fix(Core/Cinematics): Cinematic camera improvements (#25097)
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@@ -2957,7 +2957,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (!IsPlayer(target))
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continue;
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target->ToPlayer()->SendCinematicStart(e.action.cinematic.entry);
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target->ToPlayer()->GetCinematicMgr().StartCinematic(e.action.cinematic.entry);
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}
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break;
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}
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