From 0b871ee52a17da1eb71d614b834a81b09ee34c3d Mon Sep 17 00:00:00 2001 From: Vox Date: Sat, 25 Jul 2026 10:10:56 -0400 Subject: [PATCH] fix(Core/Spells): remove duplicate Decahedral Dwarven Dice emote hardcode (#26765) --- src/server/game/Spells/SpellEffects.cpp | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0c57476a5..207bdd554 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3932,17 +3932,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) } break; }*/ - // Roll Dice - Decahedral Dwarven Dice - case 47770: - { - char buf[128]; - char const* gender = "his"; - if (m_caster->getGender() > 0) - gender = "her"; - snprintf(buf, sizeof(buf), "%s rubs %s [Decahedral Dwarven Dice] between %s hands and rolls. One %u and one %u.", m_caster->GetName().c_str(), gender, gender, urand(1, 10), urand(1, 10)); - m_caster->TextEmote(buf); - break; - } case 52173: // Coyote Spirit Despawn case 60243: // Blood Parrot Despawn if (unitTarget->IsCreature() && unitTarget->ToCreature()->IsSummon())