Using TC structure allowing easier patches importing
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef _AUTH_BIGNUMBER_H
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#define _AUTH_BIGNUMBER_H
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#include "Define.h"
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#include <ace/Auto_Ptr.h>
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struct bignum_st;
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class BigNumber
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{
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public:
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BigNumber();
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BigNumber(BigNumber const& bn);
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BigNumber(uint32);
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~BigNumber();
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void SetDword(uint32);
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void SetQword(uint64);
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void SetBinary(uint8 const* bytes, int32 len);
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void SetHexStr(char const* str);
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void SetRand(int32 numbits);
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BigNumber& operator=(BigNumber const& bn);
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BigNumber operator+=(BigNumber const& bn);
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BigNumber operator+(BigNumber const& bn)
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{
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BigNumber t(*this);
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return t += bn;
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}
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BigNumber operator-=(BigNumber const& bn);
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BigNumber operator-(BigNumber const& bn)
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{
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BigNumber t(*this);
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return t -= bn;
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}
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BigNumber operator*=(BigNumber const& bn);
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BigNumber operator*(BigNumber const& bn)
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{
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BigNumber t(*this);
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return t *= bn;
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}
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BigNumber operator/=(BigNumber const& bn);
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BigNumber operator/(BigNumber const& bn)
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{
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BigNumber t(*this);
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return t /= bn;
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}
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BigNumber operator%=(BigNumber const& bn);
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BigNumber operator%(BigNumber const& bn)
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{
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BigNumber t(*this);
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return t %= bn;
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}
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bool isZero() const;
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BigNumber ModExp(BigNumber const& bn1, BigNumber const& bn2);
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BigNumber Exp(BigNumber const&);
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int32 GetNumBytes(void);
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struct bignum_st *BN() { return _bn; }
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uint32 AsDword();
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ACE_Auto_Array_Ptr<uint8> AsByteArray(int32 minSize = 0, bool littleEndian = true);
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char * AsHexStr() const;
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char * AsDecStr() const;
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private:
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struct bignum_st *_bn;
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};
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#endif
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