fix(Scripts/Ulduar): Don't load encounter states as IN_PROGRESS (#15041)
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@@ -1088,6 +1088,14 @@ public:
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data >> C_of_Ulduar_MASK;
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data >> C_of_Ulduar_MASK;
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data >> m_mageBarrier;
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data >> m_mageBarrier;
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for (uint8 i = 0; i < (MAX_ENCOUNTER - 1); ++i)
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{
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if (m_auiEncounter[i] == IN_PROGRESS)
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{
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m_auiEncounter[i] = NOT_STARTED;
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}
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}
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}
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}
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void WriteSaveDataMore(std::ostringstream& data) override
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void WriteSaveDataMore(std::ostringstream& data) override
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