feat(Core/Battlegrounds): rework LowLevelsMinPlayersOverride (#26601)
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@@ -3976,10 +3976,35 @@ Battleground.SpeedBuffRespawn = 150
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#
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# Battleground.Override.LowLevels.MinPlayers
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# Description: Overrides the minimum number of required players per team for all levels < MaxPlayerLevel
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# Used as fallback for any battleground without a per-battleground override (see below)
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# Default: 0 (Disabled)
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Battleground.Override.LowLevels.MinPlayers = 0
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#
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# Battleground.Override.LowLevels.MinPlayers.AV
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# Battleground.Override.LowLevels.MinPlayers.WS
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# Battleground.Override.LowLevels.MinPlayers.AB
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# Battleground.Override.LowLevels.MinPlayers.EY
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# Battleground.Override.LowLevels.MinPlayers.SA
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# Battleground.Override.LowLevels.MinPlayers.IC
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# Description: Per-battleground overrides of the minimum number of required players per team
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# for all levels < MaxPlayerLevel.
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# AV = Alterac Valley, WS = Warsong Gulch, AB = Arathi Basin,
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# EY = Eye of the Storm, SA = Strand of the Ancients, IC = Isle of Conquest
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# Resolution order: per-battleground key, then Battleground.Override.LowLevels.MinPlayers,
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# then the battleground_template DB value.
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# Matches entered through the Random Battleground queue always use the global
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# Battleground.Override.LowLevels.MinPlayers, never the per-battleground keys.
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# Default: 0 (Disabled, use Battleground.Override.LowLevels.MinPlayers)
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Battleground.Override.LowLevels.MinPlayers.AV = 0
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Battleground.Override.LowLevels.MinPlayers.WS = 0
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Battleground.Override.LowLevels.MinPlayers.AB = 0
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Battleground.Override.LowLevels.MinPlayers.EY = 0
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Battleground.Override.LowLevels.MinPlayers.SA = 0
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Battleground.Override.LowLevels.MinPlayers.IC = 0
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#
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# Battleground.Warsong.Flags
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# Description: Set the number of flags required for a team to win in Warsong battleground
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@@ -19,6 +19,7 @@
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#include "ArenaSpectator.h"
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#include "ArenaTeam.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundUtils.h"
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#include "Chat.h"
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#include "ChatTextBuilder.h"
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#include "Creature.h"
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@@ -242,6 +243,12 @@ Battleground::~Battleground()
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delete itr.second;
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}
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uint32 Battleground::GetMinPlayersPerTeam() const
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{
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uint32 lowLevelsOverride = GetLowLevelsMinPlayersOverride(GetBgTypeID());
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return (lowLevelsOverride && !isTemplate() && !isMaxLevel() && !isArena()) ? lowLevelsOverride : m_MinPlayersPerTeam;
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}
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void Battleground::Update(uint32 diff)
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{
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// pussywizard:
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@@ -347,11 +347,7 @@ public:
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}
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[[nodiscard]] uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
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[[nodiscard]] uint32 GetMinPlayersPerTeam() const
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{
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auto lowLevelsOverride = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
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return (lowLevelsOverride && !isTemplate() && !isMaxLevel() && !isArena()) ? lowLevelsOverride : m_MinPlayersPerTeam;
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}
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[[nodiscard]] uint32 GetMinPlayersPerTeam() const;
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[[nodiscard]] int32 GetStartDelayTime() const { return m_StartDelayTime; }
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[[nodiscard]] uint8 GetArenaType() const { return m_ArenaType; }
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@@ -14,7 +14,23 @@ uint32 GetMinPlayersPerTeam(Battleground* bg, PvPDifficultyEntry const* bracketE
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auto maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
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auto isMaxLevel = bracketEntry->minLevel <= maxPlayerLevel && maxPlayerLevel <= bracketEntry->maxLevel;
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auto lowLevelsOverride = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
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auto lowLevelsOverride = GetLowLevelsMinPlayersOverride(bg->GetBgTypeID());
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return (lowLevelsOverride && !isMaxLevel) ? lowLevelsOverride : bg->GetMinPlayersPerTeam();
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}
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uint32 GetLowLevelsMinPlayersOverride(BattlegroundTypeId bgTypeId)
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{
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uint32 perBg = 0;
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switch (bgTypeId)
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{
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case BATTLEGROUND_AV: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV); break;
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case BATTLEGROUND_WS: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS); break;
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case BATTLEGROUND_AB: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB); break;
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case BATTLEGROUND_EY: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY); break;
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case BATTLEGROUND_SA: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA); break;
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case BATTLEGROUND_IC: perBg = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC); break;
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default: break;
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}
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return perBg ? perBg : sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
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}
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@@ -5,4 +5,10 @@
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uint32 GetMinPlayersPerTeam(Battleground* bg, PvPDifficultyEntry const* bracketEntry);
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// Effective low-levels MinPlayersPerTeam override for a BG type:
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// the per-BG config if set, else the global one. 0 = no override.
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// BGs entered through the Random BG queue have BATTLEGROUND_RB as
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// their type, so they always resolve through the global key.
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uint32 GetLowLevelsMinPlayersOverride(BattlegroundTypeId bgTypeId);
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#endif // BATTLEGROUNDUTILS_H
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@@ -426,6 +426,12 @@ void WorldConfig::BuildConfigCache()
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_PREP_TIME, "Battleground.PrepTime", 120);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, "Battleground.Override.LowLevels.MinPlayers", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV, "Battleground.Override.LowLevels.MinPlayers.AV", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, "Battleground.Override.LowLevels.MinPlayers.WS", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB, "Battleground.Override.LowLevels.MinPlayers.AB", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY, "Battleground.Override.LowLevels.MinPlayers.EY", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA, "Battleground.Override.LowLevels.MinPlayers.SA", 0);
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SetConfigValue<uint32>(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC, "Battleground.Override.LowLevels.MinPlayers.IC", 0);
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SetConfigValue<bool>(CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, "Battleground.DisableQuestShareInBG", false);
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SetConfigValue<bool>(CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, "Battleground.DisableReadyCheckInBG", false);
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SetConfigValue<bool>(CONFIG_BATTLEGROUND_CAST_DESERTER, "Battleground.CastDeserter", true);
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@@ -264,6 +264,12 @@ enum ServerConfigs
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CONFIG_DISABLE_BREATHING,
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CONFIG_BATTLEGROUND_PREP_TIME,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA,
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CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_SPAM_DELAY,
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CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER,
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CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
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