fix(Core/Spells): Every spell casted by player should tap the creature. (#14037)
Fixes #11888
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@@ -2917,6 +2917,15 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
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{
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m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
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m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
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// Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
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if (Creature* creature = effectUnit->ToCreature())
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{
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if (!creature->hasLootRecipient() && m_caster->IsPlayer())
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{
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creature->SetLootRecipient(m_caster);
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}
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}
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// Unsure if there are more spells that are not supposed to stop enemy from
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// Unsure if there are more spells that are not supposed to stop enemy from
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// regenerating HP from food, so for now it stays as an ID.
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// regenerating HP from food, so for now it stays as an ID.
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const uint32 SPELL_PREMEDITATION = 14183;
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const uint32 SPELL_PREMEDITATION = 14183;
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