refactor(Scripts/Steamvault): Modernize boss/instance scripts (#15224)
This commit is contained in:
+6
-33
@@ -35,55 +35,29 @@ enum HydromancerThespia
|
|||||||
EVENT_SPELL_ENVELOPING = 3
|
EVENT_SPELL_ENVELOPING = 3
|
||||||
};
|
};
|
||||||
|
|
||||||
class boss_hydromancer_thespia : public CreatureScript
|
struct boss_hydromancer_thespia : public BossAI
|
||||||
{
|
{
|
||||||
public:
|
boss_hydromancer_thespia(Creature* creature) : BossAI(creature, DATA_HYDROMANCER_THESPIA) { }
|
||||||
boss_hydromancer_thespia() : CreatureScript("boss_hydromancer_thespia") { }
|
|
||||||
|
|
||||||
CreatureAI* GetAI(Creature* creature) const override
|
|
||||||
{
|
|
||||||
return GetSteamVaultAI<boss_thespiaAI>(creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct boss_thespiaAI : public ScriptedAI
|
|
||||||
{
|
|
||||||
boss_thespiaAI(Creature* creature) : ScriptedAI(creature)
|
|
||||||
{
|
|
||||||
instance = creature->GetInstanceScript();
|
|
||||||
}
|
|
||||||
|
|
||||||
InstanceScript* instance;
|
|
||||||
EventMap events;
|
|
||||||
|
|
||||||
void Reset() override
|
|
||||||
{
|
|
||||||
events.Reset();
|
|
||||||
if (instance)
|
|
||||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, NOT_STARTED);
|
|
||||||
}
|
|
||||||
|
|
||||||
void JustDied(Unit* /*killer*/) override
|
void JustDied(Unit* /*killer*/) override
|
||||||
{
|
{
|
||||||
|
_JustDied();
|
||||||
Talk(SAY_DEAD);
|
Talk(SAY_DEAD);
|
||||||
if (instance)
|
|
||||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, DONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void KilledUnit(Unit* victim) override
|
void KilledUnit(Unit* victim) override
|
||||||
{
|
{
|
||||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
if (victim->IsPlayer())
|
||||||
Talk(SAY_SLAY);
|
Talk(SAY_SLAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JustEngagedWith(Unit* /*who*/) override
|
void JustEngagedWith(Unit* /*who*/) override
|
||||||
{
|
{
|
||||||
Talk(SAY_AGGRO);
|
Talk(SAY_AGGRO);
|
||||||
|
_JustEngagedWith();
|
||||||
events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
|
events.ScheduleEvent(EVENT_SPELL_LIGHTNING, 15000);
|
||||||
events.ScheduleEvent(EVENT_SPELL_LUNG, 7000);
|
events.ScheduleEvent(EVENT_SPELL_LUNG, 7000);
|
||||||
events.ScheduleEvent(EVENT_SPELL_ENVELOPING, 9000);
|
events.ScheduleEvent(EVENT_SPELL_ENVELOPING, 9000);
|
||||||
|
|
||||||
if (instance)
|
|
||||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(uint32 diff) override
|
void UpdateAI(uint32 diff) override
|
||||||
@@ -116,9 +90,8 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
};
|
|
||||||
|
|
||||||
void AddSC_boss_hydromancer_thespia()
|
void AddSC_boss_hydromancer_thespia()
|
||||||
{
|
{
|
||||||
new boss_hydromancer_thespia();
|
RegisterSteamvaultCreatureAI(boss_hydromancer_thespia);
|
||||||
}
|
}
|
||||||
|
|||||||
+38
-69
@@ -42,58 +42,32 @@ enum MekgineerSteamrigger
|
|||||||
EVENT_SPELL_NET = 6
|
EVENT_SPELL_NET = 6
|
||||||
};
|
};
|
||||||
|
|
||||||
class boss_mekgineer_steamrigger : public CreatureScript
|
struct boss_mekgineer_steamrigger : public BossAI
|
||||||
{
|
{
|
||||||
public:
|
boss_mekgineer_steamrigger(Creature* creature) : BossAI(creature, DATA_MEKGINEER_STEAMRIGGER) { }
|
||||||
boss_mekgineer_steamrigger() : CreatureScript("boss_mekgineer_steamrigger") { }
|
|
||||||
|
|
||||||
CreatureAI* GetAI(Creature* creature) const override
|
|
||||||
{
|
|
||||||
return GetSteamVaultAI<boss_mekgineer_steamriggerAI>(creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct boss_mekgineer_steamriggerAI : public ScriptedAI
|
|
||||||
{
|
|
||||||
boss_mekgineer_steamriggerAI(Creature* creature) : ScriptedAI(creature)
|
|
||||||
{
|
|
||||||
instance = creature->GetInstanceScript();
|
|
||||||
}
|
|
||||||
|
|
||||||
InstanceScript* instance;
|
|
||||||
EventMap events;
|
|
||||||
|
|
||||||
void Reset() override
|
|
||||||
{
|
|
||||||
events.Reset();
|
|
||||||
if (instance)
|
|
||||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, NOT_STARTED);
|
|
||||||
}
|
|
||||||
|
|
||||||
void JustDied(Unit* /*killer*/) override
|
void JustDied(Unit* /*killer*/) override
|
||||||
{
|
{
|
||||||
Talk(SAY_DEATH);
|
Talk(SAY_DEATH);
|
||||||
if (instance)
|
_JustDied();
|
||||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, DONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void KilledUnit(Unit* victim) override
|
void KilledUnit(Unit* victim) override
|
||||||
{
|
{
|
||||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
if (victim->IsPlayer())
|
||||||
Talk(SAY_SLAY);
|
Talk(SAY_SLAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
void JustEngagedWith(Unit* /*who*/) override
|
void JustEngagedWith(Unit* /*who*/) override
|
||||||
{
|
{
|
||||||
Talk(SAY_AGGRO);
|
Talk(SAY_AGGRO);
|
||||||
|
_JustEngagedWith();
|
||||||
events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
|
events.ScheduleEvent(EVENT_SPELL_SHRINK, 20000);
|
||||||
events.ScheduleEvent(EVENT_SPELL_SAW, 15000);
|
events.ScheduleEvent(EVENT_SPELL_SAW, 15000);
|
||||||
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
|
events.ScheduleEvent(EVENT_SPELL_NET, 10000);
|
||||||
events.ScheduleEvent(EVENT_CHECK_HP75, 5000);
|
events.ScheduleEvent(EVENT_CHECK_HP75, 5000);
|
||||||
events.ScheduleEvent(EVENT_CHECK_HP50, 5000);
|
events.ScheduleEvent(EVENT_CHECK_HP50, 5000);
|
||||||
events.ScheduleEvent(EVENT_CHECK_HP25, 5000);
|
events.ScheduleEvent(EVENT_CHECK_HP25, 5000);
|
||||||
|
|
||||||
if (instance)
|
|
||||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, IN_PROGRESS);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SummonMechanics()
|
void SummonMechanics()
|
||||||
@@ -151,62 +125,57 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
};
|
|
||||||
|
|
||||||
class npc_steamrigger_mechanic : public CreatureScript
|
struct npc_steamrigger_mechanic : public ScriptedAI
|
||||||
{
|
{
|
||||||
public:
|
npc_steamrigger_mechanic(Creature* creature) : ScriptedAI(creature) { }
|
||||||
npc_steamrigger_mechanic() : CreatureScript("npc_steamrigger_mechanic") { }
|
|
||||||
|
|
||||||
CreatureAI* GetAI(Creature* creature) const override
|
|
||||||
{
|
|
||||||
return GetSteamVaultAI<npc_steamrigger_mechanicAI>(creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct npc_steamrigger_mechanicAI : public ScriptedAI
|
|
||||||
{
|
|
||||||
npc_steamrigger_mechanicAI(Creature* creature) : ScriptedAI(creature)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 repairTimer;
|
|
||||||
ObjectGuid bossGUID;
|
|
||||||
|
|
||||||
void Reset() override
|
void Reset() override
|
||||||
{
|
{
|
||||||
repairTimer = 0;
|
_scheduler.CancelAll();
|
||||||
bossGUID.Clear();
|
}
|
||||||
|
|
||||||
|
void JustEngagedWith(Unit* victim) override
|
||||||
|
{
|
||||||
|
ScriptedAI::JustEngagedWith(victim);
|
||||||
|
|
||||||
|
_scheduler.Schedule(2s, [this](TaskContext context)
|
||||||
|
{
|
||||||
if (InstanceScript* instance = me->GetInstanceScript())
|
if (InstanceScript* instance = me->GetInstanceScript())
|
||||||
bossGUID = instance->GetGuidData(TYPE_MEKGINEER_STEAMRIGGER);
|
{
|
||||||
|
if (Creature* boss = instance->GetCreature(DATA_MEKGINEER_STEAMRIGGER))
|
||||||
|
{
|
||||||
|
if (me->IsWithinDistInMap(boss, 13.0f))
|
||||||
|
{
|
||||||
|
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
||||||
|
{
|
||||||
|
me->CastSpell(me, DUNGEON_MODE(SPELL_REPAIR_N, SPELL_REPAIR_H), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
context.Repeat();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void MoveInLineOfSight(Unit* /*who*/) override {}
|
void MoveInLineOfSight(Unit* /*who*/) override {}
|
||||||
|
|
||||||
void UpdateAI(uint32 diff) override
|
void UpdateAI(uint32 diff) override
|
||||||
{
|
{
|
||||||
repairTimer += diff;
|
|
||||||
if (repairTimer >= 2000)
|
|
||||||
{
|
|
||||||
repairTimer = 0;
|
|
||||||
if (Unit* boss = ObjectAccessor::GetUnit(*me, bossGUID))
|
|
||||||
{
|
|
||||||
if (me->IsWithinDistInMap(boss, 13.0f))
|
|
||||||
if (!me->HasUnitState(UNIT_STATE_CASTING))
|
|
||||||
me->CastSpell(me, DUNGEON_MODE(SPELL_REPAIR_N, SPELL_REPAIR_H), false);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!UpdateVictim())
|
if (!UpdateVictim())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
DoMeleeAttackIfReady();
|
_scheduler.Update(diff,
|
||||||
|
std::bind(&BossAI::DoMeleeAttackIfReady, this));
|
||||||
}
|
}
|
||||||
};
|
|
||||||
|
private:
|
||||||
|
TaskScheduler _scheduler;
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_boss_mekgineer_steamrigger()
|
void AddSC_boss_mekgineer_steamrigger()
|
||||||
{
|
{
|
||||||
new boss_mekgineer_steamrigger();
|
RegisterSteamvaultCreatureAI(boss_mekgineer_steamrigger);
|
||||||
new npc_steamrigger_mechanic();
|
RegisterSteamvaultCreatureAI(npc_steamrigger_mechanic);
|
||||||
}
|
}
|
||||||
|
|||||||
+11
-51
@@ -41,55 +41,31 @@ enum NagaDistiller
|
|||||||
EVENT_SPELL_RAGE = 3
|
EVENT_SPELL_RAGE = 3
|
||||||
};
|
};
|
||||||
|
|
||||||
class boss_warlord_kalithresh : public CreatureScript
|
struct boss_warlord_kalithresh : public BossAI
|
||||||
{
|
{
|
||||||
public:
|
boss_warlord_kalithresh(Creature* creature) : BossAI(creature, DATA_WARLORD_KALITHRESH) { }
|
||||||
boss_warlord_kalithresh() : CreatureScript("boss_warlord_kalithresh") { }
|
|
||||||
|
|
||||||
CreatureAI* GetAI(Creature* creature) const override
|
|
||||||
{
|
|
||||||
return GetSteamVaultAI<boss_warlord_kalithreshAI>(creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct boss_warlord_kalithreshAI : public ScriptedAI
|
|
||||||
{
|
|
||||||
boss_warlord_kalithreshAI(Creature* creature) : ScriptedAI(creature)
|
|
||||||
{
|
|
||||||
instance = creature->GetInstanceScript();
|
|
||||||
}
|
|
||||||
|
|
||||||
InstanceScript* instance;
|
|
||||||
EventMap events;
|
|
||||||
|
|
||||||
void Reset() override
|
|
||||||
{
|
|
||||||
events.Reset();
|
|
||||||
if (instance)
|
|
||||||
instance->SetData(TYPE_WARLORD_KALITHRESH, NOT_STARTED);
|
|
||||||
}
|
|
||||||
|
|
||||||
void JustEngagedWith(Unit* /*who*/) override
|
void JustEngagedWith(Unit* /*who*/) override
|
||||||
{
|
{
|
||||||
Talk(SAY_AGGRO);
|
Talk(SAY_AGGRO);
|
||||||
|
_JustEngagedWith();
|
||||||
events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
|
events.ScheduleEvent(EVENT_SPELL_REFLECTION, 10000);
|
||||||
events.ScheduleEvent(EVENT_SPELL_IMPALE, urand(7000, 14000));
|
events.ScheduleEvent(EVENT_SPELL_IMPALE, urand(7000, 14000));
|
||||||
events.ScheduleEvent(EVENT_SPELL_RAGE, 20000);
|
events.ScheduleEvent(EVENT_SPELL_RAGE, 20000);
|
||||||
|
|
||||||
if (instance)
|
|
||||||
instance->SetData(TYPE_WARLORD_KALITHRESH, IN_PROGRESS);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void KilledUnit(Unit* victim) override
|
void KilledUnit(Unit* victim) override
|
||||||
{
|
{
|
||||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
if (victim->IsPlayer())
|
||||||
|
{
|
||||||
Talk(SAY_SLAY);
|
Talk(SAY_SLAY);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void JustDied(Unit* /*killer*/) override
|
void JustDied(Unit* /*killer*/) override
|
||||||
{
|
{
|
||||||
Talk(SAY_DEATH);
|
Talk(SAY_DEATH);
|
||||||
if (instance)
|
_JustDied();
|
||||||
instance->SetData(TYPE_WARLORD_KALITHRESH, DONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(uint32 diff) override
|
void UpdateAI(uint32 diff) override
|
||||||
@@ -123,26 +99,11 @@ public:
|
|||||||
DoMeleeAttackIfReady();
|
DoMeleeAttackIfReady();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
};
|
|
||||||
|
|
||||||
class npc_naga_distiller : public CreatureScript
|
struct npc_naga_distiller : public NullCreatureAI
|
||||||
{
|
{
|
||||||
public:
|
npc_naga_distiller(Creature* creature) : NullCreatureAI(creature) { }
|
||||||
npc_naga_distiller() : CreatureScript("npc_naga_distiller") { }
|
|
||||||
|
|
||||||
CreatureAI* GetAI(Creature* creature) const override
|
|
||||||
{
|
|
||||||
return GetSteamVaultAI<npc_naga_distillerAI>(creature);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct npc_naga_distillerAI : public NullCreatureAI
|
|
||||||
{
|
|
||||||
npc_naga_distillerAI(Creature* creature) : NullCreatureAI(creature)
|
|
||||||
{
|
|
||||||
instance = creature->GetInstanceScript();
|
|
||||||
}
|
|
||||||
|
|
||||||
InstanceScript* instance;
|
|
||||||
uint32 spellTimer;
|
uint32 spellTimer;
|
||||||
|
|
||||||
void Reset() override
|
void Reset() override
|
||||||
@@ -177,10 +138,9 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
};
|
|
||||||
|
|
||||||
void AddSC_boss_warlord_kalithresh()
|
void AddSC_boss_warlord_kalithresh()
|
||||||
{
|
{
|
||||||
new boss_warlord_kalithresh();
|
RegisterSteamvaultCreatureAI(boss_warlord_kalithresh);
|
||||||
new npc_naga_distiller();
|
RegisterSteamvaultCreatureAI(npc_naga_distiller);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,26 +26,48 @@ public:
|
|||||||
|
|
||||||
bool OnGossipHello(Player* /*player*/, GameObject* go) override
|
bool OnGossipHello(Player* /*player*/, GameObject* go) override
|
||||||
{
|
{
|
||||||
InstanceScript* instance = go->GetInstanceScript();
|
if (InstanceScript* instance = go->GetInstanceScript())
|
||||||
if (!instance)
|
{
|
||||||
return false;
|
|
||||||
|
|
||||||
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
|
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
|
||||||
if (instance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
|
{
|
||||||
|
if (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE)
|
||||||
{
|
{
|
||||||
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||||
instance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL);
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||||
|
{
|
||||||
|
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (go->GetEntry() == GO_ACCESS_PANEL_MEK)
|
if (instance->GetBossState(DATA_HYDROMANCER_THESPIA) == DONE && instance->GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||||
if (instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
|
|
||||||
{
|
{
|
||||||
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
if (GameObject* mainGate = instance->GetGameObject(DATA_MAIN_CHAMBERS_DOOR))
|
||||||
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL);
|
{
|
||||||
|
instance->HandleGameObject(ObjectGuid::Empty, true, mainGate);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
ObjectData const creatureData[] =
|
||||||
|
{
|
||||||
|
{ NPC_MEKGINEER_STEAMRIGGER, DATA_MEKGINEER_STEAMRIGGER }
|
||||||
|
};
|
||||||
|
|
||||||
|
ObjectData const objectData[] =
|
||||||
|
{
|
||||||
|
{ GO_ACCESS_PANEL_HYDRO, DATA_ACCESS_PANEL_HYDROMANCER },
|
||||||
|
{ GO_ACCESS_PANEL_MEK, DATA_ACCESS_PANEL_MEKGINEER },
|
||||||
|
{ GO_MAIN_CHAMBERS_DOOR, DATA_MAIN_CHAMBERS_DOOR }
|
||||||
};
|
};
|
||||||
|
|
||||||
class instance_steam_vault : public InstanceMapScript
|
class instance_steam_vault : public InstanceMapScript
|
||||||
@@ -53,44 +75,13 @@ class instance_steam_vault : public InstanceMapScript
|
|||||||
public:
|
public:
|
||||||
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
|
instance_steam_vault() : InstanceMapScript("instance_steam_vault", 545) { }
|
||||||
|
|
||||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
|
||||||
{
|
|
||||||
return new instance_steam_vault_InstanceMapScript(map);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct instance_steam_vault_InstanceMapScript : public InstanceScript
|
struct instance_steam_vault_InstanceMapScript : public InstanceScript
|
||||||
{
|
{
|
||||||
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map) {}
|
instance_steam_vault_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||||
|
|
||||||
uint32 m_auiEncounter[MAX_ENCOUNTER];
|
|
||||||
|
|
||||||
ObjectGuid MekgineerGUID;
|
|
||||||
ObjectGuid MainChambersDoor;
|
|
||||||
ObjectGuid AccessPanelHydro;
|
|
||||||
ObjectGuid AccessPanelMek;
|
|
||||||
|
|
||||||
void Initialize() override
|
|
||||||
{
|
{
|
||||||
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
|
SetHeaders(DataHeaders);
|
||||||
}
|
SetBossNumber(EncounterCount);
|
||||||
|
LoadObjectData(creatureData, objectData);
|
||||||
bool IsEncounterInProgress() const override
|
|
||||||
{
|
|
||||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
|
||||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnCreatureCreate(Creature* creature) override
|
|
||||||
{
|
|
||||||
switch (creature->GetEntry())
|
|
||||||
{
|
|
||||||
case NPC_MEKGINEER_STEAMRIGGER:
|
|
||||||
MekgineerGUID = creature->GetGUID();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnGameObjectCreate(GameObject* go) override
|
void OnGameObjectCreate(GameObject* go) override
|
||||||
@@ -98,122 +89,56 @@ public:
|
|||||||
switch (go->GetEntry())
|
switch (go->GetEntry())
|
||||||
{
|
{
|
||||||
case GO_MAIN_CHAMBERS_DOOR:
|
case GO_MAIN_CHAMBERS_DOOR:
|
||||||
MainChambersDoor = go->GetGUID();
|
if (GetBossState(DATA_HYDROMANCER_THESPIA) == DONE && GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||||
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL && GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
|
||||||
HandleGameObject(ObjectGuid::Empty, true, go);
|
HandleGameObject(ObjectGuid::Empty, true, go);
|
||||||
break;
|
break;
|
||||||
case GO_ACCESS_PANEL_HYDRO:
|
case GO_ACCESS_PANEL_HYDRO:
|
||||||
AccessPanelHydro = go->GetGUID();
|
if (GetBossState(DATA_HYDROMANCER_THESPIA) == DONE)
|
||||||
if (GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
|
|
||||||
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||||
else if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
|
else if (GetBossState(DATA_HYDROMANCER_THESPIA) == SPECIAL)
|
||||||
HandleGameObject(ObjectGuid::Empty, true, go);
|
HandleGameObject(ObjectGuid::Empty, true, go);
|
||||||
break;
|
break;
|
||||||
case GO_ACCESS_PANEL_MEK:
|
case GO_ACCESS_PANEL_MEK:
|
||||||
AccessPanelMek = go->GetGUID();
|
if (GetBossState(DATA_MEKGINEER_STEAMRIGGER) == DONE)
|
||||||
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
|
|
||||||
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||||
else if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
else if (GetBossState(DATA_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
||||||
HandleGameObject(ObjectGuid::Empty, true, go);
|
HandleGameObject(ObjectGuid::Empty, true, go);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
InstanceScript::OnGameObjectCreate(go);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetData(uint32 type, uint32 data) override
|
bool SetBossState(uint32 bossId, EncounterState state) override
|
||||||
{
|
{
|
||||||
switch (type)
|
if (!InstanceScript::SetBossState(bossId, state))
|
||||||
{
|
{
|
||||||
case TYPE_HYDROMANCER_THESPIA:
|
return false;
|
||||||
if (data == SPECIAL)
|
|
||||||
{
|
|
||||||
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
|
|
||||||
HandleGameObject(MainChambersDoor, true);
|
|
||||||
}
|
}
|
||||||
else if (data == DONE)
|
|
||||||
|
if (bossId == DATA_HYDROMANCER_THESPIA && state == DONE)
|
||||||
|
{
|
||||||
|
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_HYDROMANCER))
|
||||||
{
|
{
|
||||||
if (GameObject* panel = instance->GetGameObject(AccessPanelHydro))
|
|
||||||
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_auiEncounter[type] = data;
|
|
||||||
break;
|
|
||||||
case TYPE_MEKGINEER_STEAMRIGGER:
|
|
||||||
if (data == SPECIAL)
|
|
||||||
{
|
|
||||||
if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
|
|
||||||
HandleGameObject(MainChambersDoor, true);
|
|
||||||
}
|
}
|
||||||
else if (data == DONE)
|
else if (bossId == DATA_MEKGINEER_STEAMRIGGER && state == DONE)
|
||||||
|
{
|
||||||
|
if (GameObject* panel = GetGameObject(DATA_ACCESS_PANEL_MEKGINEER))
|
||||||
{
|
{
|
||||||
if (GameObject* panel = instance->GetGameObject(AccessPanelMek))
|
|
||||||
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_auiEncounter[type] = data;
|
|
||||||
break;
|
|
||||||
case TYPE_WARLORD_KALITHRESH:
|
|
||||||
m_auiEncounter[type] = data;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (data == DONE || data == SPECIAL)
|
return true;
|
||||||
SaveToDB();
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetData(uint32 type) const override
|
|
||||||
{
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case TYPE_HYDROMANCER_THESPIA:
|
|
||||||
case TYPE_MEKGINEER_STEAMRIGGER:
|
|
||||||
case TYPE_WARLORD_KALITHRESH:
|
|
||||||
return m_auiEncounter[type];
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjectGuid GetGuidData(uint32 data) const override
|
|
||||||
{
|
|
||||||
if (data == TYPE_MEKGINEER_STEAMRIGGER)
|
|
||||||
return MekgineerGUID;
|
|
||||||
|
|
||||||
return ObjectGuid::Empty;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string GetSaveData() override
|
|
||||||
{
|
|
||||||
OUT_SAVE_INST_DATA;
|
|
||||||
|
|
||||||
std::ostringstream stream;
|
|
||||||
stream << "S V " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' << m_auiEncounter[2];
|
|
||||||
|
|
||||||
OUT_SAVE_INST_DATA_COMPLETE;
|
|
||||||
return stream.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Load(const char* strIn) override
|
|
||||||
{
|
|
||||||
if (!strIn)
|
|
||||||
{
|
|
||||||
OUT_LOAD_INST_DATA_FAIL;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
char dataHead1, dataHead2;
|
|
||||||
std::istringstream loadStream(strIn);
|
|
||||||
loadStream >> dataHead1 >> dataHead2;
|
|
||||||
|
|
||||||
if (dataHead1 == 'S' && dataHead2 == 'V')
|
|
||||||
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
|
|
||||||
{
|
|
||||||
loadStream >> m_auiEncounter[i];
|
|
||||||
if (m_auiEncounter[i] == IN_PROGRESS)
|
|
||||||
m_auiEncounter[i] = NOT_STARTED;
|
|
||||||
}
|
|
||||||
|
|
||||||
OUT_LOAD_INST_DATA_COMPLETE;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||||
|
{
|
||||||
|
return new instance_steam_vault_InstanceMapScript(map);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
void AddSC_instance_steam_vault()
|
void AddSC_instance_steam_vault()
|
||||||
|
|||||||
@@ -21,14 +21,22 @@
|
|||||||
#include "CreatureAIImpl.h"
|
#include "CreatureAIImpl.h"
|
||||||
#include "PassiveAI.h"
|
#include "PassiveAI.h"
|
||||||
|
|
||||||
|
#define DataHeaders "SV"
|
||||||
|
|
||||||
|
uint32 const EncounterCount = 3;
|
||||||
|
|
||||||
#define SteamVaultScriptName "instance_steam_vault"
|
#define SteamVaultScriptName "instance_steam_vault"
|
||||||
|
|
||||||
enum steamVault
|
enum steamVault
|
||||||
{
|
{
|
||||||
TYPE_HYDROMANCER_THESPIA = 0,
|
DATA_HYDROMANCER_THESPIA = 0,
|
||||||
TYPE_MEKGINEER_STEAMRIGGER = 1,
|
DATA_MEKGINEER_STEAMRIGGER = 1,
|
||||||
TYPE_WARLORD_KALITHRESH = 2,
|
DATA_WARLORD_KALITHRESH = 2,
|
||||||
MAX_ENCOUNTER = 3
|
MAX_ENCOUNTER = 3,
|
||||||
|
|
||||||
|
DATA_ACCESS_PANEL_HYDROMANCER = 4,
|
||||||
|
DATA_ACCESS_PANEL_MEKGINEER = 5,
|
||||||
|
DATA_MAIN_CHAMBERS_DOOR = 6
|
||||||
};
|
};
|
||||||
|
|
||||||
enum steamVaultNPCGO
|
enum steamVaultNPCGO
|
||||||
@@ -47,4 +55,6 @@ inline AI* GetSteamVaultAI(T* obj)
|
|||||||
return GetInstanceAI<AI>(obj, SteamVaultScriptName);
|
return GetInstanceAI<AI>(obj, SteamVaultScriptName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define RegisterSteamvaultCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetSteamVaultAI)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user