refactor(Scripts/Outland): Update Doomwalker to new register model (#17987)

This commit is contained in:
Andrew
2023-12-11 08:02:03 -03:00
committed by GitHub
parent e5c6d49587
commit 23c407ceb7
+7 -22
View File
@@ -38,14 +38,9 @@ enum Spells
SPELL_AURA_DEATH = 37131
};
class boss_doomwalker : public CreatureScript
struct boss_doomwalker : public ScriptedAI
{
public:
boss_doomwalker() : CreatureScript("boss_doomwalker") { }
struct boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature) {}
boss_doomwalker(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
@@ -56,10 +51,8 @@ public:
void KilledUnit(Unit* victim) override
{
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
if (urand(0, 4))
return;
if (victim->GetTypeId() == TYPEID_PLAYER)
if (roll_chance_i(25) && victim->IsPlayer())
{
Talk(SAY_SLAY);
}
@@ -87,10 +80,7 @@ public:
context.Repeat(10s, 25s);
}).Schedule(10s, 30s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
{
DoCast(target, SPELL_CHAIN_LIGHTNING);
}
DoCastRandomTarget(SPELL_CHAIN_LIGHTNING, 1);
context.Repeat(7s, 27s);
}).Schedule(25s, 35s, [this](TaskContext context)
{
@@ -130,23 +120,18 @@ public:
return;
scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
DoMeleeAttackIfReady();
}
private:
private:
bool _inEnrage;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_doomwalkerAI (creature);
}
};
void AddSC_boss_doomwalker()
{
new boss_doomwalker();
RegisterCreatureAI(boss_doomwalker);
}