Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-08-19 18:59:50 +08:00
12 changed files with 33 additions and 39 deletions
@@ -1790,7 +1790,7 @@ public:
if (!spellClickHandled)
return;
if (!me->GetUInt32Value(UNIT_NPC_FLAGS))
if (!me->GetNpcFlags())
return;
switch (me->GetArmor())
@@ -1806,7 +1806,7 @@ public:
break;
}
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->DespawnOrUnsummon(1000);
}
@@ -546,7 +546,7 @@ struct npc_salvaged_siege_engine : public VehicleAI
{
if (Unit* turret = vehicle->GetPassenger(7))
{
if (Vehicle* turretVehicle = me->GetVehicleKit())
if (Vehicle* turretVehicle = turret->GetVehicleKit())
{
if (!turretVehicle->IsVehicleInUse())
{