fix(Core/Unit): rework Walk/Run mode (#22988)
Co-authored-by: sudlud <sudlud@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -99,18 +99,18 @@ enum class CreatureFlightMovementType : uint8
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enum class CreatureChaseMovementType : uint8
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{
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Run,
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CanWalk,
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AlwaysWalk,
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Run = 0,
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CanWalk = 1,
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AlwaysWalk = 2,
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Max
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};
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enum class CreatureRandomMovementType : uint8
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{
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Walk,
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CanRun,
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AlwaysRun,
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Walk = 0,
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CanRun = 1,
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AlwaysRun = 2,
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Max
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};
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