refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)

This commit is contained in:
Maelthyr
2022-09-25 20:20:34 +02:00
committed by GitHub
parent ddcf0e79b6
commit 1f472bddd3
61 changed files with 212 additions and 196 deletions
+2 -2
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@@ -136,7 +136,7 @@ SpellCastResult UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid)
{ {
if (me->IsInCombat()) if (me->IsInCombat())
{ {
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{ {
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
@@ -159,7 +159,7 @@ SpellCastResult UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered
{ {
if (me->IsInCombat()) if (me->IsInCombat())
{ {
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{ {
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
+2 -2
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@@ -216,7 +216,7 @@ public:
template <class PREDICATE> template <class PREDICATE>
Unit* SelectTarget(SelectTargetMethod targetType, uint32 position, PREDICATE const& predicate) Unit* SelectTarget(SelectTargetMethod targetType, uint32 position, PREDICATE const& predicate)
{ {
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
if (position >= threatlist.size()) if (position >= threatlist.size())
return nullptr; return nullptr;
@@ -278,7 +278,7 @@ public:
template <class PREDICATE> template <class PREDICATE>
void SelectTargetList(std::list<Unit*>& targetList, PREDICATE const& predicate, uint32 maxTargets, SelectTargetMethod targetType) void SelectTargetList(std::list<Unit*>& targetList, PREDICATE const& predicate, uint32 maxTargets, SelectTargetMethod targetType)
{ {
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
if (threatlist.empty()) if (threatlist.empty())
return; return;
@@ -399,14 +399,14 @@ float ScriptedAI::DoGetThreat(Unit* unit)
{ {
if (!unit) if (!unit)
return 0.0f; return 0.0f;
return me->GetThreatMgr().getThreat(unit); return me->GetThreatMgr().GetThreat(unit);
} }
void ScriptedAI::DoModifyThreatPercent(Unit* unit, int32 pct) void ScriptedAI::DoModifyThreatPercent(Unit* unit, int32 pct)
{ {
if (!unit) if (!unit)
return; return;
me->GetThreatMgr().modifyThreatPercent(unit, pct); me->GetThreatMgr().ModifyThreatByPercent(unit, pct);
} }
void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o) void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o)
@@ -580,7 +580,7 @@ void BossAI::TeleportCheaters()
float x, y, z; float x, y, z;
me->GetPosition(x, y, z); me->GetPosition(x, y, z);
ThreatContainer::StorageType threatList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget()) if (Unit* target = (*itr)->getTarget())
if (target->GetTypeId() == TYPEID_PLAYER && !IsInBoundary(target)) if (target->GetTypeId() == TYPEID_PLAYER && !IsInBoundary(target))
@@ -522,12 +522,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!me) if (!me)
break; break;
ThreatContainer::StorageType threatList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
{ {
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
{ {
me->GetThreatMgr().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); me->GetThreatMgr().ModifyThreatByPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature {} modify threat for unit {}, value {}", LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature {} modify threat for unit {}, value {}",
me->GetGUID().ToString(), target->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); me->GetGUID().ToString(), target->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
} }
@@ -543,7 +543,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{ {
if (IsUnit(target)) if (IsUnit(target))
{ {
me->GetThreatMgr().modifyThreatPercent(target->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); me->GetThreatMgr().ModifyThreatByPercent(target->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow {} modify threat for unit {}, value %i", LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow {} modify threat for unit {}, value %i",
me->GetGUID().ToString(), target->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC); me->GetGUID().ToString(), target->GetGUID().ToString(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
} }
@@ -3219,7 +3219,7 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
{ {
if (me) if (me)
{ {
ThreatContainer::StorageType threatList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i) for (ThreatContainer::StorageType::const_iterator i = threatList.begin(); i != threatList.end(); ++i)
if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) if (Unit* temp = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
// Xinef: added distance check // Xinef: added distance check
+2 -2
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@@ -53,7 +53,7 @@ void HostileRefMgr::threatAssist(Unit* victim, float baseThreat, SpellInfo const
} }
} }
ref->GetSource()->doAddThreat(victim, threat); ref->GetSource()->DoAddThreat(victim, threat);
} }
ref = ref->next(); ref = ref->next();
@@ -239,7 +239,7 @@ void HostileRefMgr::UpdateVisibility(bool checkThreat)
while (ref) while (ref)
{ {
HostileReference* nextRef = ref->next(); HostileReference* nextRef = ref->next();
if ((!checkThreat || ref->GetSource()->getThreatList().size() <= 1)) if ((!checkThreat || ref->GetSource()->GetThreatListSize() <= 1))
{ {
nextRef = ref->next(); nextRef = ref->next();
ref->removeReference(); ref->removeReference();
+33 -30
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@@ -131,14 +131,17 @@ void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefSt
GetSource()->processThreatEvent(&threatRefStatusChangeEvent); GetSource()->processThreatEvent(&threatRefStatusChangeEvent);
} }
// -- compatibility layer for combat rewrite
Unit* HostileReference::GetOwner() const { return GetSource()->GetOwner(); }
//============================================================ //============================================================
void HostileReference::addThreat(float modThreat) void HostileReference::AddThreat(float modThreat)
{ {
iThreat += modThreat; iThreat += modThreat;
// the threat is changed. Source and target unit have to be available // the threat is changed. Source and target unit have to be available
// if the link was cut before relink it again // if the link was cut before relink it again
if (!isOnline()) if (!IsOnline())
updateOnlineStatus(); updateOnlineStatus();
if (modThreat != 0.0f) if (modThreat != 0.0f)
{ {
@@ -154,7 +157,7 @@ void HostileReference::addThreat(float modThreat)
Unit* victimOwner = target->GetCharmerOrOwner(); Unit* victimOwner = target->GetCharmerOrOwner();
if (victimOwner && victimOwner->IsAlive()) if (victimOwner && victimOwner->IsAlive())
{ {
GetSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks GetSource()->AddThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
} }
} }
} }
@@ -169,7 +172,7 @@ void HostileReference::addThreatPercent(int32 percent)
float tmpThreat = iThreat; float tmpThreat = iThreat;
AddPct(tmpThreat, percent); AddPct(tmpThreat, percent);
addThreat(tmpThreat - iThreat); AddThreat(tmpThreat - iThreat);
} }
//============================================================ //============================================================
@@ -256,7 +259,7 @@ void ThreatContainer::clearReferences()
//============================================================ //============================================================
// Return the HostileReference of nullptr, if not found // Return the HostileReference of nullptr, if not found
HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim) const HostileReference* ThreatContainer::getReferenceByTarget(Unit const* victim) const
{ {
if (!victim) if (!victim)
return nullptr; return nullptr;
@@ -281,17 +284,17 @@ HostileReference* ThreatContainer::getReferenceByTarget(ObjectGuid const& guid)
//============================================================ //============================================================
// Add the threat, if we find the reference // Add the threat, if we find the reference
HostileReference* ThreatContainer::addThreat(Unit* victim, float threat) HostileReference* ThreatContainer::AddThreat(Unit* victim, float threat)
{ {
HostileReference* ref = getReferenceByTarget(victim); HostileReference* ref = getReferenceByTarget(victim);
if (ref) if (ref)
ref->addThreat(threat); ref->AddThreat(threat);
return ref; return ref;
} }
//============================================================ //============================================================
void ThreatContainer::modifyThreatPercent(Unit* victim, int32 percent) void ThreatContainer::ModifyThreatByPercent(Unit* victim, int32 percent)
{ {
if (HostileReference* ref = getReferenceByTarget(victim)) if (HostileReference* ref = getReferenceByTarget(victim))
ref->addThreatPercent(percent); ref->addThreatPercent(percent);
@@ -312,7 +315,7 @@ void ThreatContainer::update()
// return the next best victim // return the next best victim
// could be the current victim // could be the current victim
HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim) const HostileReference* ThreatContainer::SelectNextVictim(Creature* attacker, HostileReference* currentVictim) const
{ {
// pussywizard: pretty much remade this whole function // pussywizard: pretty much remade this whole function
@@ -370,12 +373,12 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileR
} }
// pussywizard: implement 110% threat rule for targets in melee range and 130% rule for targets in ranged distances // pussywizard: implement 110% threat rule for targets in melee range and 130% rule for targets in ranged distances
if (currentRef->getThreat() > 1.3f * currentVictim->getThreat()) // pussywizard: enough in all cases, end if (currentRef->GetThreat() > 1.3f * currentVictim->GetThreat()) // pussywizard: enough in all cases, end
{ {
found = true; found = true;
break; break;
} }
else if (currentRef->getThreat() > 1.1f * currentVictim->getThreat()) // pussywizard: enought only if target in melee range else if (currentRef->GetThreat() > 1.1f * currentVictim->GetThreat()) // pussywizard: enought only if target in melee range
{ {
if (attacker->IsWithinMeleeRange(target)) if (attacker->IsWithinMeleeRange(target))
{ {
@@ -431,7 +434,7 @@ void ThreatMgr::clearReferences()
//============================================================ //============================================================
void ThreatMgr::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell) void ThreatMgr::AddThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{ {
if (!ThreatCalcHelper::isValidProcess(victim, iOwner, threatSpell)) if (!ThreatCalcHelper::isValidProcess(victim, iOwner, threatSpell))
return; return;
@@ -445,10 +448,10 @@ void ThreatMgr::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask
} }
} }
doAddThreat(victim, threat); DoAddThreat(victim, threat);
} }
void ThreatMgr::doAddThreat(Unit* victim, float threat) void ThreatMgr::DoAddThreat(Unit* victim, float threat)
{ {
uint32 redirectThreadPct = victim->GetRedirectThreatPercent(); uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
@@ -469,17 +472,17 @@ void ThreatMgr::doAddThreat(Unit* victim, float threat)
void ThreatMgr::_addThreat(Unit* victim, float threat) void ThreatMgr::_addThreat(Unit* victim, float threat)
{ {
HostileReference* ref = iThreatContainer.addThreat(victim, threat); HostileReference* ref = iThreatContainer.AddThreat(victim, threat);
// Ref is not in the online refs, search the offline refs next // Ref is not in the online refs, search the offline refs next
if (!ref) if (!ref)
ref = iThreatOfflineContainer.addThreat(victim, threat); ref = iThreatOfflineContainer.AddThreat(victim, threat);
if (!ref) // there was no ref => create a new one if (!ref) // there was no ref => create a new one
{ {
// threat has to be 0 here // threat has to be 0 here
HostileReference* hostileRef = new HostileReference(victim, this, 0); HostileReference* hostileRef = new HostileReference(victim, this, 0);
iThreatContainer.addReference(hostileRef); iThreatContainer.addReference(hostileRef);
hostileRef->addThreat(threat); // now we add the real threat hostileRef->AddThreat(threat); // now we add the real threat
if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster()) if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->IsGameMaster())
hostileRef->setOnlineOfflineState(false); // GM is always offline hostileRef->setOnlineOfflineState(false); // GM is always offline
} }
@@ -487,9 +490,9 @@ void ThreatMgr::_addThreat(Unit* victim, float threat)
//============================================================ //============================================================
void ThreatMgr::modifyThreatPercent(Unit* victim, int32 percent) void ThreatMgr::ModifyThreatByPercent(Unit* victim, int32 percent)
{ {
iThreatContainer.modifyThreatPercent(victim, percent); iThreatContainer.ModifyThreatByPercent(victim, percent);
} }
//============================================================ //============================================================
@@ -497,21 +500,21 @@ void ThreatMgr::modifyThreatPercent(Unit* victim, int32 percent)
Unit* ThreatMgr::getHostileTarget() Unit* ThreatMgr::getHostileTarget()
{ {
iThreatContainer.update(); iThreatContainer.update();
HostileReference* nextVictim = iThreatContainer.selectNextVictim(GetOwner()->ToCreature(), getCurrentVictim()); HostileReference* nextVictim = iThreatContainer.SelectNextVictim(GetOwner()->ToCreature(), getCurrentVictim());
setCurrentVictim(nextVictim); setCurrentVictim(nextVictim);
return getCurrentVictim() != nullptr ? getCurrentVictim()->getTarget() : nullptr; return getCurrentVictim() != nullptr ? getCurrentVictim()->getTarget() : nullptr;
} }
//============================================================ //============================================================
float ThreatMgr::getThreat(Unit* victim, bool alsoSearchOfflineList) float ThreatMgr::GetThreat(Unit* victim, bool alsoSearchOfflineList)
{ {
float threat = 0.0f; float threat = 0.0f;
HostileReference* ref = iThreatContainer.getReferenceByTarget(victim); HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
if (!ref && alsoSearchOfflineList) if (!ref && alsoSearchOfflineList)
ref = iThreatOfflineContainer.getReferenceByTarget(victim); ref = iThreatOfflineContainer.getReferenceByTarget(victim);
if (ref) if (ref)
threat = ref->getThreat(); threat = ref->GetThreat();
return threat; return threat;
} }
@@ -524,7 +527,7 @@ float ThreatMgr::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
if (!ref && alsoSearchOfflineList) if (!ref && alsoSearchOfflineList)
ref = iThreatOfflineContainer.getReferenceByTarget(victim); ref = iThreatOfflineContainer.getReferenceByTarget(victim);
if (ref) if (ref)
threat = ref->getThreat() - ref->getTempThreatModifier(); threat = ref->GetThreat() - ref->getTempThreatModifier();
return threat; return threat;
} }
@@ -533,10 +536,10 @@ float ThreatMgr::getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList)
void ThreatMgr::tauntApply(Unit* taunter) void ThreatMgr::tauntApply(Unit* taunter)
{ {
HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter); HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat())) if (getCurrentVictim() && ref && (ref->GetThreat() < getCurrentVictim()->GetThreat()))
{ {
if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
ref->setTempThreat(getCurrentVictim()->getThreat()); ref->setTempThreat(getCurrentVictim()->GetThreat());
} }
} }
@@ -578,7 +581,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
setDirty(true); // the order in the threat list might have changed setDirty(true); // the order in the threat list might have changed
break; break;
case UEV_THREAT_REF_ONLINE_STATUS: case UEV_THREAT_REF_ONLINE_STATUS:
if (!hostileRef->isOnline()) if (!hostileRef->IsOnline())
{ {
if (hostileRef == getCurrentVictim()) if (hostileRef == getCurrentVictim())
{ {
@@ -594,7 +597,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
} }
else else
{ {
if (getCurrentVictim() && hostileRef->getThreat() > (1.1f * getCurrentVictim()->getThreat())) if (getCurrentVictim() && hostileRef->GetThreat() > (1.1f * getCurrentVictim()->GetThreat()))
setDirty(true); setDirty(true);
iThreatContainer.addReference(hostileRef); iThreatContainer.addReference(hostileRef);
iThreatOfflineContainer.remove(hostileRef); iThreatOfflineContainer.remove(hostileRef);
@@ -607,7 +610,7 @@ void ThreatMgr::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusCh
setDirty(true); setDirty(true);
} }
iOwner->SendRemoveFromThreatListOpcode(hostileRef); iOwner->SendRemoveFromThreatListOpcode(hostileRef);
if (hostileRef->isOnline()) if (hostileRef->IsOnline())
iThreatContainer.remove(hostileRef); iThreatContainer.remove(hostileRef);
else else
iThreatOfflineContainer.remove(hostileRef); iThreatOfflineContainer.remove(hostileRef);
@@ -630,14 +633,14 @@ bool ThreatMgr::isNeedUpdateToClient(uint32 time)
} }
// Reset all aggro without modifying the threatlist. // Reset all aggro without modifying the threatlist.
void ThreatMgr::resetAllAggro() void ThreatMgr::ResetAllThreat()
{ {
ThreatContainer::StorageType& threatList = iThreatContainer.iThreatList; ThreatContainer::StorageType& threatList = iThreatContainer.iThreatList;
if (threatList.empty()) if (threatList.empty())
return; return;
for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr) for (ThreatContainer::StorageType::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
(*itr)->setThreat(0); (*itr)->SetThreat(0);
setDirty(true); setDirty(true);
} }
+44 -31
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@@ -19,6 +19,7 @@
#define _THREATMANAGER #define _THREATMANAGER
#include "Common.h" #include "Common.h"
#include "IteratorPair.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "Reference.h" #include "Reference.h"
#include "SharedDefines.h" #include "SharedDefines.h"
@@ -49,36 +50,43 @@ class HostileReference : public Reference<Unit, ThreatMgr>
public: public:
HostileReference(Unit* refUnit, ThreatMgr* threatMgr, float threat); HostileReference(Unit* refUnit, ThreatMgr* threatMgr, float threat);
//================================================= Unit* GetOwner() const;
void addThreat(float modThreat); Unit* GetVictim() const { return getTarget(); }
void setThreat(float threat) { addThreat(threat - getThreat()); } //=================================================
void AddThreat(float modThreat);
void SetThreat(float threat) { AddThreat(threat - GetThreat()); }
void addThreatPercent(int32 percent); void addThreatPercent(int32 percent);
[[nodiscard]] float getThreat() const { return iThreat; } [[nodiscard]] float GetThreat() const { return iThreat; }
[[nodiscard]] bool isOnline() const { return iOnline; } void ClearThreat() { removeReference(); }
[[nodiscard]] bool IsOnline() const { return iOnline; }
[[nodiscard]] bool IsAvailable() const { return iOnline; } // unused for now
[[nodiscard]] bool IsOffline() const { return !iOnline; } // unused for now
// used for temporary setting a threat and reducting it later again. // used for temporary setting a threat and reducting it later again.
// the threat modification is stored // the threat modification is stored
void setTempThreat(float threat) void setTempThreat(float threat)
{ {
addTempThreat(threat - getThreat()); addTempThreat(threat - GetThreat());
} }
void addTempThreat(float threat) void addTempThreat(float threat)
{ {
iTempThreatModifier = threat; iTempThreatModifier = threat;
if (iTempThreatModifier != 0.0f) if (iTempThreatModifier != 0.0f)
addThreat(iTempThreatModifier); AddThreat(iTempThreatModifier);
} }
void resetTempThreat() void resetTempThreat()
{ {
if (iTempThreatModifier != 0.0f) if (iTempThreatModifier != 0.0f)
{ {
addThreat(-iTempThreatModifier); AddThreat(-iTempThreatModifier);
iTempThreatModifier = 0.0f; iTempThreatModifier = 0.0f;
} }
} }
@@ -143,11 +151,11 @@ public:
~ThreatContainer() { clearReferences(); } ~ThreatContainer() { clearReferences(); }
HostileReference* addThreat(Unit* victim, float threat); HostileReference* AddThreat(Unit* victim, float threat);
void modifyThreatPercent(Unit* victim, int32 percent); void ModifyThreatByPercent(Unit* victim, int32 percent);
HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim) const; HostileReference* SelectNextVictim(Creature* attacker, HostileReference* currentVictim) const;
void setDirty(bool isDirty) { iDirty = isDirty; } void setDirty(bool isDirty) { iDirty = isDirty; }
@@ -163,10 +171,10 @@ public:
return iThreatList.empty() ? nullptr : iThreatList.front(); return iThreatList.empty() ? nullptr : iThreatList.front();
} }
HostileReference* getReferenceByTarget(Unit* victim) const; HostileReference* getReferenceByTarget(Unit const* victim) const;
HostileReference* getReferenceByTarget(ObjectGuid const& guid) const; HostileReference* getReferenceByTarget(ObjectGuid const& guid) const;
[[nodiscard]] StorageType const& getThreatList() const { return iThreatList; } [[nodiscard]] StorageType const& GetThreatList() const { return iThreatList; }
private: private:
void remove(HostileReference* hostileRef) void remove(HostileReference* hostileRef)
@@ -190,6 +198,8 @@ private:
//================================================= //=================================================
typedef HostileReference ThreatReference;
class ThreatMgr class ThreatMgr
{ {
public: public:
@@ -199,16 +209,17 @@ public:
~ThreatMgr() { clearReferences(); } ~ThreatMgr() { clearReferences(); }
Unit* SelectVictim() { return getHostileTarget(); }
Unit* GetCurrentVictim() const { if (ThreatReference* ref = getCurrentVictim()) return ref->GetVictim(); else return nullptr; }
Unit* GetAnyTarget() const { auto const& list = GetThreatList(); if (!list.empty()) return list.front()->getTarget(); return nullptr; }
void clearReferences(); void clearReferences();
void addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr); void AddThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = nullptr);
void DoAddThreat(Unit* victim, float threat);
void doAddThreat(Unit* victim, float threat); void ModifyThreatByPercent(Unit* victim, int32 percent);
float GetThreat(Unit* victim, bool alsoSearchOfflineList = false);
void modifyThreatPercent(Unit* victim, int32 percent); float GetThreatListSize() const { return GetThreatList().size(); }
float getThreat(Unit* victim, bool alsoSearchOfflineList = false);
float getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList = false); float getThreatWithoutTemp(Unit* victim, bool alsoSearchOfflineList = false);
[[nodiscard]] bool isThreatListEmpty() const { return iThreatContainer.empty(); } [[nodiscard]] bool isThreatListEmpty() const { return iThreatContainer.empty(); }
@@ -232,11 +243,10 @@ public:
void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); } void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); }
// Reset all aggro without modifying the threadlist. // Reset all aggro without modifying the threadlist.
void resetAllAggro(); void ResetThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->SetThreat(0.0f); }
void ResetAllThreat();
// -- compatibility layer for combat rewrite
void ResetAllThreat() { resetAllAggro(); }
void ClearThreat(Unit const* who) { if (auto* ref = FindReference(who, true)) ref->removeReference(); }
void ClearAllThreat(); void ClearAllThreat();
// Reset all aggro of unit in threadlist satisfying the predicate. // Reset all aggro of unit in threadlist satisfying the predicate.
@@ -250,7 +260,7 @@ public:
{ {
if (predicate(ref->getTarget())) if (predicate(ref->getTarget()))
{ {
ref->setThreat(0); ref->SetThreat(0);
setDirty(true); setDirty(true);
} }
} }
@@ -258,11 +268,14 @@ public:
// methods to access the lists from the outside to do some dirty manipulation (scriping and such) // methods to access the lists from the outside to do some dirty manipulation (scriping and such)
// I hope they are used as little as possible. // I hope they are used as little as possible.
[[nodiscard]] ThreatContainer::StorageType const& getThreatList() const { return iThreatContainer.getThreatList(); } [[nodiscard]] ThreatContainer::StorageType const& GetThreatList() const { return iThreatContainer.GetThreatList(); }
[[nodiscard]] ThreatContainer::StorageType const& getOfflineThreatList() const { return iThreatOfflineContainer.getThreatList(); } [[nodiscard]] ThreatContainer::StorageType const& GetOfflineThreatList() const { return iThreatOfflineContainer.GetThreatList(); }
ThreatContainer& getOnlineContainer() { return iThreatContainer; } ThreatContainer& GetOnlineContainer() { return iThreatContainer; }
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; } ThreatContainer& GetOfflineContainer() { return iThreatOfflineContainer; }
private: private:
HostileReference* FindReference(Unit const* who, bool includeOffline) const { if (auto* ref = iThreatContainer.getReferenceByTarget(who)) return ref; if (includeOffline) if (auto* ref = iThreatOfflineContainer.getReferenceByTarget(who)) return ref; return nullptr; }
void _addThreat(Unit* victim, float threat); void _addThreat(Unit* victim, float threat);
HostileReference* iCurrentVictim; HostileReference* iCurrentVictim;
@@ -283,7 +296,7 @@ namespace Acore
ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {} ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
bool operator() (HostileReference const* a, HostileReference const* b) const bool operator() (HostileReference const* a, HostileReference const* b) const
{ {
return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat(); return m_ascending ? a->GetThreat() < b->GetThreat() : a->GetThreat() > b->GetThreat();
} }
private: private:
const bool m_ascending; const bool m_ascending;
@@ -207,8 +207,8 @@ bool TemporaryThreatModifierEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{ {
if (m_owner.IsInCombatWith(victim)) if (m_owner.IsInCombatWith(victim))
{ {
m_owner.GetThreatMgr().modifyThreatPercent(victim, -100); // Reset threat to zero. m_owner.GetThreatMgr().ModifyThreatByPercent(victim, -100); // Reset threat to zero.
m_owner.GetThreatMgr().addThreat(victim, m_threatValue); // Set to the previous value it had, first before modification. m_owner.GetThreatMgr().AddThreat(victim, m_threatValue); // Set to the previous value it had, first before modification.
} }
} }
@@ -839,13 +839,13 @@ void Creature::Update(uint32 diff)
} }
}; };
if (GetThreatMgr().getThreatList().size() <= 1) if (GetThreatMgr().GetThreatListSize() <= 1)
{ {
EnterEvade(); EnterEvade();
} }
else else
{ {
if (HostileReference* ref = GetThreatMgr().getOnlineContainer().getReferenceByTarget(m_cannotReachTarget)) if (HostileReference* ref = GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_cannotReachTarget))
{ {
ref->removeReference(); ref->removeReference();
SetCannotReachTarget(); SetCannotReachTarget();
@@ -3626,11 +3626,11 @@ void Creature::ModifyThreatPercentTemp(Unit* victim, int32 percent, Milliseconds
{ {
if (victim) if (victim)
{ {
float currentThreat = GetThreatMgr().getThreat(victim); float currentThreat = GetThreatMgr().GetThreat(victim);
if (percent != 0.0f) if (percent != 0.0f)
{ {
GetThreatMgr().modifyThreatPercent(victim, percent); GetThreatMgr().ModifyThreatByPercent(victim, percent);
} }
TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat); TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
+11 -11
View File
@@ -8977,7 +8977,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
return false; return false;
if (victim && victim->IsAlive()) if (victim && victim->IsAlive())
victim->GetThreatMgr().modifyThreatPercent(this, -10); victim->GetThreatMgr().ModifyThreatByPercent(this, -10);
basepoints0 = int32(CountPctFromMaxHealth(triggerAmount)); basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
trigger_spell_id = 31616; trigger_spell_id = 31616;
@@ -14104,7 +14104,7 @@ void Unit::AddThreat(Unit* victim, float fThreat, SpellSchoolMask schoolMask, Sp
// Only mobs can manage threat lists // Only mobs can manage threat lists
if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE)) if (CanHaveThreatList() && !HasUnitState(UNIT_STATE_EVADE))
{ {
m_ThreatMgr.addThreat(victim, fThreat, schoolMask, threatSpell); m_ThreatMgr.AddThreat(victim, fThreat, schoolMask, threatSpell);
} }
} }
@@ -18679,8 +18679,8 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
// modify threat lists for new phasemask // modify threat lists for new phasemask
if (GetTypeId() != TYPEID_PLAYER) if (GetTypeId() != TYPEID_PLAYER)
{ {
ThreatContainer::StorageType threatList = GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatList = GetThreatMgr().GetThreatList();
ThreatContainer::StorageType offlineThreatList = GetThreatMgr().getOfflineThreatList(); ThreatContainer::StorageType offlineThreatList = GetThreatMgr().GetOfflineThreatList();
// merge expects sorted lists // merge expects sorted lists
threatList.sort(); threatList.sort();
@@ -19654,17 +19654,17 @@ void Unit::SendThreatListUpdate()
{ {
if (!GetThreatMgr().isThreatListEmpty()) if (!GetThreatMgr().isThreatListEmpty())
{ {
uint32 count = GetThreatMgr().getThreatList().size(); uint32 count = GetThreatMgr().GetThreatList().size();
//LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message"); //LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8); WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data << GetPackGUID(); data << GetPackGUID();
data << uint32(count); data << uint32(count);
ThreatContainer::StorageType const& tlist = GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& tlist = GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{ {
data << (*itr)->getUnitGuid().WriteAsPacked(); data << (*itr)->getUnitGuid().WriteAsPacked();
data << uint32((*itr)->getThreat() * 100); data << uint32((*itr)->GetThreat() * 100);
} }
SendMessageToSet(&data, false); SendMessageToSet(&data, false);
} }
@@ -19674,18 +19674,18 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{ {
if (!GetThreatMgr().isThreatListEmpty()) if (!GetThreatMgr().isThreatListEmpty())
{ {
uint32 count = GetThreatMgr().getThreatList().size(); uint32 count = GetThreatMgr().GetThreatList().size();
LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message"); LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8); WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data << GetPackGUID(); data << GetPackGUID();
data << pHostileReference->getUnitGuid().WriteAsPacked(); data << pHostileReference->getUnitGuid().WriteAsPacked();
data << uint32(count); data << uint32(count);
ThreatContainer::StorageType const& tlist = GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& tlist = GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
{ {
data << (*itr)->getUnitGuid().WriteAsPacked(); data << (*itr)->getUnitGuid().WriteAsPacked();
data << uint32((*itr)->getThreat() * 100); data << uint32((*itr)->GetThreat() * 100);
} }
SendMessageToSet(&data, false); SendMessageToSet(&data, false);
} }
@@ -20615,7 +20615,7 @@ bool Unit::IsInCombatWith(Unit const* who) const
return false; return false;
// Search in threat list // Search in threat list
ObjectGuid guid = who->GetGUID(); ObjectGuid guid = who->GetGUID();
for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.getThreatList().begin(); i != m_ThreatMgr.getThreatList().end(); ++i) for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.GetThreatList().begin(); i != m_ThreatMgr.GetThreatList().end(); ++i)
{ {
HostileReference* ref = (*i); HostileReference* ref = (*i);
// Return true if the unit matches // Return true if the unit matches
+6 -6
View File
@@ -3299,16 +3299,16 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
return; return;
} }
if (!unitTarget->GetThreatMgr().getOnlineContainer().empty()) if (!unitTarget->GetThreatMgr().GetOnlineContainer().empty())
{ {
// Also use this effect to set the taunter's threat to the taunted creature's highest value // Also use this effect to set the taunter's threat to the taunted creature's highest value
float myThreat = unitTarget->GetThreatMgr().getThreat(m_caster); float myThreat = unitTarget->GetThreatMgr().GetThreat(m_caster);
float topThreat = unitTarget->GetThreatMgr().getOnlineContainer().getMostHated()->getThreat(); float topThreat = unitTarget->GetThreatMgr().GetOnlineContainer().getMostHated()->GetThreat();
if (topThreat > myThreat) if (topThreat > myThreat)
unitTarget->GetThreatMgr().doAddThreat(m_caster, topThreat - myThreat); unitTarget->GetThreatMgr().DoAddThreat(m_caster, topThreat - myThreat);
//Set aggro victim to caster //Set aggro victim to caster
if (HostileReference* forcedVictim = unitTarget->GetThreatMgr().getOnlineContainer().getReferenceByTarget(m_caster)) if (HostileReference* forcedVictim = unitTarget->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_caster))
unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim); unitTarget->GetThreatMgr().setCurrentVictim(forcedVictim);
} }
@@ -5386,7 +5386,7 @@ void Spell::EffectModifyThreatPercent(SpellEffIndex /*effIndex*/)
if (!unitTarget) if (!unitTarget)
return; return;
unitTarget->GetThreatMgr().modifyThreatPercent(m_caster, damage); unitTarget->GetThreatMgr().ModifyThreatByPercent(m_caster, damage);
} }
void Spell::EffectTransmitted(SpellEffIndex effIndex) void Spell::EffectTransmitted(SpellEffIndex effIndex)
+9 -9
View File
@@ -806,7 +806,7 @@ public:
if (!target || target->IsTotem() || target->IsPet()) if (!target || target->IsTotem() || target->IsPet())
return false; return false;
auto const& threatList = target->GetThreatMgr().getThreatList(); auto const& threatList = target->GetThreatMgr().GetThreatList();
ThreatContainer::StorageType::const_iterator itr; ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0; uint32 count = 0;
@@ -817,24 +817,24 @@ public:
Unit* unit = (*itr)->getTarget(); Unit* unit = (*itr)->getTarget();
if (!unit) if (!unit)
{ {
handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat()); handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->GetThreat());
continue; continue;
} }
handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat()); handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->GetThreat());
} }
auto const& threatList2 = target->GetThreatMgr().getOfflineThreatList(); auto const& threatList2 = target->GetThreatMgr().GetOfflineThreatList();
for (itr = threatList2.begin(); itr != threatList2.end(); ++itr) for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
{ {
Unit* unit = (*itr)->getTarget(); Unit* unit = (*itr)->getTarget();
if (!unit) if (!unit)
{ {
handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat()); handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->GetThreat());
continue; continue;
} }
handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat()); handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->GetThreat());
} }
handler->SendSysMessage("End of threat list."); handler->SendSysMessage("End of threat list.");
@@ -857,12 +857,12 @@ public:
{ {
if (Unit* unit = ref->GetSource()->GetOwner()) if (Unit* unit = ref->GetSource()->GetOwner())
{ {
handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"), handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->IsOnline() ? "" : "[offline]"),
unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->getThreat()); unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->GetThreat());
} }
else else
{ {
handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat()); handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->GetThreat());
} }
ref = ref->next(); ref = ref->next();
@@ -91,8 +91,8 @@ public:
if (Unit* target = me->GetVictim()) if (Unit* target = me->GetVictim())
{ {
_conflagrateTarget = me->GetVictim()->GetGUID(); _conflagrateTarget = me->GetVictim()->GetGUID();
_conflagrateThreat = me->GetThreatMgr().getThreat(me->GetVictim()); _conflagrateThreat = me->GetThreatMgr().GetThreat(me->GetVictim());
me->GetThreatMgr().modifyThreatPercent(target, -100); me->GetThreatMgr().ModifyThreatByPercent(target, -100);
} }
events.ScheduleEvent(EVENT_CONFLAGRATION, urand(10000, 13000)); events.ScheduleEvent(EVENT_CONFLAGRATION, urand(10000, 13000));
events.ScheduleEvent(EVENT_CHECK_CONFLAGRATION_TARGET, 10000); events.ScheduleEvent(EVENT_CHECK_CONFLAGRATION_TARGET, 10000);
@@ -112,7 +112,7 @@ public:
case EVENT_CHECK_CONFLAGRATION_TARGET: case EVENT_CHECK_CONFLAGRATION_TARGET:
if (Unit* target = ObjectAccessor::GetUnit(*me, _conflagrateTarget)) if (Unit* target = ObjectAccessor::GetUnit(*me, _conflagrateTarget))
{ {
me->GetThreatMgr().addThreat(target, _conflagrateThreat); me->GetThreatMgr().AddThreat(target, _conflagrateThreat);
} }
break; break;
} }
@@ -122,13 +122,13 @@ struct boss_mor_grayhoof : public BossAI
// Sleep can target tank, we need to drop threat temporarily on the target. // Sleep can target tank, we need to drop threat temporarily on the target.
_sleepTargetGUID = target->GetGUID(); _sleepTargetGUID = target->GetGUID();
_sleepTargetThreat = me->GetThreatMgr().getThreat(target); _sleepTargetThreat = me->GetThreatMgr().GetThreat(target);
me->GetThreatMgr().modifyThreatPercent(target, -100); me->GetThreatMgr().ModifyThreatByPercent(target, -100);
_scheduler.Schedule(10s, [this](TaskContext /*context*/) _scheduler.Schedule(10s, [this](TaskContext /*context*/)
{ {
if (Unit* sleepTarget = ObjectAccessor::GetUnit(*me, _sleepTargetGUID)) if (Unit* sleepTarget = ObjectAccessor::GetUnit(*me, _sleepTargetGUID))
{ {
me->GetThreatMgr().addThreat(sleepTarget, _sleepTargetThreat); me->GetThreatMgr().AddThreat(sleepTarget, _sleepTargetThreat);
} }
}); });
} }
@@ -679,7 +679,7 @@ struct boss_nefarian : public BossAI
case EVENT_CLASSCALL: case EVENT_CLASSCALL:
if (classesPresent.empty()) if (classesPresent.empty())
{ {
for (auto& ref : me->GetThreatMgr().getThreatList()) for (auto& ref : me->GetThreatMgr().GetThreatList())
{ {
if (ref->getTarget() && ref->getTarget()->GetTypeId() == TYPEID_PLAYER) if (ref->getTarget() && ref->getTarget()->GetTypeId() == TYPEID_PLAYER)
{ {
@@ -236,7 +236,7 @@ public:
void EnterEvadeMode(EvadeReason why) override void EnterEvadeMode(EvadeReason why) override
{ {
if (!me->GetThreatMgr().getThreatList().empty()) if (!me->GetThreatMgr().GetThreatList().empty())
{ {
if (!_processingMagmaBurst) if (!_processingMagmaBurst)
{ {
@@ -171,7 +171,7 @@ public:
if (Creature* creatureCaster = caster->ToCreature()) if (Creature* creatureCaster = caster->ToCreature())
{ {
creatureCaster->GetThreatMgr().ResetAllThreat(); creatureCaster->GetThreatMgr().ResetAllThreat();
creatureCaster->GetThreatMgr().addThreat(target, 1); creatureCaster->GetThreatMgr().AddThreat(target, 1);
creatureCaster->AI()->AttackStart(target); // Attack the target which caster will teleport to. creatureCaster->AI()->AttackStart(target); // Attack the target which caster will teleport to.
} }
} }
@@ -212,7 +212,7 @@ public:
} }
// aggro target if Red Beam // aggro target if Red Beam
if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER) if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
me->GetThreatMgr().addThreat(target, 100000.0f + DoGetThreat(me->GetVictim())); me->GetThreatMgr().AddThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
} }
} }
@@ -251,7 +251,7 @@ public:
if (!info) if (!info)
return; return;
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
std::vector<Unit*> targets; std::vector<Unit*> targets;
if (t_list.empty()) if (t_list.empty())
@@ -162,7 +162,7 @@ public:
void FlameWreathEffect() void FlameWreathEffect()
{ {
std::vector<Unit*> targets; std::vector<Unit*> targets;
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
if (t_list.empty()) if (t_list.empty())
return; return;
@@ -299,16 +299,16 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
void RecalculateThreat() void RecalculateThreat()
{ {
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr ) for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
{ {
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()); Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) ) if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit) )
{ {
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit); float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
me->GetThreatMgr().modifyThreatPercent(pUnit, -100); me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit)) if (HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(pUnit))
ref->addThreat(10000000.0f * threatMod); ref->AddThreat(10000000.0f * threatMod);
} }
} }
} }
@@ -741,7 +741,7 @@ public:
case EVENT_SPELL_BLINK: case EVENT_SPELL_BLINK:
{ {
bool InMeleeRange = false; bool InMeleeRange = false;
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (target->IsWithinMeleeRange(me)) if (target->IsWithinMeleeRange(me))
@@ -371,7 +371,7 @@ public:
Unit* SelectUnitCasting() Unit* SelectUnitCasting()
{ {
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{ {
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
@@ -130,7 +130,7 @@ class spell_gahzranka_slam : public SpellScript
{ {
if (Unit* caster = GetCaster()) if (Unit* caster = GetCaster())
{ {
_wipeThreat = targets.size() < caster->GetThreatMgr().getThreatList().size(); _wipeThreat = targets.size() < caster->GetThreatMgr().GetThreatListSize();;
} }
} }
@@ -142,7 +142,7 @@ class spell_gahzranka_slam : public SpellScript
{ {
if (Unit* target = GetHitUnit()) if (Unit* target = GetHitUnit())
{ {
caster->GetThreatMgr().modifyThreatPercent(target, -100); caster->GetThreatMgr().ModifyThreatByPercent(target, -100);
} }
} }
} }
@@ -104,14 +104,14 @@ public:
me->SetReactState(REACT_AGGRESSIVE); me->SetReactState(REACT_AGGRESSIVE);
if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID)) if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID))
{ {
me->GetThreatMgr().addThreat(pursuitTarget, 1000000.f); me->GetThreatMgr().AddThreat(pursuitTarget, 1000000.f);
} }
break; break;
case EVENT_STOP_PURSUIT: case EVENT_STOP_PURSUIT:
if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID)) if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID))
{ {
_pursuitTargetGUID.Clear(); _pursuitTargetGUID.Clear();
me->GetThreatMgr().addThreat(pursuitTarget, -1000000.f); me->GetThreatMgr().AddThreat(pursuitTarget, -1000000.f);
} }
break; break;
case EVENT_ENTANGLING_ROOTS: case EVENT_ENTANGLING_ROOTS:
@@ -160,7 +160,7 @@ public:
events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, urand(30000, 45000)); events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, urand(30000, 45000));
break; break;
case EVENT_CAUSE_INSANITY: case EVENT_CAUSE_INSANITY:
if (me->GetThreatMgr().getThreatList().size() > 1) if (me->GetThreatMgr().GetThreatListSize() > 1)
{ {
if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.f, true)) if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.f, true))
{ {
@@ -186,7 +186,7 @@ public:
if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true)) if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
{ {
DoCast(victim, SPELL_ASPECT_OF_MARLI, true); DoCast(victim, SPELL_ASPECT_OF_MARLI, true);
me->GetThreatMgr().modifyThreatPercent(victim, -100.f); me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
} }
events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 45000); events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 45000);
break; break;
@@ -198,7 +198,7 @@ public:
if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true)) if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
{ {
DoCast(victim, SPELL_ASPECT_OF_ARLOKK, true); DoCast(victim, SPELL_ASPECT_OF_ARLOKK, true);
me->GetThreatMgr().modifyThreatPercent(victim, -100.f); me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
} }
events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, urand(10000, 15000)); events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, urand(10000, 15000));
break; break;
@@ -80,7 +80,7 @@ struct boss_hazzarah : public BossAI
bool CanAIAttack(Unit const* target) const override bool CanAIAttack(Unit const* target) const override
{ {
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target) if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
return !target->HasAura(SPELL_SLEEP); return !target->HasAura(SPELL_SLEEP);
return true; return true;
@@ -81,7 +81,7 @@ struct boss_jindo : public BossAI
{ {
case NPC_BRAIN_WASH_TOTEM: case NPC_BRAIN_WASH_TOTEM:
summon->SetReactState(REACT_PASSIVE); summon->SetReactState(REACT_PASSIVE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, me->GetThreatMgr().getThreatList().size() > 1 ? 1 : 0)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, me->GetThreatMgr().GetThreatListSize() > 1 ? 1 : 0))
{ {
summon->CastSpell(target, summon->m_spells[0], true); summon->CastSpell(target, summon->m_spells[0], true);
} }
@@ -132,7 +132,7 @@ struct boss_jindo : public BossAI
events.ScheduleEvent(EVENT_POWERFULL_HEALING_WARD, urand(14000, 20000)); events.ScheduleEvent(EVENT_POWERFULL_HEALING_WARD, urand(14000, 20000));
break; break;
case EVENT_HEX: case EVENT_HEX:
if (me->GetThreatMgr().getThreatList().size() > 1) if (me->GetThreatMgr().GetThreatListSize() > 1)
DoCastVictim(SPELL_HEX, true); DoCastVictim(SPELL_HEX, true);
events.ScheduleEvent(EVENT_HEX, urand(12000, 20000)); events.ScheduleEvent(EVENT_HEX, urand(12000, 20000));
break; break;
@@ -154,7 +154,7 @@ struct boss_jindo : public BossAI
bool CanAIAttack(Unit const* target) const override bool CanAIAttack(Unit const* target) const override
{ {
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target) if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
return !target->HasAura(SPELL_HEX); return !target->HasAura(SPELL_HEX);
return true; return true;
@@ -457,7 +457,7 @@ public:
events.DelayEvents(1500); events.DelayEvents(1500);
if (Unit* mainTarget = SelectTarget(SelectTargetMethod::MaxThreat, 0, 100.0f)) if (Unit* mainTarget = SelectTarget(SelectTargetMethod::MaxThreat, 0, 100.0f))
{ {
me->GetThreatMgr().modifyThreatPercent(mainTarget, -100); me->GetThreatMgr().ModifyThreatByPercent(mainTarget, -100);
} }
} }
events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000)); events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
@@ -469,8 +469,8 @@ public:
case EVENT_CLEAVE: case EVENT_CLEAVE:
{ {
std::list<Unit*> meleeRangeTargets; std::list<Unit*> meleeRangeTargets;
auto i = me->GetThreatMgr().getThreatList().begin(); auto i = me->GetThreatMgr().GetThreatList().begin();
for (; i != me->GetThreatMgr().getThreatList().end(); ++i) for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
{ {
Unit* target = (*i)->getTarget(); Unit* target = (*i)->getTarget();
if (me->IsWithinMeleeRange(target)) if (me->IsWithinMeleeRange(target))
@@ -314,7 +314,7 @@ class spell_enveloping_webs : public SpellScript
Unit* hitUnit = GetHitUnit(); Unit* hitUnit = GetHitUnit();
if (caster && hitUnit && hitUnit->GetTypeId() == TYPEID_PLAYER) if (caster && hitUnit && hitUnit->GetTypeId() == TYPEID_PLAYER)
{ {
caster->GetThreatMgr().modifyThreatPercent(hitUnit, -100); caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
} }
} }
@@ -85,7 +85,7 @@ public:
bool CanAIAttack(Unit const* target) const override bool CanAIAttack(Unit const* target) const override
{ {
if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target) if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
return !target->HasAura(SPELL_GOUGE); return !target->HasAura(SPELL_GOUGE);
return true; return true;
@@ -158,7 +158,7 @@ public:
if (_thousandBladesTargets.empty()) if (_thousandBladesTargets.empty())
{ {
std::vector<Unit*> targetList; std::vector<Unit*> targetList;
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{ {
if (Unit* target = (*itr)->getTarget()) if (Unit* target = (*itr)->getTarget())
@@ -325,7 +325,7 @@ public:
return; return;
// Now lets get archimode threat list // Now lets get archimode threat list
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
if (t_list.empty()) if (t_list.empty())
return; return;
@@ -435,7 +435,7 @@ public:
if (victim && me->IsWithinMeleeRange(victim)) if (victim && me->IsWithinMeleeRange(victim))
return false; return false;
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
if (threatlist.empty()) if (threatlist.empty())
return false; return false;
@@ -423,7 +423,7 @@ class spell_vem_knockback : public SpellScript
{ {
if (Creature* cCaster = GetCaster()->ToCreature()) if (Creature* cCaster = GetCaster()->ToCreature())
{ {
cCaster->GetThreatMgr().modifyThreatPercent(target, -80); cCaster->GetThreatMgr().ModifyThreatByPercent(target, -80);
} }
} }
} }
@@ -180,7 +180,7 @@ struct boss_ouro : public BossAI
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
{ {
if (spellInfo->Id == SPELL_SAND_BLAST && target) if (spellInfo->Id == SPELL_SAND_BLAST && target)
me->GetThreatMgr().modifyThreatPercent(target, 100); me->GetThreatMgr().ModifyThreatByPercent(target, 100);
} }
void Emerge() void Emerge()
@@ -169,8 +169,8 @@ struct boss_sartura : public BossAI
if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0)) if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0))
{ {
_savedTargetGUID = originalTarget->GetGUID(); _savedTargetGUID = originalTarget->GetGUID();
_savedTargetThreat = me->GetThreatMgr().getThreat(originalTarget); _savedTargetThreat = me->GetThreatMgr().GetThreat(originalTarget);
me->GetThreatMgr().modifyThreatPercent(originalTarget, -100); me->GetThreatMgr().ModifyThreatByPercent(originalTarget, -100);
} }
aggroReset = true; aggroReset = true;
events.ScheduleEvent(EVENT_SARTURA_AGGRO_RESET_END, 5000); events.ScheduleEvent(EVENT_SARTURA_AGGRO_RESET_END, 5000);
@@ -190,7 +190,7 @@ struct boss_sartura : public BossAI
events.CancelEvent(EVENT_SARTURA_AGGRO_RESET); events.CancelEvent(EVENT_SARTURA_AGGRO_RESET);
if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID)) if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID))
{ {
me->GetThreatMgr().addThreat(originalTarget, _savedTargetThreat); me->GetThreatMgr().AddThreat(originalTarget, _savedTargetThreat);
_savedTargetGUID.Clear(); _savedTargetGUID.Clear();
} }
aggroReset = false; aggroReset = false;
@@ -286,8 +286,8 @@ struct npc_sartura_royal_guard : public ScriptedAI
if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0)) if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0))
{ {
_savedTargetGUID = originalTarget->GetGUID(); _savedTargetGUID = originalTarget->GetGUID();
_savedTargetThreat = me->GetThreatMgr().getThreat(originalTarget); _savedTargetThreat = me->GetThreatMgr().GetThreat(originalTarget);
me->GetThreatMgr().modifyThreatPercent(originalTarget, -100); me->GetThreatMgr().ModifyThreatByPercent(originalTarget, -100);
} }
aggroReset = true; aggroReset = true;
events.ScheduleEvent(EVENT_GUARD_AGGRO_RESET_END, 5000); events.ScheduleEvent(EVENT_GUARD_AGGRO_RESET_END, 5000);
@@ -307,7 +307,7 @@ struct npc_sartura_royal_guard : public ScriptedAI
events.CancelEvent(EVENT_GUARD_AGGRO_RESET); events.CancelEvent(EVENT_GUARD_AGGRO_RESET);
if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID)) if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID))
{ {
me->GetThreatMgr().addThreat(originalTarget, _savedTargetThreat); me->GetThreatMgr().AddThreat(originalTarget, _savedTargetThreat);
_savedTargetGUID.Clear(); _savedTargetGUID.Clear();
} }
aggroReset = false; aggroReset = false;
@@ -189,7 +189,7 @@ class spell_arcane_vacuum : public SpellScript
Unit* hitUnit = GetHitUnit(); Unit* hitUnit = GetHitUnit();
if (caster && hitUnit && hitUnit->ToPlayer()) if (caster && hitUnit && hitUnit->ToPlayer())
{ {
caster->GetThreatMgr().modifyThreatPercent(hitUnit, -100); caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
caster->CastSpell(hitUnit, SPELL_ARCANE_VACUUM_TP, true); caster->CastSpell(hitUnit, SPELL_ARCANE_VACUUM_TP, true);
} }
} }
@@ -411,7 +411,7 @@ struct boss_taldaram : public BossAI
{ {
//Count alive players //Count alive players
uint8 count = 0; uint8 count = 0;
std::list<HostileReference*> const t_list = me->GetThreatMgr().getThreatList(); std::list<HostileReference*> const t_list = me->GetThreatMgr().GetThreatList();
if (!t_list.empty()) if (!t_list.empty())
{ {
for (HostileReference const* reference : t_list) for (HostileReference const* reference : t_list)
@@ -102,17 +102,17 @@ struct boss_faction_championsAI : public ScriptedAI
void RecalculateThreat() void RecalculateThreat()
{ {
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr ) for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
{ {
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()); Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) ) if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit) )
{ {
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit); float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
me->GetThreatMgr().modifyThreatPercent(pUnit, -100); me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
//me->getThreatMgr().doAddThreat(pUnit, 10000000.0f * threatMod); //me->getThreatMgr().DoAddThreat(pUnit, 10000000.0f * threatMod);
if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit)) if (HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(pUnit))
ref->addThreat(10000000.0f * threatMod); ref->AddThreat(10000000.0f * threatMod);
} }
} }
} }
@@ -177,7 +177,7 @@ struct boss_faction_championsAI : public ScriptedAI
uint32 EnemiesInRange(float distance) uint32 EnemiesInRange(float distance)
{ {
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
uint32 count = 0; uint32 count = 0;
Unit* target; Unit* target;
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter ) for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
@@ -191,7 +191,7 @@ struct boss_faction_championsAI : public ScriptedAI
Unit* SelectEnemyCaster(bool casting, float range) Unit* SelectEnemyCaster(bool casting, float range)
{ {
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
Unit* target; Unit* target;
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter ) for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
{ {
@@ -299,7 +299,7 @@ public:
if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA)) if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA))
{ {
// reset threat // reset threat
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{ {
Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid()); Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid());
@@ -592,7 +592,7 @@ public:
{ {
checkTimer = 3000; checkTimer = 3000;
me->SetInCombatWithZone(); me->SetInCombatWithZone();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
if (!threatList.empty()) if (!threatList.empty())
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* target = (*itr)->getTarget()) if (Unit* target = (*itr)->getTarget())
@@ -1775,15 +1775,15 @@ public:
Position myPos = me->GetPosition(); Position myPos = me->GetPosition();
me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation()); me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation()); c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
const ThreatContainer::StorageType me_tl = me->GetThreatMgr().getThreatList(); const ThreatContainer::StorageType me_tl = me->GetThreatMgr().GetThreatList();
const ThreatContainer::StorageType target_tl = c->GetThreatMgr().getThreatList(); const ThreatContainer::StorageType target_tl = c->GetThreatMgr().GetThreatList();
DoResetThreat(); DoResetThreat();
for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter) for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
me->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat()); me->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
c->GetThreatMgr().ResetAllThreat(); c->GetThreatMgr().ResetAllThreat();
for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter) for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
c->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat()); c->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
} }
} }
@@ -456,7 +456,7 @@ public:
me->GetThreatMgr().resetAggro(NotOnSameSide(me)); me->GetThreatMgr().resetAggro(NotOnSameSide(me));
if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0)) if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0))
{ {
me->GetThreatMgr().addThreat(pTarget, 100.0f); me->GetThreatMgr().AddThreat(pTarget, 100.0f);
AttackStart(pTarget); AttackStart(pTarget);
} }
events.RepeatEvent(20000); events.RepeatEvent(20000);
@@ -438,7 +438,7 @@ public:
case EVENT_DETONATE_MANA: case EVENT_DETONATE_MANA:
{ {
std::vector<Unit*> unitList; std::vector<Unit*> unitList;
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
for (auto itr : threatList) for (auto itr : threatList)
{ {
if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER
@@ -128,8 +128,8 @@ public:
std::list<Unit*> meleeRangeTargets; std::list<Unit*> meleeRangeTargets;
Unit* finalTarget = nullptr; Unit* finalTarget = nullptr;
uint8 counter = 0; uint8 counter = 0;
auto i = me->GetThreatMgr().getThreatList().begin(); auto i = me->GetThreatMgr().GetThreatList().begin();
for (; i != me->GetThreatMgr().getThreatList().end(); ++i, ++counter) for (; i != me->GetThreatMgr().GetThreatList().end(); ++i, ++counter)
{ {
// Gather all units with melee range // Gather all units with melee range
Unit* target = (*i)->getTarget(); Unit* target = (*i)->getTarget();
@@ -321,8 +321,8 @@ public:
} }
std::vector<Unit*> targets; std::vector<Unit*> targets;
auto i = me->GetThreatMgr().getThreatList().begin(); auto i = me->GetThreatMgr().GetThreatList().begin();
for (; i != me->GetThreatMgr().getThreatList().end(); ++i) for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
{ {
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER) if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
{ {
@@ -553,17 +553,17 @@ public:
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim()) if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
return; return;
float threatFeugen = feugen->GetThreatMgr().getThreat(feugen->GetVictim()); float threatFeugen = feugen->GetThreatMgr().GetThreat(feugen->GetVictim());
float threatStalagg = me->GetThreatMgr().getThreat(me->GetVictim()); float threatStalagg = me->GetThreatMgr().GetThreat(me->GetVictim());
Unit* tankFeugen = feugen->GetVictim(); Unit* tankFeugen = feugen->GetVictim();
Unit* tankStalagg = me->GetVictim(); Unit* tankStalagg = me->GetVictim();
feugen->GetThreatMgr().modifyThreatPercent(tankFeugen, -100); feugen->GetThreatMgr().ModifyThreatByPercent(tankFeugen, -100);
feugen->AddThreat(tankStalagg, threatFeugen); feugen->AddThreat(tankStalagg, threatFeugen);
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true); feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL); feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
me->GetThreatMgr().modifyThreatPercent(tankStalagg, -100); me->GetThreatMgr().ModifyThreatByPercent(tankStalagg, -100);
me->AddThreat(tankFeugen, threatStalagg); me->AddThreat(tankFeugen, threatStalagg);
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true); me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
DoAction(ACTION_MAGNETIC_PULL); DoAction(ACTION_MAGNETIC_PULL);
@@ -670,7 +670,7 @@ public:
bool operator() (WorldObject* target) const bool operator() (WorldObject* target) const
{ {
if (target == _victim && _me->GetThreatMgr().getThreatList().size() > 1) if (target == _victim && _me->GetThreatMgr().GetThreatListSize() > 1)
return true; return true;
if (target->GetTypeId() != TYPEID_PLAYER) if (target->GetTypeId() != TYPEID_PLAYER)
@@ -116,7 +116,7 @@ public:
{ {
me->CastSpell(me, SPELL_INCITE_CHAOS, false); me->CastSpell(me, SPELL_INCITE_CHAOS, false);
std::list<HostileReference*> t_list = me->GetThreatMgr().getThreatList(); std::list<HostileReference*> t_list = me->GetThreatMgr().GetThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr) for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
{ {
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()); Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
@@ -150,7 +150,7 @@ public:
if (!me->IsWithinMeleeRange(me->GetVictim())) if (!me->IsWithinMeleeRange(me->GetVictim()))
{ {
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i) for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid())) if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
if (target->IsAlive() && me->IsWithinMeleeRange(target)) if (target->IsAlive() && me->IsWithinMeleeRange(target))
@@ -245,7 +245,7 @@ public:
{ {
PreventHitEffect(effIndex); PreventHitEffect(effIndex);
if (Unit* target = GetHitUnit()) if (Unit* target = GetHitUnit())
GetCaster()->GetThreatMgr().modifyThreatPercent(target, -20); GetCaster()->GetThreatMgr().ModifyThreatByPercent(target, -20);
} }
void Register() override void Register() override
@@ -126,7 +126,7 @@ public:
Unit* FindHatefulStrikeTarget() Unit* FindHatefulStrikeTarget()
{ {
Unit* target = nullptr; Unit* target = nullptr;
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i) for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
{ {
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()); Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
@@ -187,7 +187,7 @@ public:
target = me->GetVictim(); target = me->GetVictim();
else else
{ {
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
if (Unit* threatTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) if (Unit* threatTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(threatTarget)) if (me->IsWithinMeleeRange(threatTarget))
@@ -221,7 +221,7 @@ public:
// Xinef: if we have target we currently follow, return // Xinef: if we have target we currently follow, return
if (Unit* target = GetCaster()->GetVictim()) if (Unit* target = GetCaster()->GetVictim())
if (GetCaster()->GetThreatMgr().getThreat(target) >= 100000.0f) if (GetCaster()->GetThreatMgr().GetThreat(target) >= 100000.0f)
return; return;
// Xinef: acquire new target // Xinef: acquire new target
@@ -323,7 +323,7 @@ public:
else else
{ {
me->resetAttackTimer(); me->resetAttackTimer();
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid())) if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
if (me->IsWithinMeleeRange(unit)) if (me->IsWithinMeleeRange(unit))
@@ -994,7 +994,7 @@ public:
{ {
PreventHitEffect(effIndex); PreventHitEffect(effIndex);
ThreatContainer::StorageType const& ThreatList = GetCaster()-> GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& ThreatList = GetCaster()-> GetThreatMgr().GetThreatList();
std::list<Unit*> targetList; std::list<Unit*> targetList;
for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr) for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
{ {
@@ -1741,7 +1741,7 @@ public:
// some code to cast spell Mana Burn on random target which has mana // some code to cast spell Mana Burn on random target which has mana
if (ManaBurnTimer <= diff) if (ManaBurnTimer <= diff)
{ {
std::list<HostileReference*> AggroList = me->GetThreatMgr().getThreatList(); std::list<HostileReference*> AggroList = me->GetThreatMgr().GetThreatList();
std::list<Unit*> UnitsWithMana; std::list<Unit*> UnitsWithMana;
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr) for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
@@ -489,7 +489,7 @@ public:
AttackStart(Dragonmaw); AttackStart(Dragonmaw);
} }
HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(caster); HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(caster);
if (ref) if (ref)
ref->removeReference(); ref->removeReference();
} }
+1 -1
View File
@@ -101,7 +101,7 @@ struct npc_pet_mage_mirror_image : CasterAI
while (ref) while (ref)
{ {
if (Unit* unit = ref->GetSource()->GetOwner()) if (Unit* unit = ref->GetSource()->GetOwner())
unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier()); unit->AddThreat(me, ref->GetThreat() - ref->getTempThreatModifier());
ref = ref->next(); ref = ref->next();
} }
+2 -2
View File
@@ -893,7 +893,7 @@ class spell_gen_knock_away : public SpellScript
PreventHitDefaultEffect(effIndex); PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit()) if (Unit* target = GetHitUnit())
if (Creature* caster = GetCaster()->ToCreature()) if (Creature* caster = GetCaster()->ToCreature())
caster->GetThreatMgr().modifyThreatPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes caster->GetThreatMgr().ModifyThreatByPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
} }
void Register() override void Register() override
@@ -999,7 +999,7 @@ class spell_gen_hate_to_zero : public SpellScript
PreventHitDefaultEffect(effIndex); PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit()) if (Unit* target = GetHitUnit())
if (Creature* caster = GetCaster()->ToCreature()) if (Creature* caster = GetCaster()->ToCreature())
caster->GetThreatMgr().modifyThreatPercent(target, -100); caster->GetThreatMgr().ModifyThreatByPercent(target, -100);
} }
void Register() override void Register() override
+1 -1
View File
@@ -699,7 +699,7 @@ class spell_warl_soulshatter : public SpellScript
Unit* caster = GetCaster(); Unit* caster = GetCaster();
if (Unit* target = GetHitUnit()) if (Unit* target = GetHitUnit())
{ {
if (target->CanHaveThreatList() && target->GetThreatMgr().getThreat(caster) > 0.0f) if (target->CanHaveThreatList() && target->GetThreatMgr().GetThreat(caster) > 0.0f)
caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true); caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
} }
} }
@@ -320,7 +320,7 @@ public:
{ {
Talk(SAY_YSONDRE_SUMMON_DRUIDS); Talk(SAY_YSONDRE_SUMMON_DRUIDS);
auto const& attackers = me->GetThreatMgr().getThreatList(); auto const& attackers = me->GetThreatMgr().GetThreatList();
uint8 attackersCount = 0; uint8 attackersCount = 0;
for (const auto attacker : attackers) for (const auto attacker : attackers)
@@ -111,7 +111,7 @@ bool NPCStaveQuestAI::IsFairFight()
{ {
Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()); Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
if (!(*itr)->getThreat()) if (!(*itr)->GetThreat())
{ {
// if target threat is 0 its fair, this prevents despawn in the case when // if target threat is 0 its fair, this prevents despawn in the case when
// there is a bystander since UpdateVictim adds nearby enemies to the threatlist // there is a bystander since UpdateVictim adds nearby enemies to the threatlist
@@ -138,7 +138,7 @@ struct NPCStaveQuestAI : public ScriptedAI
ObjectGuid gossipPlayerGUID; ObjectGuid gossipPlayerGUID;
ObjectGuid playerGUID; ObjectGuid playerGUID;
bool encounterStarted; bool encounterStarted;
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList(); ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
std::map<int, int> entryKeys = { std::map<int, int> entryKeys = {
{ ARTORIUS_NORMAL_ENTRY, 1 }, { ARTORIUS_NORMAL_ENTRY, 1 },