feat(Core/Scripts): Optimize GameEventScript (#18711)
* Add files via upload * Update GameEventScript.h
This commit is contained in:
@@ -21,32 +21,28 @@
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void ScriptMgr::OnGameEventStart(uint16 EventID)
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void ScriptMgr::OnGameEventStart(uint16 EventID)
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{
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{
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ExecuteScript<GameEventScript>([&](GameEventScript* script)
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CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_START, script->OnStart(EventID));
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{
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script->OnStart(EventID);
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});
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}
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}
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void ScriptMgr::OnGameEventStop(uint16 EventID)
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void ScriptMgr::OnGameEventStop(uint16 EventID)
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{
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{
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ExecuteScript<GameEventScript>([&](GameEventScript* script)
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CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_STOP, script->OnStop(EventID));
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{
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script->OnStop(EventID);
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});
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}
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}
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void ScriptMgr::OnGameEventCheck(uint16 EventID)
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void ScriptMgr::OnGameEventCheck(uint16 EventID)
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{
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{
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ExecuteScript<GameEventScript>([&](GameEventScript* script)
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CALL_ENABLED_HOOKS(GameEventScript, GAMEEVENTHOOK_ON_EVENT_CHECK, script->OnEventCheck(EventID));
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{
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script->OnEventCheck(EventID);
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});
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}
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}
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GameEventScript::GameEventScript(const char* name)
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GameEventScript::GameEventScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name)
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: ScriptObject(name, GAMEEVENTHOOK_END)
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{
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{
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ScriptRegistry<GameEventScript>::AddScript(this);
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < GAMEEVENTHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<GameEventScript>::AddScript(this, std::move(enabledHooks));
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}
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}
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template class AC_GAME_API ScriptRegistry<GameEventScript>;
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template class AC_GAME_API ScriptRegistry<GameEventScript>;
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@@ -19,11 +19,20 @@
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#define SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
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#define SCRIPT_OBJECT_GAME_EVENT_SCRIPT_H_
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#include "ScriptObject.h"
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#include "ScriptObject.h"
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#include <vector>
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enum GameEventHook
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{
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GAMEEVENTHOOK_ON_START,
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GAMEEVENTHOOK_ON_STOP,
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GAMEEVENTHOOK_ON_EVENT_CHECK,
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GAMEEVENTHOOK_END
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};
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class GameEventScript : public ScriptObject
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class GameEventScript : public ScriptObject
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{
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{
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protected:
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protected:
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GameEventScript(const char* name);
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GameEventScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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public:
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// Runs on start event
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// Runs on start event
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