refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2024-09-03 13:41:31 -04:00
committed by GitHub
parent e3e4133e88
commit 1edac37ac3
165 changed files with 725 additions and 719 deletions
+2 -2
View File
@@ -513,7 +513,7 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
if ((groupGuy->IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed->GetTypeId() == TYPEID_UNIT)
if ((groupGuy->IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed->IsCreature())
{
HandleKillImpl(groupGuy, killed);
}
@@ -522,7 +522,7 @@ void OutdoorPvP::HandleKill(Player* killer, Unit* killed)
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
if ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->GetTypeId() == TYPEID_UNIT)
if ((killer->IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed->IsCreature())
{
HandleKillImpl(killer, killed);
}