fix(Scripts/SunwellPlateau): Fix Brutallus burn timer (#21423)
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@@ -91,10 +91,10 @@ struct boss_brutallus : public BossAI
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Talk(YELL_LOVE);
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Talk(YELL_LOVE);
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}, 30s);
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}, 30s);
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ScheduleTimedEvent(45s, [&] {
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ScheduleTimedEvent(20s, [&] {
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, true, -SPELL_BURN_DAMAGE))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, true, -SPELL_BURN_DAMAGE))
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DoCast(target, SPELL_BURN);
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DoCast(target, SPELL_BURN);
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}, 1min);
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}, 20s);
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me->m_Events.AddEventAtOffset([&] {
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me->m_Events.AddEventAtOffset([&] {
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DoCastSelf(SPELL_BERSERK, true);
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DoCastSelf(SPELL_BERSERK, true);
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