fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… (#14054)

* fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SUMMONER` summon flag.

Fixes #6674

* Update.
This commit is contained in:
UltraNix
2023-01-06 00:52:05 +01:00
committed by GitHub
parent 0e1e8f27de
commit 14f3b444ae
12 changed files with 96 additions and 44 deletions
+1 -1
View File
@@ -753,7 +753,7 @@ public:
HitTriggerSpellList m_hitTriggerSpells;
// effect helpers
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numSummons);
void SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const* properties, uint32 numSummons, bool personalSpawn);
void CalculateJumpSpeeds(uint8 i, float dist, float& speedxy, float& speedz);
SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue);