refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
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@@ -19,6 +19,7 @@
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#define _THREATMANAGER
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#include "Common.h"
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#include "IteratorPair.h"
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#include "ObjectGuid.h"
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#include "Reference.h"
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#include "SharedDefines.h"
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@@ -49,36 +50,43 @@ class HostileReference : public Reference<Unit, ThreatMgr>
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public:
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HostileReference(Unit* refUnit, ThreatMgr* threatMgr, float threat);
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//=================================================
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void addThreat(float modThreat);
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Unit* GetOwner() const;
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Unit* GetVictim() const { return getTarget(); }
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void setThreat(float threat) { addThreat(threat - getThreat()); }
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//=================================================
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void AddThreat(float modThreat);
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void SetThreat(float threat) { AddThreat(threat - GetThreat()); }
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void addThreatPercent(int32 percent);
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[[nodiscard]] float getThreat() const { return iThreat; }
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[[nodiscard]] float GetThreat() const { return iThreat; }
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[[nodiscard]] bool isOnline() const { return iOnline; }
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void ClearThreat() { removeReference(); }
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[[nodiscard]] bool IsOnline() const { return iOnline; }
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[[nodiscard]] bool IsAvailable() const { return iOnline; } // unused for now
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[[nodiscard]] bool IsOffline() const { return !iOnline; } // unused for now
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// used for temporary setting a threat and reducting it later again.
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// the threat modification is stored
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void setTempThreat(float threat)
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{
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addTempThreat(threat - getThreat());
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addTempThreat(threat - GetThreat());
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}
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void addTempThreat(float threat)
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{
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iTempThreatModifier = threat;
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if (iTempThreatModifier != 0.0f)
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addThreat(iTempThreatModifier);
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AddThreat(iTempThreatModifier);
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}
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void resetTempThreat()
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{
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if (iTempThreatModifier != 0.0f)
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{
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addThreat(-iTempThreatModifier);
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AddThreat(-iTempThreatModifier);
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iTempThreatModifier = 0.0f;
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}
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}
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@@ -143,11 +151,11 @@ public:
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~ThreatContainer() { clearReferences(); }
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HostileReference* addThreat(Unit* victim, float threat);
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HostileReference* AddThreat(Unit* victim, float threat);
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void modifyThreatPercent(Unit* victim, int32 percent);
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void ModifyThreatByPercent(Unit* victim, int32 percent);
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HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
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HostileReference* SelectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
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void setDirty(bool isDirty) { iDirty = isDirty; }
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@@ -163,10 +171,10 @@ public:
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return iThreatList.empty() ? nullptr : iThreatList.front();
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}
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HostileReference* getReferenceByTarget(Unit* victim) const;
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HostileReference* getReferenceByTarget(Unit const* victim) const;
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HostileReference* getReferenceByTarget(ObjectGuid const& guid) const;
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[[nodiscard]] StorageType const& getThreatList() const { return iThreatList; }
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[[nodiscard]] StorageType const& GetThreatList() const { return iThreatList; }
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private:
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void remove(HostileReference* hostileRef)
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@@ -190,6 +198,8 @@ private:
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//=================================================
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typedef HostileReference ThreatReference;
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class ThreatMgr
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{
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public:
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@@ -199,16 +209,17 @@ public:
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~ThreatMgr() { clearReferences(); }
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Unit* SelectVictim() { return getHostileTarget(); }
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Unit* GetCurrentVictim() const { if (ThreatReference* ref = getCurrentVictim()) return ref->GetVictim(); else return nullptr; }
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Unit* GetAnyTarget() const { auto const& list = GetThreatList(); if (!list.empty()) return list.front()->getTarget(); return nullptr; }
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void clearReferences();
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void addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
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void doAddThreat(Unit* victim, float threat);
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void modifyThreatPercent(Unit* victim, int32 percent);
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float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
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void AddThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
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void DoAddThreat(Unit* victim, float threat);
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void ModifyThreatByPercent(Unit* victim, int32 percent);
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float GetThreat(Unit* victim, bool alsoSearchOfflineList = false);
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float GetThreatListSize() const { return GetThreatList().size(); }
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float getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList = false);
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[[nodiscard]] bool isThreatListEmpty() const { return iThreatContainer.empty(); }
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@@ -232,11 +243,10 @@ public:
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void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); }
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// Reset all aggro without modifying the threadlist.
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void resetAllAggro();
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// -- compatibility layer for combat rewrite
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void ResetAllThreat() { resetAllAggro(); }
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void ResetThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->SetThreat(0.0f); }
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void ResetAllThreat();
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void ClearThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->removeReference(); }
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void ClearAllThreat();
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// Reset all aggro of unit in threadlist satisfying the predicate.
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@@ -250,7 +260,7 @@ public:
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{
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if (predicate(ref->getTarget()))
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{
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ref->setThreat(0);
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ref->SetThreat(0);
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setDirty(true);
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}
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}
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@@ -258,11 +268,14 @@ public:
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// methods to access the lists from the outside to do some dirty manipulation (scriping and such)
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// I hope they are used as little as possible.
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[[nodiscard]] ThreatContainer::StorageType const& getThreatList() const { return iThreatContainer.getThreatList(); }
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[[nodiscard]] ThreatContainer::StorageType const& getOfflineThreatList() const { return iThreatOfflineContainer.getThreatList(); }
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ThreatContainer& getOnlineContainer() { return iThreatContainer; }
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ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
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[[nodiscard]] ThreatContainer::StorageType const& GetThreatList() const { return iThreatContainer.GetThreatList(); }
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[[nodiscard]] ThreatContainer::StorageType const& GetOfflineThreatList() const { return iThreatOfflineContainer.GetThreatList(); }
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ThreatContainer& GetOnlineContainer() { return iThreatContainer; }
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ThreatContainer& GetOfflineContainer() { return iThreatOfflineContainer; }
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private:
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HostileReference* FindReference(Unit const* who, bool includeOffline) const { if (auto* ref = iThreatContainer.getReferenceByTarget(who)) return ref; if (includeOffline) if (auto* ref = iThreatOfflineContainer.getReferenceByTarget(who)) return ref; return nullptr; }
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void _addThreat(Unit* victim, float threat);
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HostileReference* iCurrentVictim;
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@@ -283,7 +296,7 @@ namespace Acore
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ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
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bool operator() (HostileReference const* a, HostileReference const* b) const
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{
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return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
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return m_ascending ? a->GetThreat() < b->GetThreat() : a->GetThreat() > b->GetThreat();
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}
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private:
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const bool m_ascending;
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