Using TC structure allowing easier patches importing
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef TRINITY_FACTORY_HOLDER
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#define TRINITY_FACTORY_HOLDER
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#include "Define.h"
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#include "Dynamic/TypeList.h"
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#include "ObjectRegistry.h"
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/** FactoryHolder holds a factory object of a specific type
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*/
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template<class T, class Key = std::string>
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class FactoryHolder
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{
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public:
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typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
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friend class ACE_Singleton<FactoryHolderRegistry, ACE_Null_Mutex>;
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typedef ACE_Singleton<FactoryHolderRegistry, ACE_Null_Mutex> FactoryHolderRepository;
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FactoryHolder(Key k) : i_key(k) { }
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virtual ~FactoryHolder() { }
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inline Key key() const { return i_key; }
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void RegisterSelf(void) { FactoryHolderRepository::instance()->InsertItem(this, i_key); }
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void DeregisterSelf(void) { FactoryHolderRepository::instance()->RemoveItem(this, false); }
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/// Abstract Factory create method
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virtual T* Create(void *data = NULL) const = 0;
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private:
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Key i_key;
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};
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/** Permissible is a classic way of letting the object decide
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* whether how good they handle things. This is not retricted
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* to factory selectors.
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*/
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template<class T>
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class Permissible
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{
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public:
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virtual ~Permissible() { }
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virtual int Permit(const T *) const = 0;
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};
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#endif
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