refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -72,8 +72,8 @@ class instance_uldaman : public InstanceMapScript
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break;
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case DATA_ARCHAEDAS:
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_encounters[type] = data;
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HandleGameObject(ancientVaultDoorGUID, data == DONE, NULL);
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HandleGameObject(archaedasTempleDoorGUID, data != IN_PROGRESS, NULL);
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HandleGameObject(ancientVaultDoorGUID, data == DONE, nullptr);
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HandleGameObject(archaedasTempleDoorGUID, data != IN_PROGRESS, nullptr);
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break;
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}
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