refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions
@@ -99,7 +99,7 @@ class boss_marli : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
Talk(SAY_SPIDER_SPAWN);
Creature* Spider = NULL;
Creature* Spider = nullptr;
Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Spider)
Spider->AI()->AttackStart(target);
@@ -158,7 +158,7 @@ class boss_marli : public CreatureScript
}
case EVENT_CHARGE_PLAYER:
{
Unit* target = NULL;
Unit* target = nullptr;
int i = 0;
while (i++ < 3) // max 3 tries to get a random target with power_mana
{
@@ -89,7 +89,7 @@ class boss_renataki : public CreatureScript
{
if (Ambush_Timer <= diff)
{
Unit* target = NULL;
Unit* target = nullptr;
target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target)
{
@@ -123,7 +123,7 @@ class boss_renataki : public CreatureScript
{
if (Aggro_Timer <= diff)
{
Unit* target = NULL;
Unit* target = nullptr;
target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (DoGetThreat(me->GetVictim()))