feat(Core/Maps): Implement dynamic respawn rates (#21417)
Co-authored-by: r00ty-tc <r00ty-tc@users.noreply.github.com> Co-authored-by: Jelle Meeus <sogladev@gmail.com> Co-authored-by Treeston This is a partial cherry-pick of: https://github.com/TrinityCore/TrinityCore/pull/19056/commits/59db2eeea0a35028779fd76372ae06cc98c8086f
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@@ -201,6 +201,8 @@ enum WorldFloatConfigs
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CONFIG_ARENA_WIN_RATING_MODIFIER_2,
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CONFIG_ARENA_LOSE_RATING_MODIFIER,
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CONFIG_ARENA_MATCHMAKER_RATING_MODIFIER,
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CONFIG_RESPAWN_DYNAMICRATE_GAMEOBJECT,
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CONFIG_RESPAWN_DYNAMICRATE_CREATURE,
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FLOAT_CONFIG_VALUE_COUNT
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};
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@@ -420,6 +422,8 @@ enum WorldIntConfigs
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CONFIG_AUCTIONHOUSE_WORKERTHREADS,
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CONFIG_SPELL_QUEUE_WINDOW,
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CONFIG_SUNSREACH_COUNTER_MAX,
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CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT,
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CONFIG_RESPAWN_DYNAMICMINIMUM_CREATURE,
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INT_CONFIG_VALUE_COUNT
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};
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@@ -1295,6 +1295,13 @@ void World::LoadConfigSettings(bool reload)
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_int_configs[CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD] = sConfigMgr->GetOption<uint32>("DailyRBGArenaPoints.MinLevel", 71);
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// Respawn
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_float_configs[CONFIG_RESPAWN_DYNAMICRATE_CREATURE] = sConfigMgr->GetOption<float>("Respawn.DynamicRateCreature", 1.0f);
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_int_configs[CONFIG_RESPAWN_DYNAMICMINIMUM_CREATURE] = sConfigMgr->GetOption<int32>("Respawn.DynamicMinimumCreature", 10);
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_float_configs[CONFIG_RESPAWN_DYNAMICRATE_GAMEOBJECT] = sConfigMgr->GetOption<float>("Respawn.DynamicRateGameObject", 1.0f);
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_int_configs[CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT] = sConfigMgr->GetOption<int32>("Respawn.DynamicMinimumGameObject", 10);
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///- Read the "Data" directory from the config file
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std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
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if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
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