chore(Core/Misc): nullptr cleanup (#11467)

This commit is contained in:
Kitzunu
2022-04-21 19:17:20 +02:00
committed by GitHub
parent eb91bbfc56
commit 1501445b0a
23 changed files with 60 additions and 69 deletions
@@ -28,7 +28,7 @@ namespace MMAP
MMapMgr* MMapFactory::createOrGetMMapMgr() MMapMgr* MMapFactory::createOrGetMMapMgr()
{ {
if (g_MMapMgr == nullptr) if (!g_MMapMgr)
{ {
g_MMapMgr = new MMapMgr(); g_MMapMgr = new MMapMgr();
} }
+1 -1
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@@ -219,7 +219,7 @@ bool IsIPAddress(char const* ipaddress)
uint32 CreatePIDFile(std::string const& filename) uint32 CreatePIDFile(std::string const& filename)
{ {
FILE* pid_file = fopen(filename.c_str(), "w"); FILE* pid_file = fopen(filename.c_str(), "w");
if (pid_file == nullptr) if (!pid_file)
{ {
return 0; return 0;
} }
+5 -5
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@@ -93,9 +93,9 @@ namespace FactorySelector
} }
// select NullCreatureAI if not another cases // select NullCreatureAI if not another cases
ainame = (ai_factory == nullptr) ? "NullCreatureAI" : ai_factory->key(); ainame = (!ai_factory) ? "NullCreatureAI" : ai_factory->key();
LOG_DEBUG("scripts.ai", "Creature {} used AI is {}.", creature->GetGUID().ToString(), ainame); LOG_DEBUG("scripts.ai", "Creature {} used AI is {}.", creature->GetGUID().ToString(), ainame);
return (ai_factory == nullptr ? new NullCreatureAI(creature) : ai_factory->Create(creature)); return (!ai_factory ? new NullCreatureAI(creature) : ai_factory->Create(creature));
} }
MovementGenerator* selectMovementGenerator(Creature* creature) MovementGenerator* selectMovementGenerator(Creature* creature)
@@ -123,7 +123,7 @@ namespace FactorySelector
} }
}*/ }*/
return (mv_factory == nullptr ? nullptr : mv_factory->Create(creature)); return (!mv_factory ? nullptr : mv_factory->Create(creature));
} }
GameObjectAI* SelectGameObjectAI(GameObject* go) GameObjectAI* SelectGameObjectAI(GameObject* go)
@@ -138,9 +138,9 @@ namespace FactorySelector
//future goAI types go here //future goAI types go here
std::string ainame = (ai_factory == nullptr || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key(); std::string ainame = (!ai_factory || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
LOG_DEBUG("scripts.ai", "GameObject {} used AI is {}.", go->GetGUID().ToString(), ainame); LOG_DEBUG("scripts.ai", "GameObject {} used AI is {}.", go->GetGUID().ToString(), ainame);
return (ai_factory == nullptr ? new NullGameObjectAI(go) : ai_factory->Create(go)); return (!ai_factory ? new NullGameObjectAI(go) : ai_factory->Create(go));
} }
} }
@@ -1797,7 +1797,7 @@ class ObjectGuidList
public: public:
ObjectGuidList(ObjectList* objectList, WorldObject* baseObject) ObjectGuidList(ObjectList* objectList, WorldObject* baseObject)
{ {
ASSERT(objectList != nullptr); ASSERT(objectList);
m_objectList = objectList; m_objectList = objectList;
m_baseObject = baseObject; m_baseObject = baseObject;
m_guidList = new GuidList(); m_guidList = new GuidList();
+2 -2
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@@ -728,7 +728,7 @@ void Item::AddToUpdateQueueOf(Player* player)
if (IsInUpdateQueue()) if (IsInUpdateQueue())
return; return;
ASSERT(player != nullptr); ASSERT(player);
if (player->GetGUID() != GetOwnerGUID()) if (player->GetGUID() != GetOwnerGUID())
{ {
@@ -748,7 +748,7 @@ void Item::RemoveFromUpdateQueueOf(Player* player)
if (!IsInUpdateQueue()) if (!IsInUpdateQueue())
return; return;
ASSERT(player != nullptr); ASSERT(player);
if (player->GetGUID() != GetOwnerGUID()) if (player->GetGUID() != GetOwnerGUID())
{ {
+17 -17
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@@ -2266,7 +2266,7 @@ bool Player::IsGroupVisibleFor(Player const* p) const
bool Player::IsInSameGroupWith(Player const* p) const bool Player::IsInSameGroupWith(Player const* p) const
{ {
return p == this || (GetGroup() != nullptr && return p == this || (GetGroup() &&
GetGroup() == p->GetGroup() && GetGroup() == p->GetGroup() &&
GetGroup()->SameSubGroup(this, p)); GetGroup()->SameSubGroup(this, p));
} }
@@ -3739,7 +3739,7 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
{ {
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{ {
if (m_items[i] == nullptr) if (!m_items[i])
continue; continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -3747,14 +3747,14 @@ void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{ {
if (m_items[i] == nullptr) if (!m_items[i])
continue; continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
} }
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{ {
if (m_items[i] == nullptr) if (!m_items[i])
continue; continue;
m_items[i]->BuildCreateUpdateBlockForPlayer(data, target); m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
@@ -3770,7 +3770,7 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
{ {
if (m_items[i] == nullptr) if (!m_items[i])
continue; continue;
m_items[i]->DestroyForPlayer(target); m_items[i]->DestroyForPlayer(target);
@@ -3780,14 +3780,14 @@ void Player::DestroyForPlayer(Player* target, bool onDeath) const
{ {
for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i) for (uint8 i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{ {
if (m_items[i] == nullptr) if (!m_items[i])
continue; continue;
m_items[i]->DestroyForPlayer(target); m_items[i]->DestroyForPlayer(target);
} }
for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i) for (uint8 i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{ {
if (m_items[i] == nullptr) if (!m_items[i])
continue; continue;
m_items[i]->DestroyForPlayer(target); m_items[i]->DestroyForPlayer(target);
@@ -4976,7 +4976,7 @@ float Player::GetMeleeCritFromAgility()
GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1); GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1); GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
if (critBase == nullptr || critRatio == nullptr) if (!critBase || !critRatio)
return 0.0f; return 0.0f;
float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio; float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
@@ -5024,7 +5024,7 @@ void Player::GetDodgeFromAgility(float& diminishing, float& nondiminishing)
// Dodge per agility is proportional to crit per agility, which is available from DBC files // Dodge per agility is proportional to crit per agility, which is available from DBC files
GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1); GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
if (dodgeRatio == nullptr || pclass > MAX_CLASSES) if (!dodgeRatio || pclass > MAX_CLASSES)
return; return;
// TODO: research if talents/effects that increase total agility by x% should increase non-diminishing part // TODO: research if talents/effects that increase total agility by x% should increase non-diminishing part
@@ -5046,7 +5046,7 @@ float Player::GetSpellCritFromIntellect()
GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1); GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1); GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
if (critBase == nullptr || critRatio == nullptr) if (!critBase || !critRatio)
return 0.0f; return 0.0f;
float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio; float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
@@ -5098,7 +5098,7 @@ float Player::OCTRegenHPPerSpirit()
GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1); GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1); GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
if (baseRatio == nullptr || moreRatio == nullptr) if (!baseRatio || !moreRatio)
return 0.0f; return 0.0f;
// Formula from PaperDollFrame script // Formula from PaperDollFrame script
@@ -5121,7 +5121,7 @@ float Player::OCTRegenMPPerSpirit()
// GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1); // GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1); GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
if (moreRatio == nullptr) if (!moreRatio)
return 0.0f; return 0.0f;
// Formula get from PaperDollFrame script // Formula get from PaperDollFrame script
@@ -6043,7 +6043,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
} }
} }
if (uVictim != nullptr) if (uVictim)
{ {
if (groupsize > 1) if (groupsize > 1)
honor_f /= groupsize; honor_f /= groupsize;
@@ -9779,7 +9779,7 @@ void Player::DropModCharge(SpellModifier* mod, Spell* spell)
void Player::SetSpellModTakingSpell(Spell* spell, bool apply) void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
{ {
if (apply && m_spellModTakingSpell != nullptr) if (apply && m_spellModTakingSpell)
{ {
LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id); LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
return; return;
@@ -11216,7 +11216,7 @@ void Player::SetSelection(ObjectGuid guid)
void Player::SetGroup(Group* group, int8 subgroup) void Player::SetGroup(Group* group, int8 subgroup)
{ {
if (group == nullptr) if (!group)
m_group.unlink(); m_group.unlink();
else else
{ {
@@ -12750,7 +12750,7 @@ void Player::RemoveFromBattlegroundOrBattlefieldRaid()
void Player::SetOriginalGroup(Group* group, int8 subgroup) void Player::SetOriginalGroup(Group* group, int8 subgroup)
{ {
if (group == nullptr) if (!group)
m_originalGroup.unlink(); m_originalGroup.unlink();
else else
{ {
@@ -13164,7 +13164,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
// Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold // Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
// Xinef: only quest, ffa and conditioned items // Xinef: only quest, ffa and conditioned items
if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid()) if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
if (qitem == nullptr && ffaitem == nullptr && conditem == nullptr) if (!qitem && !ffaitem && !conditem)
{ {
SendLootRelease(GetLootGUID()); SendLootRelease(GetLootGUID());
return; return;
@@ -7331,7 +7331,7 @@ void Player::_SaveInventory(CharacterDatabaseTransaction trans)
if (item->GetState() != ITEM_REMOVED) if (item->GetState() != ITEM_REMOVED)
{ {
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot()); Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == nullptr) if (!test)
{ {
ObjectGuid::LowType bagTestGUID = 0; ObjectGuid::LowType bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot())) if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
+3 -3
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@@ -8943,7 +8943,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
// All ok. Check current trigger spell // All ok. Check current trigger spell
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id); SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
if (triggerEntry == nullptr) if (!triggerEntry)
{ {
// Don't cast unknown spell // Don't cast unknown spell
LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id); LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id);
@@ -9386,7 +9386,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
} }
// try detect target manually if not set // try detect target manually if not set
if (target == nullptr) if (!target)
target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim; target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
if (cooldown) if (cooldown)
@@ -15761,7 +15761,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
continue; continue;
// If not trigger by default and spellProcEvent == nullptr - skip // If not trigger by default and spellProcEvent == nullptr - skip
if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == nullptr) if (!isTriggerAura[aurEff->GetAuraType()] && !triggerData.spellProcEvent)
continue; continue;
switch (aurEff->GetAuraType()) switch (aurEff->GetAuraType())
+2 -2
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@@ -3429,7 +3429,7 @@ void ObjectMgr::LoadPetLevelInfo()
PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id]; PetLevelInfo*& pInfoMapEntry = _petInfoStore[creature_id];
if (pInfoMapEntry == nullptr) if (!pInfoMapEntry)
pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)]; pInfoMapEntry = new PetLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ... // data for level 1 stored in [0] array element, ...
@@ -8497,7 +8497,7 @@ GameTele const* ObjectMgr::GetGameTele(std::string_view name) const
{ {
if (itr->second.wnameLow == wname) if (itr->second.wnameLow == wname)
return &itr->second; return &itr->second;
else if (alt == nullptr && itr->second.wnameLow.find(wname) != std::wstring::npos) else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second; alt = &itr->second;
} }
+1 -1
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@@ -321,7 +321,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
Unit* mover = _player->m_mover; Unit* mover = _player->m_mover;
ASSERT(mover != nullptr); // there must always be a mover ASSERT(mover); // there must always be a mover
Player* plrMover = mover->ToPlayer(); Player* plrMover = mover->ToPlayer();
+2 -2
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@@ -140,8 +140,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{ {
ItemPosCountVec traderDst; ItemPosCountVec traderDst;
ItemPosCountVec playerDst; ItemPosCountVec playerDst;
bool traderCanTrade = (myItems[i] == nullptr || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK); bool traderCanTrade = (!myItems[i] || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
bool playerCanTrade = (hisItems[i] == nullptr || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK); bool playerCanTrade = (!hisItems[i] || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade) if (traderCanTrade && playerCanTrade)
{ {
// Ok, if trade item exists and can be stored // Ok, if trade item exists and can be stored
+3 -3
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@@ -359,7 +359,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
LOG_DEBUG("maps", "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.GridX(), cell.GridY(), on); LOG_DEBUG("maps", "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.GridX(), cell.GridY(), on);
NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY()); NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != nullptr); ASSERT(ngrid);
GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY()); GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
@@ -397,7 +397,7 @@ void Map::SwitchGridContainers(GameObject* obj, bool on)
//LOG_DEBUG(LOG_FILTER_MAPS, "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.data.Part.grid_x, cell.data.Part.grid_y, on); //LOG_DEBUG(LOG_FILTER_MAPS, "Switch object {} from grid[{}, {}] {}", obj->GetGUID().ToString(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY()); NGridType* ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != nullptr); ASSERT(ngrid);
GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY()); GridType& grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
@@ -471,7 +471,7 @@ bool Map::EnsureGridLoaded(const Cell& cell)
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY())); EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
NGridType* grid = getNGrid(cell.GridX(), cell.GridY()); NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(grid != nullptr); ASSERT(grid);
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY())) if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{ {
//if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY())) //if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
+2 -2
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@@ -71,12 +71,12 @@ Map* MapMgr::CreateBaseMap(uint32 id)
{ {
Map* map = FindBaseMap(id); Map* map = FindBaseMap(id);
if (map == nullptr) if (!map)
{ {
std::lock_guard<std::mutex> guard(Lock); std::lock_guard<std::mutex> guard(Lock);
map = FindBaseMap(id); map = FindBaseMap(id);
if (map == nullptr) // pussywizard: check again after acquiring mutex if (!map) // pussywizard: check again after acquiring mutex
{ {
MapEntry const* entry = sMapStore.LookupEntry(id); MapEntry const* entry = sMapStore.LookupEntry(id);
ASSERT(entry); ASSERT(entry);
+1 -1
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@@ -66,7 +66,7 @@ void TransportMgr::LoadTransportTemplates()
Field* fields = result->Fetch(); Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>(); uint32 entry = fields[0].Get<uint32>();
GameObjectTemplate const* goInfo = sObjectMgr->GetGameObjectTemplate(entry); GameObjectTemplate const* goInfo = sObjectMgr->GetGameObjectTemplate(entry);
if (goInfo == nullptr) if (!goInfo)
{ {
LOG_ERROR("entities.transport", "Transport {} has no associated GameObjectTemplate from `gameobject_template` , skipped.", entry); LOG_ERROR("entities.transport", "Transport {} has no associated GameObjectTemplate from `gameobject_template` , skipped.", entry);
continue; continue;
+1 -1
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@@ -424,7 +424,7 @@ GraveyardStruct const* Graveyard::GetGraveyard(const std::string& name) const
{ {
if (itr->second.wnameLow == wname) if (itr->second.wnameLow == wname)
return &itr->second; return &itr->second;
else if (alt == nullptr && itr->second.wnameLow.find(wname) != std::wstring::npos) else if (!alt && itr->second.wnameLow.find(wname) != std::wstring::npos)
alt = &itr->second; alt = &itr->second;
} }
+1 -1
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@@ -84,7 +84,7 @@ void MotionMaster::InitDefault()
if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive()) if (_owner->GetTypeId() == TYPEID_UNIT && _owner->IsAlive())
{ {
MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature()); MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
Mutate(movement == nullptr ? &si_idleMovement : movement, MOTION_SLOT_IDLE); Mutate(!movement ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
} }
else else
{ {
+1 -1
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@@ -178,7 +178,7 @@ WorldSession::~WorldSession()
std::string const& WorldSession::GetPlayerName() const std::string const& WorldSession::GetPlayerName() const
{ {
return _player != nullptr ? _player->GetName() : DefaultPlayerName; return _player ? _player->GetName() : DefaultPlayerName;
} }
std::string WorldSession::GetPlayerInfo() const std::string WorldSession::GetPlayerInfo() const
@@ -5932,7 +5932,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
uint32 auraId = auraSpellInfo->Id; uint32 auraId = auraSpellInfo->Id;
// specific code for cases with no trigger spell provided in field // specific code for cases with no trigger spell provided in field
if (triggeredSpellInfo == nullptr) if (!triggeredSpellInfo)
{ {
switch (auraSpellInfo->SpellFamilyName) switch (auraSpellInfo->SpellFamilyName)
{ {
+3 -3
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@@ -620,7 +620,7 @@ public:
continue; continue;
} }
if (updateQueue[qp] == nullptr) if (!updateQueue[qp])
{ {
handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp); handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp);
error = true; error = true;
@@ -688,7 +688,7 @@ public:
continue; continue;
} }
if (updateQueue[qp] == nullptr) if (!updateQueue[qp])
{ {
handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp); handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
error = true; error = true;
@@ -737,7 +737,7 @@ public:
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot()); Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
if (test == nullptr) if (!test)
{ {
handler->SendSysMessage(Acore::StringFormatFmt("queue({}): The bag({}) and slot({}) values for {} are incorrect, the player doesn't have any item at that position!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString())); handler->SendSysMessage(Acore::StringFormatFmt("queue({}): The bag({}) and slot({}) values for {} are incorrect, the player doesn't have any item at that position!", index, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString()));
error = true; error = true;
@@ -174,7 +174,7 @@ public:
{ {
for (uint8 i = 0; i < 3; i++) for (uint8 i = 0; i < 3; i++)
{ {
if (Guardians[room][i] == nullptr) if (!Guardians[room][i])
{ {
Guardians[room][i] = cr; Guardians[room][i] = cr;
break; break;
@@ -560,37 +560,32 @@ public:
switch (CreatureID) switch (CreatureID)
{ {
case ADYEN_THE_LIGHTBRINGER: case ADYEN_THE_LIGHTBRINGER:
adyen = nullptr;
adyen = me->FindNearestCreature(ADYEN_THE_LIGHTBRINGER, 100.0f, true); adyen = me->FindNearestCreature(ADYEN_THE_LIGHTBRINGER, 100.0f, true);
if (adyen != nullptr) if (adyen)
return true; return true;
break; break;
case EXARCH_ORELIS: case EXARCH_ORELIS:
orelis = nullptr;
orelis = me->FindNearestCreature(EXARCH_ORELIS, 100.0f, true); orelis = me->FindNearestCreature(EXARCH_ORELIS, 100.0f, true);
if (orelis != nullptr) if (orelis)
return true; return true;
break; break;
case ANCHORITE_KARJA: case ANCHORITE_KARJA:
karja = nullptr;
karja = me->FindNearestCreature(ANCHORITE_KARJA, 100.0f, true); karja = me->FindNearestCreature(ANCHORITE_KARJA, 100.0f, true);
if (karja != nullptr) if (karja)
return true; return true;
break; break;
case KAYLAAN_THE_LOST: case KAYLAAN_THE_LOST:
kaylaan = nullptr;
kaylaan = me->FindNearestCreature(KAYLAAN_THE_LOST, 100.0f, true); kaylaan = me->FindNearestCreature(KAYLAAN_THE_LOST, 100.0f, true);
if (kaylaan != nullptr) if (kaylaan)
return true; return true;
break; break;
case ISHANAH_HIGH_PRIESTESS: case ISHANAH_HIGH_PRIESTESS:
ishanah = nullptr;
ishanah = me->FindNearestCreature(ISHANAH_HIGH_PRIESTESS, 100.0f, true); ishanah = me->FindNearestCreature(ISHANAH_HIGH_PRIESTESS, 100.0f, true);
if (ishanah == nullptr) if (!ishanah)
{ {
// Ishanah may be dead; in this case we also need a reference to the creature for the respawn // Ishanah may be dead; in this case we also need a reference to the creature for the respawn
ishanah = me->FindNearestCreature(ISHANAH_HIGH_PRIESTESS, 100.0f, false); ishanah = me->FindNearestCreature(ISHANAH_HIGH_PRIESTESS, 100.0f, false);
if (ishanah != nullptr) if (ishanah)
return true; return true;
} }
else else
@@ -604,10 +599,6 @@ public:
{ {
me->SetReactState(REACT_PASSIVE); me->SetReactState(REACT_PASSIVE);
me->SetFaction(FACTION_DEMON); me->SetFaction(FACTION_DEMON);
adyen = nullptr;
orelis = nullptr;
karja = nullptr;
ishanah = nullptr;
} }
void DoAction(int32 param) override void DoAction(int32 param) override
@@ -1185,7 +1176,7 @@ public:
for (GuidList::iterator itr = summons.begin(); itr != summons.end(); ++itr, i += 1.0f) for (GuidList::iterator itr = summons.begin(); itr != summons.end(); ++itr, i += 1.0f)
if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr)) if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr))
{ {
if (who == nullptr) if (!who)
{ {
cr->GetMotionMaster()->Clear(false); cr->GetMotionMaster()->Clear(false);
cr->GetMotionMaster()->MoveFollow(me, 2.0f, M_PI / 2.0f + (i / summons.size() * M_PI)); cr->GetMotionMaster()->MoveFollow(me, 2.0f, M_PI / 2.0f + (i / summons.size() * M_PI));
+2 -2
View File
@@ -509,7 +509,7 @@ void ClearOnlineAccounts()
void ShutdownCLIThread(std::thread* cliThread) void ShutdownCLIThread(std::thread* cliThread)
{ {
if (cliThread != nullptr) if (cliThread)
{ {
#ifdef _WIN32 #ifdef _WIN32
// First try to cancel any I/O in the CLI thread // First try to cancel any I/O in the CLI thread
@@ -760,7 +760,7 @@ void AuctionListingRunnable()
void ShutdownAuctionListingThread(std::thread* thread) void ShutdownAuctionListingThread(std::thread* thread)
{ {
if (thread != nullptr) if (thread)
{ {
thread->join(); thread->join();
delete thread; delete thread;
+1 -1
View File
@@ -905,7 +905,7 @@ namespace MMAP
void TerrainBuilder::loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, const char* offMeshFilePath) void TerrainBuilder::loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData& meshData, const char* offMeshFilePath)
{ {
// no meshfile input given? // no meshfile input given?
if (offMeshFilePath == nullptr) if (!offMeshFilePath)
return; return;
FILE* fp = fopen(offMeshFilePath, "rb"); FILE* fp = fopen(offMeshFilePath, "rb");