refactor(Core/Instance): make SetBossState void (#13412)
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@@ -338,10 +338,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
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return false;
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return false;
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}
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}
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std::string InstanceScript::LoadBossState(const char* data)
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void InstanceScript::LoadBossState(const char* data)
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{
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{
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if (!data)
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if (!data)
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return nullptr;
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return;
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std::istringstream loadStream(data);
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std::istringstream loadStream(data);
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uint32 buff;
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uint32 buff;
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uint32 bossId = 0;
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uint32 bossId = 0;
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@@ -351,7 +352,6 @@ std::string InstanceScript::LoadBossState(const char* data)
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if (buff < TO_BE_DECIDED)
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if (buff < TO_BE_DECIDED)
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SetBossState(bossId, (EncounterState)buff);
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SetBossState(bossId, (EncounterState)buff);
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}
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}
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return loadStream.str();
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}
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}
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std::string InstanceScript::GetBossSaveData()
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std::string InstanceScript::GetBossSaveData()
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@@ -271,7 +271,7 @@ protected:
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void UpdateDoorState(GameObject* door);
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void UpdateDoorState(GameObject* door);
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void UpdateMinionState(Creature* minion, EncounterState state);
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void UpdateMinionState(Creature* minion, EncounterState state);
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std::string LoadBossState(char const* data);
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void LoadBossState(char const* data);
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std::string GetBossSaveData();
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std::string GetBossSaveData();
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private:
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private:
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static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
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static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
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