fix(Core/Quest): Calculate reward money with RATE_REWARD_BONUS_MONEY … (#18104)
* fix(Core/Quest): Calculate reward money with RATE_REWARD_BONUS_MONEY instead of RATE_DROP_MONEY * Update worldserver.conf.dist
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@@ -2744,7 +2744,6 @@ Quests.IgnoreAutoComplete = 0
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# Rate.RewardBonusMoney
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# Rate.RewardBonusMoney
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# Description: Allows to further tweak the amount of extra money rewarded by quests when the player
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# Description: Allows to further tweak the amount of extra money rewarded by quests when the player
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# is at MaxPlayerLevel (this amount is specified in quest_template.RewardBonusMoney).
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# is at MaxPlayerLevel (this amount is specified in quest_template.RewardBonusMoney).
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# NOTE: the final amount will also affected by Rate.Drop.Money
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# Default: 1
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# Default: 1
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Rate.RewardBonusMoney = 1
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Rate.RewardBonusMoney = 1
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@@ -252,7 +252,7 @@ int32 Quest::GetRewOrReqMoney(uint8 playerLevel) const
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}
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}
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}
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}
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return static_cast<int32>(rewardedMoney * sWorld->getRate(RATE_DROP_MONEY));
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return static_cast<int32>(rewardedMoney * sWorld->getRate(RATE_REWARD_BONUS_MONEY));
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}
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}
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uint32 Quest::GetRewMoneyMaxLevel() const
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uint32 Quest::GetRewMoneyMaxLevel() const
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@@ -260,7 +260,7 @@ uint32 Quest::GetRewMoneyMaxLevel() const
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if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
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if (HasFlag(QUEST_FLAGS_NO_MONEY_FROM_XP))
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return 0;
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return 0;
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return static_cast<int32>(RewardBonusMoney * sWorld->getRate(RATE_REWARD_BONUS_MONEY) * sWorld->getRate(RATE_DROP_MONEY));
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return static_cast<int32>(RewardBonusMoney * sWorld->getRate(RATE_REWARD_BONUS_MONEY));
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}
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}
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bool Quest::IsAutoAccept() const
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bool Quest::IsAutoAccept() const
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