Improved ScriptMgr with more hooks

This commit is contained in:
Yehonal
2016-08-08 11:46:34 +02:00
parent 9d3f4767c0
commit 2636b90869
5 changed files with 118 additions and 4 deletions
@@ -554,6 +554,8 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
trans->Append(stmt); trans->Append(stmt);
iter->second.changed = false; iter->second.changed = false;
sScriptMgr->OnAchievementSave(trans, GetPlayer(), iter->first, iter->second);
} }
} }
@@ -581,6 +583,8 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
} }
iter->second.changed = false; iter->second.changed = false;
sScriptMgr->OnCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
} }
} }
} }
@@ -2041,6 +2045,8 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
} }
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted); SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
sScriptMgr->OnCriteriaProgress(GetPlayer(), entry);
} }
void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry) void AchievementMgr::RemoveCriteriaProgress(const AchievementCriteriaEntry* entry)
@@ -2138,6 +2144,8 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
ca.date = time(NULL); ca.date = time(NULL);
ca.changed = true; ca.changed = true;
sScriptMgr->OnAchievementComplete(GetPlayer(), achievement);
// pussywizard: set all progress counters to 0, so progress will be deleted from db during save // pussywizard: set all progress counters to 0, so progress will be deleted from db during save
{ {
bool allRefsCompleted = true; bool allRefsCompleted = true;
@@ -6946,6 +6946,12 @@ TeamId Player::TeamIdForRace(uint8 race)
void Player::setFactionForRace(uint8 race) void Player::setFactionForRace(uint8 race)
{ {
m_team = TeamIdForRace(race); m_team = TeamIdForRace(race);
sScriptMgr->OnPlayerUpdateFaction(this);
if (GetTeamId(true) != GetTeamId())
return;
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
setFaction(rEntry ? rEntry->FactionID : 0); setFaction(rEntry ? rEntry->FactionID : 0);
} }
+2 -2
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@@ -681,8 +681,6 @@ void Group::ChangeLeader(uint64 newLeaderGuid)
if (!newLeader) if (!newLeader)
return; return;
sScriptMgr->OnGroupChangeLeader(this, newLeaderGuid, m_leaderGuid);
if (!isBGGroup() && !isBFGroup()) if (!isBGGroup() && !isBFGroup())
{ {
SQLTransaction trans = CharacterDatabase.BeginTransaction(); SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -707,6 +705,8 @@ void Group::ChangeLeader(uint64 newLeaderGuid)
WorldPacket data(SMSG_GROUP_SET_LEADER, m_leaderName.size()+1); WorldPacket data(SMSG_GROUP_SET_LEADER, m_leaderName.size()+1);
data << slot->name; data << slot->name;
BroadcastPacket(&data, true); BroadcastPacket(&data, true);
sScriptMgr->OnGroupChangeLeader(this, newLeaderGuid, m_leaderGuid); // This hook should be executed at the end - Not used anywhere in the original core
} }
void Group::Disband(bool hideDestroy /* = false */) void Group::Disband(bool hideDestroy /* = false */)
+60 -2
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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) * Copyright (C)
* Copyright (C) * Copyright (C)
* *
* This program is free software; you can redistribute it and/or modify it * This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the * under the terms of the GNU General Public License as published by the
@@ -703,6 +703,34 @@ bool ScriptMgr::OnItemExpire(Player* player, ItemTemplate const* proto)
return tmpscript->OnExpire(player, proto); return tmpscript->OnExpire(player, proto);
} }
void ScriptMgr::OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action)
{
ASSERT(player);
ASSERT(item);
GET_SCRIPT(ItemScript, item->GetScriptId(), tmpscript);
tmpscript->OnGossipSelect(player, item, sender, action);
}
void ScriptMgr::OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code)
{
ASSERT(player);
ASSERT(item);
GET_SCRIPT(ItemScript, item->GetScriptId(), tmpscript);
tmpscript->OnGossipSelectCode(player, item, sender, action, code);
}
void ScriptMgr::OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action)
{
FOREACH_SCRIPT(PlayerScript)->OnGossipSelect(player, menu_id, sender, action);
}
void ScriptMgr::OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code)
{
FOREACH_SCRIPT(PlayerScript)->OnGossipSelectCode(player, menu_id, sender, action, code);
}
bool ScriptMgr::OnGossipHello(Player* player, Creature* creature) bool ScriptMgr::OnGossipHello(Player* player, Creature* creature)
{ {
ASSERT(player); ASSERT(player);
@@ -1232,6 +1260,36 @@ void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newAre
FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea); FOREACH_SCRIPT(PlayerScript)->OnUpdateZone(player, newZone, newArea);
} }
void ScriptMgr::OnPlayerUpdateFaction(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnUpdateFaction(player);
}
void ScriptMgr::OnPlayerRemoveFromBattleground(Player* player, Battleground* bg)
{
FOREACH_SCRIPT(PlayerScript)->OnPlayerRemoveFromBattleground(player, bg);
}
void ScriptMgr::OnAchievementComplete(Player* player, AchievementEntry const* achievement)
{
FOREACH_SCRIPT(PlayerScript)->OnAchiComplete(player, achievement);
}
void ScriptMgr::OnCriteriaProgress(Player* player, AchievementCriteriaEntry const* criteria)
{
FOREACH_SCRIPT(PlayerScript)->OnCriteriaProgress(player, criteria);
}
void ScriptMgr::OnAchievementSave(SQLTransaction& trans, Player* player, uint16 achiId, CompletedAchievementData achiData)
{
FOREACH_SCRIPT(PlayerScript)->OnAchiSave(trans, player, achiId, achiData);
}
void ScriptMgr::OnCriteriaSave(SQLTransaction& trans, Player* player, uint16 critId, CriteriaProgress criteriaData)
{
FOREACH_SCRIPT(PlayerScript)->OnCriteriaSave(trans, player, critId, criteriaData);
}
// Guild // Guild
void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank) void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
{ {
+42
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@@ -29,6 +29,7 @@
#include "SharedDefines.h" #include "SharedDefines.h"
#include "World.h" #include "World.h"
#include "Weather.h" #include "Weather.h"
#include "AchievementMgr.h"
class AuctionHouseObject; class AuctionHouseObject;
class AuraScript; class AuraScript;
@@ -418,6 +419,12 @@ class ItemScript : public ScriptObject
// Called when the item expires (is destroyed). // Called when the item expires (is destroyed).
virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; } virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; }
// Called when a player selects an option in an item gossip window
virtual void OnGossipSelect(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/) { }
// Called when a player selects an option in an item gossip window
virtual void OnGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
}; };
class CreatureScript : public ScriptObject, public UpdatableScript<Creature> class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
@@ -748,6 +755,30 @@ class PlayerScript : public ScriptObject
// Called when a player changes to a new map (after moving to new map) // Called when a player changes to a new map (after moving to new map)
virtual void OnMapChanged(Player* /*player*/) { } virtual void OnMapChanged(Player* /*player*/) { }
// Called when team/faction is set on player
virtual void OnUpdateFaction(Player* /*player*/) { }
// Called when a player is removed from battleground
virtual void OnPlayerRemoveFromBattleground(Player* /*player*/, Battleground* /*bg*/) { }
// Called when a player complete an achievement
virtual void OnAchiComplete(Player* /*player*/, AchievementEntry const* /*achievement*/) { }
// Called when a player complete an achievement criteria
virtual void OnCriteriaProgress(Player* /*player*/, AchievementCriteriaEntry const* /*criteria*/) { }
// Called when an Achievement is saved to DB
virtual void OnAchiSave(SQLTransaction& /*trans*/, Player* /*player*/, uint16 /*achId*/, CompletedAchievementData /*achiData*/) { }
// Called when an Criteria is saved to DB
virtual void OnCriteriaSave(SQLTransaction& /*trans*/, Player* /*player*/, uint16 /*achId*/, CriteriaProgress /*criteriaData*/) { }
// Called when a player selects an option in a player gossip window
virtual void OnGossipSelect(Player* /*player*/, uint32 /*menu_id*/, uint32 /*sender*/, uint32 /*action*/) { }
// Called when a player selects an option in a player gossip window
virtual void OnGossipSelectCode(Player* /*player*/, uint32 /*menu_id*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
}; };
class GuildScript : public ScriptObject class GuildScript : public ScriptObject
@@ -903,6 +934,9 @@ class ScriptMgr
bool OnQuestAccept(Player* player, Item* item, Quest const* quest); bool OnQuestAccept(Player* player, Item* item, Quest const* quest);
bool OnItemUse(Player* player, Item* item, SpellCastTargets const& targets); bool OnItemUse(Player* player, Item* item, SpellCastTargets const& targets);
bool OnItemExpire(Player* player, ItemTemplate const* proto); bool OnItemExpire(Player* player, ItemTemplate const* proto);
void OnGossipSelect(Player* player, Item* item, uint32 sender, uint32 action);
void OnGossipSelectCode(Player* player, Item* item, uint32 sender, uint32 action, const char* code);
public: /* CreatureScript */ public: /* CreatureScript */
@@ -1017,6 +1051,14 @@ class ScriptMgr
void OnPlayerDelete(uint64 guid); void OnPlayerDelete(uint64 guid);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent); void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea); void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
void OnPlayerUpdateFaction(Player* player);
void OnPlayerRemoveFromBattleground(Player* player, Battleground* bg);
void OnAchievementComplete(Player *player, AchievementEntry const* achievement);
void OnCriteriaProgress(Player *player, AchievementCriteriaEntry const* criteria);
void OnAchievementSave(SQLTransaction& trans, Player* player, uint16 achiId, CompletedAchievementData achiData);
void OnCriteriaSave(SQLTransaction& trans, Player* player, uint16 critId, CriteriaProgress criteriaData);
void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action);
void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code);
public: /* GuildScript */ public: /* GuildScript */