fix(Core/Quests): implement QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER (#9661)
Fixes #9552
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@@ -0,0 +1,4 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1639258188478104400');
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UPDATE `quest_template_addon` SET `SpecialFlags`=`SpecialFlags`|0x040 WHERE `ID` IN (7791,7792,7793,7794,7795,7798,7799,7800,7802,7803,7804,7805,7807,7808,7809,
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7811,7813,7814,7817,7818,7820,7821,7822,7823,7824,7826,7827,7831,7833,7834,7835,7836,10352,10354,10356,10357,10359,10360,10361,10362);
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@@ -5848,7 +5848,7 @@ void Player::RewardReputation(Quest const* quest)
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}
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
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GetReputationMgr().ModifyReputation(factionEntry, rep);
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GetReputationMgr().ModifyReputation(factionEntry, rep, false, quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER));
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}
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}
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@@ -163,9 +163,11 @@ enum QuestSpecialFlags
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QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
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QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
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QUEST_SPECIAL_FLAGS_CAST = 0x020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
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QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER = 0x040, // Set by 64 in SpecialFlags in DB if the quest does not share rewarded reputation with other allied factions
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// room for more custom flags
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QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST,
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QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT |
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QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER,
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QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only
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@@ -282,9 +282,12 @@ void ReputationMgr::Initialize()
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}
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}
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bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly)
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bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly, bool noSpillOver)
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{
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bool res = false;
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if (!noSpillOver)
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{
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// if spillover definition exists in DB, override DBC
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if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
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{
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@@ -340,6 +343,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
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}
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}
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}
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}
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// spillover done, update faction itself
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FactionStateList::iterator faction = _factions.find(factionEntry->reputationListID);
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@@ -110,11 +110,11 @@ public: // accessors
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public: // modifiers
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bool SetReputation(FactionEntry const* factionEntry, int32 standing)
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{
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return SetReputation(factionEntry, standing, false, false);
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return SetReputation(factionEntry, standing, false, false, false);
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}
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bool ModifyReputation(FactionEntry const* factionEntry, int32 standing, bool spillOverOnly = false)
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bool ModifyReputation(FactionEntry const* factionEntry, int32 standing, bool spillOverOnly = false, bool noSpillOver = false)
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{
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return SetReputation(factionEntry, standing, true, spillOverOnly);
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return SetReputation(factionEntry, standing, true, spillOverOnly, noSpillOver);
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}
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void SetVisible(FactionTemplateEntry const* factionTemplateEntry);
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@@ -136,7 +136,7 @@ public: // senders
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private: // internal helper functions
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void Initialize();
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uint32 GetDefaultStateFlags(FactionEntry const* factionEntry) const;
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bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly);
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bool SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental, bool spillOverOnly, bool noSpillOver = false);
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void SetVisible(FactionState* faction);
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void SetAtWar(FactionState* faction, bool atWar) const;
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void SetInactive(FactionState* faction, bool inactive) const;
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