fix(Core): Fixed dead loop. (#9312)
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@@ -446,6 +446,10 @@ void GameObject::Update(uint32 diff)
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itr = m_SkillupList.erase(itr);
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itr = m_SkillupList.erase(itr);
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}
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}
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}
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}
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else
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{
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++itr;
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}
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}
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}
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switch (m_lootState)
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switch (m_lootState)
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