fix(Core/Cinematics): Cinematic camera improvements (#25097)

This commit is contained in:
Takenbacon
2026-03-20 18:04:52 -07:00
committed by GitHub
parent 67918db7a0
commit 1d7c5e4b71
20 changed files with 164 additions and 131 deletions
@@ -872,9 +872,9 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if (cEntry->CinematicSequence)
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
pCurrChar->GetCinematicMgr().StartCinematic(cEntry->CinematicSequence);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
pCurrChar->GetCinematicMgr().StartCinematic(rEntry->CinematicSequence);
// send new char string if not empty
std::string_view newCharString = sWorld->getStringConfig(CONFIG_NEW_CHAR_STRING);
+3 -3
View File
@@ -947,14 +947,14 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recv_data*/)
{
// If player has sight bound to visual waypoint NPC we should remove it
GetPlayer()->GetCinematicMgr()->EndCinematic();
// End the current cinematic and restore the normal player view
GetPlayer()->GetCinematicMgr().EndCinematic();
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recv_data*/)
{
// Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer()->GetCinematicMgr()->BeginCinematic();
GetPlayer()->GetCinematicMgr().StartCinematicCamera();
}
void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)