refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions
+14 -14
View File
@@ -60,19 +60,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
if (!entry)
{
sLog->outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
return NULL;
return nullptr;
}
if (instanceId == 0)
{
sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
return NULL;
return nullptr;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
return NULL;
return nullptr;
}
time_t resetTime, extendedResetTime;
@@ -83,7 +83,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
}
else
{
resetTime = time(NULL) + 3*DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
resetTime = time(nullptr) + 3*DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
extendedResetTime = 0;
}
InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, extendedResetTime);
@@ -97,7 +97,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
{
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
return itr != m_instanceSaveById.end() ? itr->second : NULL;
return itr != m_instanceSaveById.end() ? itr->second : nullptr;
}
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck)
@@ -245,7 +245,7 @@ void InstanceSaveManager::LoadInstances()
void InstanceSaveManager::LoadResetTimes()
{
time_t now = time(NULL);
time_t now = time(nullptr);
time_t today = (now / DAY) * DAY;
// load the global respawn times for raid/heroic instances
@@ -410,7 +410,7 @@ void InstanceSaveManager::ScheduleReset(time_t time, InstResetEvent event)
void InstanceSaveManager::Update()
{
time_t now = time(NULL);
time_t now = time(nullptr);
time_t t;
bool resetOccurred = false;
@@ -509,7 +509,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
if (!mapEntry->Instanceable())
return;
time_t now = time(NULL);
time_t now = time(nullptr);
if (!warn)
{
@@ -573,7 +573,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
else
{
InstanceSave* save = GetInstanceSave(map2->GetInstanceId());
map2->ToInstanceMap()->Reset(INSTANCE_RESET_GLOBAL, (save ? &(save->m_playerList) : NULL));
map2->ToInstanceMap()->Reset(INSTANCE_RESET_GLOBAL, (save ? &(save->m_playerList) : nullptr));
}
}
}
@@ -696,20 +696,20 @@ InstancePlayerBind* InstanceSaveManager::PlayerGetBoundInstance(uint32 guidLow,
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty_fixed);
if (!mapDiff)
return NULL;
return nullptr;
BoundInstancesMapWrapper* w = NULL;
BoundInstancesMapWrapper* w = nullptr;
PlayerBindStorage::const_iterator itr = playerBindStorage.find(guidLow);
if (itr != playerBindStorage.end())
w = itr->second;
else
return NULL;
return nullptr;
BoundInstancesMap::iterator itr2 = w->m[difficulty_fixed].find(mapid);
if (itr2 != w->m[difficulty_fixed].end())
return &itr2->second;
else
return NULL;
return nullptr;
}
bool InstanceSaveManager::PlayerIsPermBoundToInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty)
@@ -737,7 +737,7 @@ void InstanceSaveManager::PlayerCreateBoundInstancesMaps(uint32 guidLow)
InstanceSave* InstanceSaveManager::PlayerGetInstanceSave(uint32 guidLow, uint32 mapid, Difficulty difficulty)
{
InstancePlayerBind* pBind = PlayerGetBoundInstance(guidLow, mapid, difficulty);
return (pBind ? pBind->save : NULL);
return (pBind ? pBind->save : nullptr);
}
uint32 InstanceSaveManager::PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty)
+5 -5
View File
@@ -30,7 +30,7 @@ struct InstancePlayerBind
InstanceSave* save;
bool perm : 1;
bool extended : 1;
InstancePlayerBind() : save(NULL), perm(false), extended(false) {}
InstancePlayerBind() : save(nullptr), perm(false), extended(false) {}
};
typedef std::unordered_map< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
@@ -163,16 +163,16 @@ class InstanceSaveManager
InstanceSave* GetInstanceSave(uint32 InstanceId);
InstancePlayerBind* PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player = NULL);
void PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player = NULL);
void PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player = NULL);
InstancePlayerBind* PlayerBindToInstance(uint32 guidLow, InstanceSave* save, bool permanent, Player* player = nullptr);
void PlayerUnbindInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty, bool deleteFromDB, Player* player = nullptr);
void PlayerUnbindInstanceNotExtended(uint32 guidLow, uint32 mapid, Difficulty difficulty, Player* player = nullptr);
InstancePlayerBind* PlayerGetBoundInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty);
bool PlayerIsPermBoundToInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty);
BoundInstancesMap const& PlayerGetBoundInstances(uint32 guidLow, Difficulty difficulty);
void PlayerCreateBoundInstancesMaps(uint32 guidLow);
InstanceSave* PlayerGetInstanceSave(uint32 guidLow, uint32 mapid, Difficulty difficulty);
uint32 PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty);
void CopyBinds(uint32 from, uint32 to, Player* toPlr = NULL);
void CopyBinds(uint32 from, uint32 to, Player* toPlr = nullptr);
void UnbindAllFor(InstanceSave* save);
protected:
+2 -2
View File
@@ -100,7 +100,7 @@ void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
if (!minion->IsAlive())
minion->Respawn();
else if (!minion->GetVictim())
minion->AI()->DoZoneInCombat(NULL, 100.0f);
minion->AI()->DoZoneInCombat(nullptr, 100.0f);
break;
default:
break;
@@ -233,7 +233,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
std::string InstanceScript::LoadBossState(const char * data)
{
if (!data)
return NULL;
return nullptr;
std::istringstream loadStream(data);
uint32 buff;
uint32 bossId = 0;
+7 -7
View File
@@ -155,8 +155,8 @@ class InstanceScript : public ZoneScript
//Handle open / close objects
//use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID, boolen, NULL); in any other script
void HandleGameObject(uint64 guid, bool open, GameObject* go = NULL);
//use HandleGameObject(GUID, boolen, nullptr); in any other script
void HandleGameObject(uint64 guid, bool open, GameObject* go = nullptr);
//change active state of doors or buttons
void DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime = 0, bool useAlternativeState = false);
@@ -171,7 +171,7 @@ class InstanceScript : public ZoneScript
void DoSendNotifyToInstance(char const* format, ...);
// Update Achievement Criteria for all players in instance
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
// Start/Stop Timed Achievement Criteria for all players in instance
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
@@ -189,7 +189,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
// Achievement criteria additional requirements check
@@ -197,7 +197,7 @@ class InstanceScript : public ZoneScript
virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
// Checks boss requirements (one boss required to kill other)
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; }
void SetCompletedEncountersMask(uint32 newMask, bool save);
@@ -238,7 +238,7 @@ AI* GetInstanceAI(T* obj, char const* scriptName)
if (instance->GetScriptId() == sObjectMgr->GetScriptId(scriptName))
return new AI(obj);
return NULL;
return nullptr;
};
template<class AI, class T>
@@ -248,7 +248,7 @@ AI* GetInstanceAI(T* obj)
if (instance->GetInstanceScript())
return new AI(obj);
return NULL;
return nullptr;
};
#endif