fix(Scripts/BlackwingLair): Chromaggus should cast the same affliction spell among players. (#10644)
Brood Affliction: Bronze should stun players in random intervals. - CLoses #10584 Co-authored-by: temperrr <temperrr@users.noreply.github.com>
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@@ -5943,7 +5943,11 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
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return;
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return;
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// Brood Affliction: Bronze
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// Brood Affliction: Bronze
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case 23170:
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case 23170:
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triggerSpellId = 23171;
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// Only 10% chance of triggering spell
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if (roll_chance_f(10.f))
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{
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triggerSpellId = 23171;
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}
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break;
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break;
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// Restoration
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// Restoration
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case 24379:
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case 24379:
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+2
-1
@@ -247,12 +247,13 @@ public:
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break;
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break;
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case EVENT_AFFLICTION:
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case EVENT_AFFLICTION:
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{
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{
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uint32 afflictionSpellID = RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK, SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN);
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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{
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if (Player* player = itr->GetSource()->ToPlayer())
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if (Player* player = itr->GetSource()->ToPlayer())
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{
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{
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DoCast(player, RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK, SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN), true);
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DoCast(player, afflictionSpellID, true);
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if (player->HasAura(SPELL_BROODAF_BLUE) &&
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if (player->HasAura(SPELL_BROODAF_BLUE) &&
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player->HasAura(SPELL_BROODAF_BLACK) &&
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player->HasAura(SPELL_BROODAF_BLACK) &&
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