Using TC structure allowing easier patches importing

This commit is contained in:
Yehonal
2017-12-20 20:48:35 +01:00
parent 0fc4a6a153
commit 17332304fd
1197 changed files with 0 additions and 69 deletions
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef _VMAPDEFINITIONS_H
#define _VMAPDEFINITIONS_H
#include <cstring>
#define LIQUID_TILE_SIZE (533.333f / 128.f)
namespace VMAP
{
const char VMAP_MAGIC[] = "VMAP_4.1";
const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data
const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
// defined in TileAssembler.cpp currently...
bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
}
#endif