refactor(Core): apply clang-tidy modernize-use-nodiscard (#3835)

This commit is contained in:
Francesco Borzì
2020-12-06 19:39:48 +01:00
committed by GitHub
parent d4a58700d4
commit 161302252e
82 changed files with 1565 additions and 1569 deletions
@@ -40,17 +40,17 @@ class GameObjectModel /*, public Intersectable*/
public:
std::string name;
const G3D::AABox& getBounds() const { return iBound; }
[[nodiscard]] const G3D::AABox& getBounds() const { return iBound; }
~GameObjectModel();
const G3D::Vector3& getPosition() const { return iPos;}
[[nodiscard]] const G3D::Vector3& getPosition() const { return iPos;}
/** Enables\disables collision. */
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}
bool isEnabled() const {return phasemask != 0;}
[[nodiscard]] bool isEnabled() const {return phasemask != 0;}
bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const;
+1 -1
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@@ -42,7 +42,7 @@ namespace VMAP
bool operator==(const ModelSpawn& other) const { return ID == other.ID; }
//uint32 hashCode() const { return ID; }
// temp?
const G3D::AABox& getBounds() const { return iBound; }
[[nodiscard]] const G3D::AABox& getBounds() const { return iBound; }
static bool readFromFile(FILE* rf, ModelSpawn& spawn);
static bool writeToFile(FILE* rw, const ModelSpawn& spawn);
+5 -5
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@@ -40,7 +40,7 @@ namespace VMAP
~WmoLiquid();
WmoLiquid& operator=(const WmoLiquid& other);
bool GetLiquidHeight(const G3D::Vector3& pos, float& liqHeight) const;
uint32 GetType() const { return iType; }
[[nodiscard]] uint32 GetType() const { return iType; }
float* GetHeightStorage() { return iHeight; }
uint8* GetFlagsStorage() { return iFlags; }
uint32 GetFileSize();
@@ -74,12 +74,12 @@ namespace VMAP
bool IntersectRay(const G3D::Ray& ray, float& distance, bool stopAtFirstHit) const;
bool IsInsideObject(const G3D::Vector3& pos, const G3D::Vector3& down, float& z_dist) const;
bool GetLiquidLevel(const G3D::Vector3& pos, float& liqHeight) const;
uint32 GetLiquidType() const;
[[nodiscard]] uint32 GetLiquidType() const;
bool writeToFile(FILE* wf);
bool readFromFile(FILE* rf);
const G3D::AABox& GetBound() const { return iBound; }
uint32 GetMogpFlags() const { return iMogpFlags; }
uint32 GetWmoID() const { return iGroupWMOID; }
[[nodiscard]] const G3D::AABox& GetBound() const { return iBound; }
[[nodiscard]] uint32 GetMogpFlags() const { return iMogpFlags; }
[[nodiscard]] uint32 GetWmoID() const { return iGroupWMOID; }
protected:
G3D::AABox iBound;
uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor