fix(Scripts/Spells): Blessing of Ancient Kings crash (#8871)
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@@ -1869,7 +1869,13 @@ public:
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{
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{
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PreventDefaultAction();
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PreventDefaultAction();
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int32 absorb = int32(CalculatePct(eventInfo.GetHealInfo()->GetHeal(), 15.0f));
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HealInfo* healInfo = eventInfo.GetHealInfo();
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if (!healInfo)
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{
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return;
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}
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int32 absorb = int32(CalculatePct(healInfo->GetHeal(), 15.0f));
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// xinef: all heals contribute to one bubble
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// xinef: all heals contribute to one bubble
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if (AuraEffect* protEff = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PROTECTION_OF_ANCIENT_KINGS, 0/*, eventInfo.GetActor()->GetGUID()*/))
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if (AuraEffect* protEff = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PROTECTION_OF_ANCIENT_KINGS, 0/*, eventInfo.GetActor()->GetGUID()*/))
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{
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{
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