refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -254,10 +254,10 @@ public:
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flag96 SpellClassMask;
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std::list<Condition*>* ImplicitTargetConditions;
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SpellEffectInfo() : _spellInfo(NULL), _effIndex(0), Effect(0), ApplyAuraName(0), Amplitude(0), DieSides(0),
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SpellEffectInfo() : _spellInfo(nullptr), _effIndex(0), Effect(0), ApplyAuraName(0), Amplitude(0), DieSides(0),
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RealPointsPerLevel(0), BasePoints(0), PointsPerComboPoint(0), ValueMultiplier(0), DamageMultiplier(0),
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BonusMultiplier(0), MiscValue(0), MiscValueB(0), Mechanic(MECHANIC_NONE), RadiusEntry(NULL), ChainTarget(0),
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ItemType(0), TriggerSpell(0), ImplicitTargetConditions(NULL) {}
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BonusMultiplier(0), MiscValue(0), MiscValueB(0), Mechanic(MECHANIC_NONE), RadiusEntry(nullptr), ChainTarget(0),
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ItemType(0), TriggerSpell(0), ImplicitTargetConditions(nullptr) {}
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SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex);
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bool IsEffect() const;
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@@ -270,13 +270,13 @@ public:
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bool IsFarDestTargetEffect() const;
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bool IsUnitOwnedAuraEffect() const;
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int32 CalcValue(Unit const* caster = NULL, int32 const* basePoints = NULL, Unit const* target = NULL) const;
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int32 CalcValue(Unit const* caster = NULL, int32 const* basePoints = NULL, Unit const* target = nullptr) const;
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int32 CalcBaseValue(int32 value) const;
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float CalcValueMultiplier(Unit* caster, Spell* spell = NULL) const;
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float CalcDamageMultiplier(Unit* caster, Spell* spell = NULL) const;
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float CalcValueMultiplier(Unit* caster, Spell* spell = nullptr) const;
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float CalcDamageMultiplier(Unit* caster, Spell* spell = nullptr) const;
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bool HasRadius() const;
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float CalcRadius(Unit* caster = NULL, Spell* = NULL) const;
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float CalcRadius(Unit* caster = NULL, Spell* = nullptr) const;
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uint32 GetProvidedTargetMask() const;
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uint32 GetMissingTargetMask(bool srcSet = false, bool destSet = false, uint32 mask = 0) const;
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@@ -453,9 +453,9 @@ public:
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bool IsAuraExclusiveBySpecificPerCasterWith(SpellInfo const* spellInfo) const;
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SpellCastResult CheckShapeshift(uint32 form) const;
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SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL) const;
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SpellCastResult CheckLocation(uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = nullptr) const;
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SpellCastResult CheckTarget(Unit const* caster, WorldObject const* target, bool implicit = true) const;
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SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = NULL) const;
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SpellCastResult CheckExplicitTarget(Unit const* caster, WorldObject const* target, Item const* itemTarget = nullptr) const;
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bool CheckTargetCreatureType(Unit const* target) const;
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// xinef: aura stacking
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@@ -477,17 +477,17 @@ public:
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SpellSpecificType GetSpellSpecific() const;
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float GetMinRange(bool positive = false) const;
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float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = NULL) const;
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float GetMaxRange(bool positive = false, Unit* caster = NULL, Spell* spell = nullptr) const;
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int32 GetDuration() const;
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int32 GetMaxDuration() const;
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uint32 GetMaxTicks() const;
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uint32 CalcCastTime(Unit* caster = NULL, Spell* spell = NULL) const;
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uint32 CalcCastTime(Unit* caster = NULL, Spell* spell = nullptr) const;
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uint32 GetRecoveryTime() const;
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int32 CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, Spell* spell = NULL) const;
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int32 CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask, Spell* spell = nullptr) const;
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bool IsRanked() const;
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uint8 GetRank() const;
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