feat(Core/Battlegrounds): rework LowLevelsMinPlayersOverride (#26601)
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Battleground.h"
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#include "BattlegroundUtils.h"
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#include "DBCStructure.h"
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#include "ScriptMgr.h"
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#include "ScriptDefines/AllBattlegroundScript.h"
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#include "WorldMock.h"
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#include "gtest/gtest.h"
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/**
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* Tests the resolution order of the low-levels MinPlayersPerTeam override:
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* per-BG config key > global config key > battleground_template value,
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* and the guards that keep it away from arenas, templates (member function)
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* and max-level brackets.
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*/
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class LowLevelsMinPlayersOverrideTest : public ::testing::Test
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{
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protected:
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static constexpr uint32 TemplateMinPlayers = 5;
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void SetUp() override
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{
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// Battleground's destructor fires OnBattlegroundDestroy; the hook
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// registry must be sized before any hook is invoked.
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ScriptRegistry<BGScript>::InitEnabledHooksIfNeeded(ALLBATTLEGROUNDHOOK_END);
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previousWorld_ = std::move(sWorld);
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worldMock_ = new ::testing::NiceMock<WorldMock>();
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ON_CALL(*worldMock_, getIntConfig(::testing::_))
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.WillByDefault(::testing::Return(0));
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ON_CALL(*worldMock_, getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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.WillByDefault(::testing::Return(80));
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sWorld.reset(worldMock_);
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}
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void TearDown() override
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{
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sWorld = std::move(previousWorld_);
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}
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void SetIntConfig(ServerConfigs index, uint32 value)
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{
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ON_CALL(*worldMock_, getIntConfig(index))
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.WillByDefault(::testing::Return(value));
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}
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static PvPDifficultyEntry MakeBracket(uint32 minLevel, uint32 maxLevel)
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{
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return PvPDifficultyEntry(/*mapId*/ 0, /*bracketId*/ 0, minLevel, maxLevel, /*difficulty*/ 0);
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}
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// A template BG as loaded from battleground_template
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static void SetupTemplate(Battleground& bg, BattlegroundTypeId bgTypeId)
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{
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bg.SetBgTypeID(bgTypeId);
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bg.SetMinPlayersPerTeam(TemplateMinPlayers);
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}
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// A real BG instance bound to a level bracket
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static void SetupRealBg(Battleground& bg, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const& bracket)
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{
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SetupTemplate(bg, bgTypeId);
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bg.SetBracket(&bracket);
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}
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::testing::NiceMock<WorldMock>* worldMock_ = nullptr;
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std::unique_ptr<IWorld> previousWorld_;
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};
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TEST_F(LowLevelsMinPlayersOverrideTest, PerBgKeyWinsOverGlobalAndTemplate)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), 2u);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), 2u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, GlobalKeyAppliesWhenPerBgUnset)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), 4u);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), 4u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, TemplateValueAppliesWhenNoOverrideSet)
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{
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, MaxLevelBracketIgnoresOverride)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(71, 80);
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SetupRealBg(bg, BATTLEGROUND_WS, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
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// same via the template path of the free helper
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Battleground templateBg;
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SetupTemplate(templateBg, BATTLEGROUND_WS);
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EXPECT_EQ(GetMinPlayersPerTeam(&templateBg, &bracket), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, ArenaIgnoresOverride)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_NA, bracket);
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bg.SetArenaorBGType(true);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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EXPECT_EQ(GetMinPlayersPerTeam(&bg, &bracket), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, PerBgKeyDoesNotLeakToOtherBgs)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_WS), 2u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AB), 0u);
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Battleground bg;
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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SetupRealBg(bg, BATTLEGROUND_AB, bracket);
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EXPECT_EQ(bg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, EachPerBgKeyResolvesIndependently)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AV, 10);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_AB, 3);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_EY, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_SA, 5);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_IC, 6);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AV), 10u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_WS), 2u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_AB), 3u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_EY), 4u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_SA), 5u);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_IC), 6u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, UnmappedBgTypeFallsBackToGlobal)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, 4);
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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EXPECT_EQ(GetLowLevelsMinPlayersOverride(BATTLEGROUND_RB), 4u);
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}
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TEST_F(LowLevelsMinPlayersOverrideTest, FreeHelperOnTemplateUsesPerBgValue)
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{
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SetIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS_WS, 2);
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Battleground templateBg;
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SetupTemplate(templateBg, BATTLEGROUND_WS);
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PvPDifficultyEntry bracket = MakeBracket(10, 19);
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// the free helper resolves via the bracket entry for templates
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EXPECT_EQ(GetMinPlayersPerTeam(&templateBg, &bracket), 2u);
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// the member function never applies overrides to templates
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EXPECT_EQ(templateBg.GetMinPlayersPerTeam(), TemplateMinPlayers);
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}
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