fix(Core/Deps): Update recastnavigation to last version (#2189)

Note: you need to re-extract the client data files, or download them from: https://github.com/wowgaming/client-data/releases/tag/v7
This commit is contained in:
Francesco Borzì
2019-08-13 19:08:35 +02:00
committed by GitHub
parent 859eaed800
commit 10105cab01
21 changed files with 924 additions and 480 deletions
+22
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@@ -283,6 +283,28 @@ inline bool dtVequal(const float* p0, const float* p1)
return d < thr;
}
/// Checks that the specified vector's components are all finite.
/// @param[in] v A point. [(x, y, z)]
/// @return True if all of the point's components are finite, i.e. not NaN
/// or any of the infinities.
inline bool dtVisfinite(const float* v)
{
bool result =
dtMathIsfinite(v[0]) &&
dtMathIsfinite(v[1]) &&
dtMathIsfinite(v[2]);
return result;
}
/// Checks that the specified vector's 2D components are finite.
/// @param[in] v A point. [(x, y, z)]
inline bool dtVisfinite2D(const float* v)
{
bool result = dtMathIsfinite(v[0]) && dtMathIsfinite(v[2]);
return result;
}
/// Derives the dot product of two vectors on the xz-plane. (@p u . @p v)
/// @param[in] u A vector [(x, y, z)]
/// @param[in] v A vector [(x, y, z)]
+4
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@@ -8,6 +8,9 @@ Members in this module are wrappers around the standard math library
#define DETOURMATH_H
#include <math.h>
// This include is required because libstdc++ has problems with isfinite
// if cmath is included before math.h.
#include <cmath>
inline float dtMathFabsf(float x) { return fabsf(x); }
inline float dtMathSqrtf(float x) { return sqrtf(x); }
@@ -16,5 +19,6 @@ inline float dtMathCeilf(float x) { return ceilf(x); }
inline float dtMathCosf(float x) { return cosf(x); }
inline float dtMathSinf(float x) { return sinf(x); }
inline float dtMathAtan2f(float y, float x) { return atan2f(y, x); }
inline bool dtMathIsfinite(float x) { return std::isfinite(x); }
#endif
+20 -1
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@@ -142,6 +142,11 @@ enum dtRaycastOptions
DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
};
enum dtDetailTriEdgeFlags
{
DT_DETAIL_EDGE_BOUNDARY = 0x01, ///< Detail triangle edge is part of the poly boundary
};
/// Limit raycasting during any angle pahfinding
/// The limit is given as a multiple of the character radius
@@ -299,7 +304,8 @@ struct dtMeshTile
/// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
float* detailVerts;
/// The detail mesh's triangles. [(vertA, vertB, vertC) * dtMeshHeader::detailTriCount]
/// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount].
/// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags.
unsigned char* detailTris;
/// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
@@ -317,6 +323,15 @@ private:
dtMeshTile& operator=(const dtMeshTile&);
};
/// Get flags for edge in detail triangle.
/// @param triFlags[in] The flags for the triangle (last component of detail vertices above).
/// @param edgeIndex[in] The index of the first vertex of the edge. For instance, if 0,
/// returns flags for edge AB.
inline int dtGetDetailTriEdgeFlags(unsigned char triFlags, int edgeIndex)
{
return (triFlags >> (edgeIndex * 2)) & 0x3;
}
/// Configuration parameters used to define multi-tile navigation meshes.
/// The values are used to allocate space during the initialization of a navigation mesh.
/// @see dtNavMesh::init()
@@ -648,6 +663,8 @@ private:
/// Find nearest polygon within a tile.
dtPolyRef findNearestPolyInTile(const dtMeshTile* tile, const float* center,
const float* halfExtents, float* nearestPt) const;
/// Returns whether position is over the poly and the height at the position if so.
bool getPolyHeight(const dtMeshTile* tile, const dtPoly* poly, const float* pos, float* height) const;
/// Returns closest point on polygon.
void closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* posOverPoly) const;
@@ -667,6 +684,8 @@ private:
unsigned int m_tileBits; ///< Number of tile bits in the tile ID.
unsigned int m_polyBits; ///< Number of poly bits in the tile ID.
#endif
friend class dtNavMeshQuery;
};
/// Allocates a navigation mesh object using the Detour allocator.
@@ -119,8 +119,6 @@ public:
};
/// Provides information about raycast hit
/// filled by dtNavMeshQuery::raycast
/// @ingroup detour
+1
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@@ -35,6 +35,7 @@ static const unsigned int DT_INVALID_PARAM = 1 << 3; // An input parameter was i
static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the query was too small to store all results.
static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search.
static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess.
static const unsigned int DT_ALREADY_OCCUPIED = 1 << 7; // A tile has already been assigned to the given x,y coordinate
// Returns true of status is success.