refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -407,7 +407,7 @@ public:
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boss->CombatStop(true);
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boss->LoadCreaturesAddon(true);
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boss->GetMotionMaster()->MoveTargetedHome();
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boss->SetLootRecipient(NULL);
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boss->SetLootRecipient(nullptr);
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}
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boss->setFaction(FACTION_FRIEND);
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}
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@@ -143,7 +143,7 @@ public:
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switch (go->GetEntry())
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{
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case GO_WHELP_SPAWNER:
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go->CastSpell(NULL, SPELL_SUMMON_ROOKERY_WHELP);
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go->CastSpell(nullptr, SPELL_SUMMON_ROOKERY_WHELP);
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break;
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case GO_EMBERSEER_IN:
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go_emberseerin = go->GetGUID();
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@@ -443,8 +443,8 @@ public:
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void Dragonspireroomcheck()
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{
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Creature* mob = NULL;
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GameObject* rune = NULL;
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Creature* mob = nullptr;
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GameObject* rune = nullptr;
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for (uint8 i = 0; i < 7; ++i)
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{
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+1
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@@ -171,7 +171,7 @@ public:
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break;
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case EVENT_BURNINGADRENALINE_CASTER:
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{
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Unit* target = NULL;
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Unit* target = nullptr;
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uint8 i = 0;
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while (i < 3) // max 3 tries to get a random target with power_mana
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