refactor(Script/Event): convert midsummer into new system (#9607)
This commit is contained in:
@@ -46,168 +46,146 @@ public:
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}
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}
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};
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};
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class npc_midsummer_bonfire : public CreatureScript
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struct npc_midsummer_bonfire : public ScriptedAI
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{
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{
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public:
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npc_midsummer_bonfire(Creature* creature) : ScriptedAI(creature)
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npc_midsummer_bonfire() : CreatureScript("npc_midsummer_bonfire") { }
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struct npc_midsummer_bonfireAI : public ScriptedAI
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{
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{
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npc_midsummer_bonfireAI(Creature* c) : ScriptedAI(c)
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me->IsAIEnabled = true;
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goGUID.Clear();
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if (GameObject* go = me->SummonGameObject(GO_MIDSUMMER_BONFIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0))
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{
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{
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me->IsAIEnabled = true;
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goGUID = go->GetGUID();
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goGUID.Clear();
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me->RemoveGameObject(go, false);
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if (GameObject* go = me->SummonGameObject(GO_MIDSUMMER_BONFIRE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0))
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}
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}
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ObjectGuid goGUID;
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void SpellHit(Unit*, SpellInfo const* spellInfo) override
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{
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if (!goGUID)
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return;
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// Extinguish fire
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if (spellInfo->Id == SPELL_STAMP_OUT_BONFIRE)
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
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go->SetPhaseMask(2, true);
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}
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else if (spellInfo->Id == SPELL_LIGHT_BONFIRE)
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
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{
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{
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goGUID = go->GetGUID();
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go->SetPhaseMask(1, true);
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me->RemoveGameObject(go, false);
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go->SendCustomAnim(1);
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}
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}
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}
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}
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ObjectGuid goGUID;
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void SpellHit(Unit*, SpellInfo const* spellInfo) override
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{
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if (!goGUID)
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return;
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// Extinguish fire
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if (spellInfo->Id == SPELL_STAMP_OUT_BONFIRE)
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
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go->SetPhaseMask(2, true);
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}
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else if (spellInfo->Id == SPELL_LIGHT_BONFIRE)
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{
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if (GameObject* go = ObjectAccessor::GetGameObject(*me, goGUID))
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{
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go->SetPhaseMask(1, true);
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go->SendCustomAnim(1);
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}
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_midsummer_bonfireAI(creature);
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}
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}
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};
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};
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class npc_midsummer_torch_target : public CreatureScript
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struct npc_midsummer_torch_target : public ScriptedAI
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{
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{
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public:
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npc_midsummer_torch_target(Creature* creature) : ScriptedAI(creature)
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npc_midsummer_torch_target() : CreatureScript("npc_midsummer_torch_target") { }
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struct npc_midsummer_torch_targetAI : public ScriptedAI
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{
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{
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npc_midsummer_torch_targetAI(Creature* c) : ScriptedAI(c)
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teleTimer = 0;
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{
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startTimer = 1;
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teleTimer = 0;
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posVec.clear();
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startTimer = 1;
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playerGUID.Clear();
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posVec.clear();
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me->CastSpell(me, 43313, true);
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playerGUID.Clear();
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counter = 0;
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me->CastSpell(me, 43313, true);
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maxCount = 0;
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counter = 0;
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}
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maxCount = 0;
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}
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ObjectGuid playerGUID;
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ObjectGuid playerGUID;
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uint32 startTimer;
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uint32 startTimer;
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uint32 teleTimer;
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uint32 teleTimer;
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std::vector<Position> posVec;
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std::vector<Position> posVec;
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uint8 counter;
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uint8 counter;
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uint8 maxCount;
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uint8 maxCount;
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void SetPlayerGUID(ObjectGuid guid, uint8 cnt)
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void SetPlayerGUID(ObjectGuid guid, uint8 cnt)
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{
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{
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playerGUID = guid;
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playerGUID = guid;
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maxCount = cnt;
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maxCount = cnt;
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}
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}
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bool CanBeSeen(Player const* seer) override
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bool CanBeSeen(Player const* seer) override
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{
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{
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return seer->GetGUID() == playerGUID;
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return seer->GetGUID() == playerGUID;
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}
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}
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
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{
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if (posVec.empty())
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return;
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// Triggered spell from torch
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if (spellInfo->Id == 46054 && caster->GetTypeId() == TYPEID_PLAYER)
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{
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{
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if (posVec.empty())
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me->CastSpell(me, 45724, true); // hit visual anim
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if (++counter >= maxCount)
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{
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caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? 46651 : 45719), true); // quest complete spell
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me->DespawnOrUnsummon(1);
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return;
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return;
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// Triggered spell from torch
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}
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if (spellInfo->Id == 46054 && caster->GetTypeId() == TYPEID_PLAYER)
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{
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me->CastSpell(me, 45724, true); // hit visual anim
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if (++counter >= maxCount)
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{
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caster->CastSpell(caster, (caster->ToPlayer()->GetTeamId() ? 46651 : 45719), true); // quest complete spell
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me->DespawnOrUnsummon(1);
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return;
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}
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teleTimer = 1;
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teleTimer = 1;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (startTimer)
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{
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startTimer += diff;
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if (startTimer >= 200)
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{
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startTimer = 0;
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FillPositions();
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SelectPosition();
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}
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}
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}
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}
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if (teleTimer)
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void UpdateAI(uint32 diff) override
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{
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{
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if (startTimer)
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teleTimer += diff;
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if (teleTimer >= 750 && teleTimer < 10000)
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{
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{
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startTimer += diff;
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teleTimer = 10000;
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if (startTimer >= 200)
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SelectPosition();
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{
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startTimer = 0;
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FillPositions();
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SelectPosition();
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}
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}
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}
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if (teleTimer)
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else if (teleTimer >= 10500)
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{
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{
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teleTimer += diff;
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if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID))
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if (teleTimer >= 750 && teleTimer < 10000)
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plr->UpdateTriggerVisibility();
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{
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teleTimer = 10000;
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SelectPosition();
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}
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else if (teleTimer >= 10500)
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{
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if (Player* plr = ObjectAccessor::GetPlayer(*me, playerGUID))
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plr->UpdateTriggerVisibility();
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teleTimer = 0;
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teleTimer = 0;
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}
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}
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}
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}
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}
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}
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void FillPositions()
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void FillPositions()
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{
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std::list<GameObject*> gobjList;
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me->GetGameObjectListWithEntryInGrid(gobjList, 187708 /*TORCH_GO*/, 30.0f);
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for (std::list<GameObject*>::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr)
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{
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{
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std::list<GameObject*> gobjList;
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me->GetGameObjectListWithEntryInGrid(gobjList, 187708 /*TORCH_GO*/, 30.0f);
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for (std::list<GameObject*>::const_iterator itr = gobjList.begin(); itr != gobjList.end(); ++itr)
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{
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Position pos;
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pos.Relocate(*itr);
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posVec.push_back(pos);
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}
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}
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void SelectPosition()
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{
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if (posVec.empty())
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return;
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int8 num = urand(0, posVec.size() - 1);
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Position pos;
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Position pos;
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pos.Relocate(posVec.at(num));
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pos.Relocate(*itr);
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me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
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posVec.push_back(pos);
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me->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + 10000;
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me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
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}
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}
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};
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}
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CreatureAI* GetAI(Creature* creature) const override
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void SelectPosition()
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{
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{
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return new npc_midsummer_torch_targetAI(creature);
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if (posVec.empty())
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return;
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int8 num = urand(0, posVec.size() - 1);
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Position pos;
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pos.Relocate(posVec.at(num));
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me->m_last_notify_position.Relocate(0.0f, 0.0f, 0.0f);
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me->m_last_notify_mstime = GameTime::GetGameTimeMS().count() + 10000;
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me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
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}
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}
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};
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};
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@@ -222,48 +200,37 @@ enum CrabDisguise
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SPELL_FADE_DIGUISE = 47693,
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SPELL_FADE_DIGUISE = 47693,
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};
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};
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class spell_gen_crab_disguise : public SpellScriptLoader
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class spell_gen_crab_disguise : public AuraScript
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{
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{
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public:
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PrepareAuraScript(spell_gen_crab_disguise);
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spell_gen_crab_disguise() : SpellScriptLoader("spell_gen_crab_disguise") { }
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class spell_gen_crab_disguise_AuraScript : public AuraScript
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bool Validate(SpellInfo const* /*spell*/) override
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{
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{
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PrepareAuraScript(spell_gen_crab_disguise_AuraScript);
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return ValidateSpellInfo({ SPELL_CRAB_DISGUISE });
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}
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bool Validate(SpellInfo const* /*spell*/) override
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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return ValidateSpellInfo({ SPELL_CRAB_DISGUISE });
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}
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void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* caster = GetCaster())
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{
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caster->CastSpell(caster, SPELL_APPLY_DIGUISE, true);
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caster->SetFaction(FACTION_BLACKFATHOM);
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}
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* caster = GetCaster())
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{
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caster->CastSpell(caster, SPELL_FADE_DIGUISE, true);
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caster->RestoreFaction();
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}
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}
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void Register() override
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{
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AfterEffectApply += AuraEffectRemoveFn(spell_gen_crab_disguise_AuraScript::OnApply, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
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AfterEffectRemove += AuraEffectRemoveFn(spell_gen_crab_disguise_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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{
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return new spell_gen_crab_disguise_AuraScript();
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if (Unit* caster = GetCaster())
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{
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caster->CastSpell(caster, SPELL_APPLY_DIGUISE, true);
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caster->SetFaction(FACTION_BLACKFATHOM);
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}
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* caster = GetCaster())
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{
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caster->CastSpell(caster, SPELL_FADE_DIGUISE, true);
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caster->RestoreFaction();
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|
}
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}
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void Register() override
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|
{
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AfterEffectApply += AuraEffectRemoveFn(spell_gen_crab_disguise::OnApply, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
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AfterEffectRemove += AuraEffectRemoveFn(spell_gen_crab_disguise::OnRemove, EFFECT_0, SPELL_AURA_FORCE_REACTION, AURA_EFFECT_HANDLE_REAL);
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}
|
}
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};
|
};
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@@ -276,108 +243,85 @@ enum RibbonPole
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NPC_RIBBON_POLE_DEBUG_TARGET = 17066,
|
NPC_RIBBON_POLE_DEBUG_TARGET = 17066,
|
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};
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};
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|
|
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class spell_midsummer_ribbon_pole : public SpellScriptLoader
|
class spell_midsummer_ribbon_pole : public AuraScript
|
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{
|
{
|
||||||
public:
|
PrepareAuraScript(spell_midsummer_ribbon_pole)
|
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spell_midsummer_ribbon_pole() : SpellScriptLoader("spell_midsummer_ribbon_pole") { }
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|
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|
|
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class spell_midsummer_ribbon_pole_AuraScript : public AuraScript
|
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
|
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{
|
{
|
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PrepareAuraScript(spell_midsummer_ribbon_pole_AuraScript)
|
PreventDefaultAction();
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|
if (Unit* target = GetTarget())
|
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void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
|
|
||||||
{
|
{
|
||||||
PreventDefaultAction();
|
Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f);
|
||||||
if (Unit* target = GetTarget())
|
if (!cr)
|
||||||
{
|
{
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Creature* cr = target->FindNearestCreature(NPC_RIBBON_POLE_DEBUG_TARGET, 10.0f);
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target->RemoveAura(SPELL_RIBBON_POLE_CHANNEL_VISUAL);
|
||||||
if (!cr)
|
SetDuration(1);
|
||||||
{
|
return;
|
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target->RemoveAura(SPELL_RIBBON_POLE_CHANNEL_VISUAL);
|
}
|
||||||
SetDuration(1);
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|
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return;
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|
||||||
}
|
|
||||||
|
|
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if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP))
|
if (Aura* aur = target->GetAura(SPELL_RIBBON_POLE_XP))
|
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aur->SetDuration(std::min(aur->GetDuration() + 3 * MINUTE * IN_MILLISECONDS, 60 * MINUTE * IN_MILLISECONDS));
|
aur->SetDuration(std::min(aur->GetDuration() + 3 * MINUTE * IN_MILLISECONDS, 60 * MINUTE * IN_MILLISECONDS));
|
||||||
else
|
else
|
||||||
target->CastSpell(target, SPELL_RIBBON_POLE_XP, true);
|
{
|
||||||
|
target->CastSpell(target, SPELL_RIBBON_POLE_XP, true);
|
||||||
if (roll_chance_i(5))
|
|
||||||
{
|
|
||||||
cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ() - 6.5f);
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|
||||||
cr->CastSpell(cr, SPELL_RIBBON_POLE_FIREWORKS, true);
|
|
||||||
cr->Relocate(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ() + 6.5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Achievement
|
// Achievement
|
||||||
if ((GameTime::GetGameTime().count() - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
|
if ((GameTime::GetGameTime().count() - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
|
||||||
target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
|
target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
// Achievement
|
||||||
{
|
if ((time(nullptr) - GetApplyTime()) > 60 && target->GetTypeId() == TYPEID_PLAYER)
|
||||||
Unit* ar = GetTarget();
|
target->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 58934, 0, target);
|
||||||
ar->CastSpell(ar, SPELL_RIBBON_POLE_CHANNEL_VISUAL, true);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Register() override
|
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||||
{
|
|
||||||
OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
|
||||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
AuraScript* GetAuraScript() const override
|
|
||||||
{
|
{
|
||||||
return new spell_midsummer_ribbon_pole_AuraScript();
|
Unit* ar = GetTarget();
|
||||||
|
ar->CastSpell(ar, SPELL_RIBBON_POLE_CHANNEL_VISUAL, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Register() override
|
||||||
|
{
|
||||||
|
OnEffectApply += AuraEffectApplyFn(spell_midsummer_ribbon_pole::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||||
|
OnEffectPeriodic += AuraEffectPeriodicFn(spell_midsummer_ribbon_pole::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class spell_midsummer_torch_quest : public SpellScriptLoader
|
class spell_midsummer_torch_quest : public AuraScript
|
||||||
{
|
{
|
||||||
public:
|
PrepareAuraScript(spell_midsummer_torch_quest)
|
||||||
spell_midsummer_torch_quest() : SpellScriptLoader("spell_midsummer_torch_quest") { }
|
|
||||||
|
|
||||||
class spell_midsummer_torch_quest_AuraScript : public AuraScript
|
bool Load() override
|
||||||
{
|
{
|
||||||
PrepareAuraScript(spell_midsummer_torch_quest_AuraScript)
|
torchGUID.Clear();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool Load() override
|
ObjectGuid torchGUID;
|
||||||
{
|
|
||||||
torchGUID.Clear();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
ObjectGuid torchGUID;
|
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||||
|
|
||||||
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
|
||||||
{
|
|
||||||
Unit* ar = GetTarget();
|
|
||||||
if (Creature* cr = ar->SummonCreature(25535, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
|
|
||||||
{
|
|
||||||
torchGUID = cr->GetGUID();
|
|
||||||
CAST_AI(npc_midsummer_torch_target::npc_midsummer_torch_targetAI, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == 45716 ? 8 : 20));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
|
||||||
{
|
|
||||||
if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID))
|
|
||||||
cr->DespawnOrUnsummon(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Register() override
|
|
||||||
{
|
|
||||||
OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
|
|
||||||
OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
AuraScript* GetAuraScript() const override
|
|
||||||
{
|
{
|
||||||
return new spell_midsummer_torch_quest_AuraScript();
|
Unit* ar = GetTarget();
|
||||||
|
if (Creature* cr = ar->SummonCreature(25535, ar->GetPositionX(), ar->GetPositionY(), ar->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
|
||||||
|
{
|
||||||
|
torchGUID = cr->GetGUID();
|
||||||
|
CAST_AI(npc_midsummer_torch_target, cr->AI())->SetPlayerGUID(ar->GetGUID(), (GetId() == 45716 ? 8 : 20));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||||
|
{
|
||||||
|
if (Creature* cr = ObjectAccessor::GetCreature(*GetTarget(), torchGUID))
|
||||||
|
cr->DespawnOrUnsummon(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Register() override
|
||||||
|
{
|
||||||
|
OnEffectApply += AuraEffectApplyFn(spell_midsummer_torch_quest::HandleEffectApply, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
|
||||||
|
OnEffectRemove += AuraEffectRemoveFn(spell_midsummer_torch_quest::HandleEffectRemove, EFFECT_0, SPELL_AURA_DETECT_AMORE, AURA_EFFECT_HANDLE_REAL);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -391,124 +335,113 @@ enum flingTorch
|
|||||||
SPELL_TORCH_COUNTER = 45693,
|
SPELL_TORCH_COUNTER = 45693,
|
||||||
};
|
};
|
||||||
|
|
||||||
class spell_midsummer_fling_torch : public SpellScriptLoader
|
class spell_midsummer_fling_torch : public SpellScript
|
||||||
{
|
{
|
||||||
public:
|
PrepareSpellScript(spell_midsummer_fling_torch);
|
||||||
spell_midsummer_fling_torch() : SpellScriptLoader("spell_midsummer_fling_torch") {}
|
|
||||||
|
|
||||||
class spell_midsummer_fling_torch_SpellScript : public SpellScript
|
bool handled;
|
||||||
|
bool Load() override { handled = false; return true; }
|
||||||
|
|
||||||
|
SpellCastResult CheckCast()
|
||||||
{
|
{
|
||||||
PrepareSpellScript(spell_midsummer_fling_torch_SpellScript);
|
GetCaster()->GetCreaturesWithEntryInRange(_crList, 100.0f, NPC_TORCH_TARGET);
|
||||||
|
if (_crList.empty())
|
||||||
bool handled;
|
|
||||||
bool Load() override { handled = false; return true; }
|
|
||||||
|
|
||||||
SpellCastResult CheckCast()
|
|
||||||
{
|
{
|
||||||
GetCaster()->GetCreaturesWithEntryInRange(_crList, 100.0f, NPC_TORCH_TARGET);
|
return SPELL_FAILED_NOT_HERE;
|
||||||
if (_crList.empty())
|
|
||||||
{
|
|
||||||
return SPELL_FAILED_NOT_HERE;
|
|
||||||
}
|
|
||||||
|
|
||||||
return SPELL_CAST_OK;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThrowNextTorch(Unit* caster)
|
return SPELL_CAST_OK;
|
||||||
{
|
|
||||||
uint8 rand = urand(0, _crList.size() - 1);
|
|
||||||
Position pos;
|
|
||||||
pos.Relocate(0.0f, 0.0f, 0.0f);
|
|
||||||
for (std::list<Creature*>::const_iterator itr = _crList.begin(); itr != _crList.end(); ++itr, --rand)
|
|
||||||
{
|
|
||||||
if (caster->GetDistance(*itr) < 5)
|
|
||||||
{
|
|
||||||
if (!rand)
|
|
||||||
rand++;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!rand)
|
|
||||||
{
|
|
||||||
pos.Relocate(*itr);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// we have any pos
|
|
||||||
if (pos.GetPositionX())
|
|
||||||
caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleFinish()
|
|
||||||
{
|
|
||||||
Unit* caster = GetCaster();
|
|
||||||
if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY)
|
|
||||||
{
|
|
||||||
if (!handled)
|
|
||||||
if (const WorldLocation* loc = GetExplTargetDest())
|
|
||||||
{
|
|
||||||
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true);
|
|
||||||
caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
ThrowNextTorch(caster);
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleScript(SpellEffIndex effIndex)
|
|
||||||
{
|
|
||||||
PreventHitDefaultEffect(effIndex);
|
|
||||||
if (Player* target = GetHitPlayer())
|
|
||||||
{
|
|
||||||
if (target->GetGUID() != GetCaster()->GetGUID())
|
|
||||||
return;
|
|
||||||
|
|
||||||
handled = true;
|
|
||||||
if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER))
|
|
||||||
{
|
|
||||||
aur->ModStackAmount(1);
|
|
||||||
uint8 count = 4;
|
|
||||||
if (target->GetQuestStatus(target->GetTeamId() ? 11925 : 11924) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests
|
|
||||||
count = 10;
|
|
||||||
|
|
||||||
if (aur->GetStackAmount() >= count)
|
|
||||||
{
|
|
||||||
//target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete
|
|
||||||
target->CastSpell(target, (target->GetTeamId() ? 46654 : 46081), true); // Quest completion
|
|
||||||
aur->SetDuration(1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
target->CastSpell(target, SPELL_TORCH_COUNTER, true);
|
|
||||||
|
|
||||||
ThrowNextTorch(GetCaster());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Register() override
|
|
||||||
{
|
|
||||||
AfterCast += SpellCastFn(spell_midsummer_fling_torch_SpellScript::HandleFinish);
|
|
||||||
if (m_scriptSpellId == 45671)
|
|
||||||
{
|
|
||||||
OnCheckCast += SpellCheckCastFn(spell_midsummer_fling_torch_SpellScript::CheckCast);
|
|
||||||
OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
std::list<Creature*> _crList;
|
|
||||||
};
|
|
||||||
|
|
||||||
SpellScript* GetSpellScript() const override
|
|
||||||
{
|
|
||||||
return new spell_midsummer_fling_torch_SpellScript();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ThrowNextTorch(Unit* caster)
|
||||||
|
{
|
||||||
|
uint8 rand = urand(0, _crList.size() - 1);
|
||||||
|
Position pos;
|
||||||
|
pos.Relocate(0.0f, 0.0f, 0.0f);
|
||||||
|
for (std::list<Creature*>::const_iterator itr = _crList.begin(); itr != _crList.end(); ++itr, --rand)
|
||||||
|
{
|
||||||
|
if (caster->GetDistance(*itr) < 5)
|
||||||
|
{
|
||||||
|
if (!rand)
|
||||||
|
rand++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!rand)
|
||||||
|
{
|
||||||
|
pos.Relocate(*itr);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// we have any pos
|
||||||
|
if (pos.GetPositionX())
|
||||||
|
caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleFinish()
|
||||||
|
{
|
||||||
|
Unit* caster = GetCaster();
|
||||||
|
if (!caster || !caster->ToPlayer()) // caster cant be null, but meh :p
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (GetSpellInfo()->Id != SPELL_FLING_TORCH_DUMMY)
|
||||||
|
{
|
||||||
|
if (!handled)
|
||||||
|
if (const WorldLocation* loc = GetExplTargetDest())
|
||||||
|
{
|
||||||
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_MISSED_TORCH, true);
|
||||||
|
caster->RemoveAurasDueToSpell(SPELL_TORCH_COUNTER);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ThrowNextTorch(caster);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleScript(SpellEffIndex effIndex)
|
||||||
|
{
|
||||||
|
PreventHitDefaultEffect(effIndex);
|
||||||
|
if (Player* target = GetHitPlayer())
|
||||||
|
{
|
||||||
|
if (target->GetGUID() != GetCaster()->GetGUID())
|
||||||
|
return;
|
||||||
|
|
||||||
|
handled = true;
|
||||||
|
if (Aura* aur = target->GetAura(SPELL_TORCH_COUNTER))
|
||||||
|
{
|
||||||
|
aur->ModStackAmount(1);
|
||||||
|
uint8 count = 4;
|
||||||
|
if (target->GetQuestStatus(target->GetTeamId() ? 11925 : 11924) == QUEST_STATUS_INCOMPLETE) // More Torch Catching quests
|
||||||
|
count = 10;
|
||||||
|
|
||||||
|
if (aur->GetStackAmount() >= count)
|
||||||
|
{
|
||||||
|
//target->CastSpell(target, 46711, true); // Set Flag: all torch returning quests are complete
|
||||||
|
target->CastSpell(target, (target->GetTeamId() ? 46654 : 46081), true); // Quest completion
|
||||||
|
aur->SetDuration(1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
target->CastSpell(target, SPELL_TORCH_COUNTER, true);
|
||||||
|
|
||||||
|
ThrowNextTorch(GetCaster());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Register() override
|
||||||
|
{
|
||||||
|
AfterCast += SpellCastFn(spell_midsummer_fling_torch::HandleFinish);
|
||||||
|
if (m_scriptSpellId == 45671)
|
||||||
|
{
|
||||||
|
OnCheckCast += SpellCheckCastFn(spell_midsummer_fling_torch::CheckCast);
|
||||||
|
OnEffectHitTarget += SpellEffectFn(spell_midsummer_fling_torch::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::list<Creature*> _crList;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum eJuggle
|
enum eJuggle
|
||||||
@@ -523,65 +456,54 @@ enum eJuggle
|
|||||||
QUEST_CHECK = 11937,
|
QUEST_CHECK = 11937,
|
||||||
};
|
};
|
||||||
|
|
||||||
class spell_midsummer_juggling_torch : public SpellScriptLoader
|
class spell_midsummer_juggling_torch : public SpellScript
|
||||||
{
|
{
|
||||||
public:
|
PrepareSpellScript(spell_midsummer_juggling_torch);
|
||||||
spell_midsummer_juggling_torch() : SpellScriptLoader("spell_midsummer_juggling_torch") {}
|
|
||||||
|
|
||||||
class spell_midsummer_juggling_torch_SpellScript : public SpellScript
|
bool handled;
|
||||||
|
bool Load() override { handled = false; return true; }
|
||||||
|
void HandleFinish()
|
||||||
{
|
{
|
||||||
PrepareSpellScript(spell_midsummer_juggling_torch_SpellScript);
|
Unit* caster = GetCaster();
|
||||||
|
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
||||||
|
return;
|
||||||
|
|
||||||
bool handled;
|
if (const WorldLocation* loc = GetExplTargetDest())
|
||||||
bool Load() override { handled = false; return true; }
|
|
||||||
void HandleFinish()
|
|
||||||
{
|
{
|
||||||
Unit* caster = GetCaster();
|
if (loc->GetExactDist(caster) < 3.0f)
|
||||||
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
|
||||||
return;
|
else if (loc->GetExactDist(caster) < 10.0f)
|
||||||
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
|
||||||
|
else if (loc->GetExactDist(caster) < 25.0f)
|
||||||
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
|
||||||
|
else
|
||||||
|
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
|
||||||
|
}
|
||||||
|
|
||||||
if (const WorldLocation* loc = GetExplTargetDest())
|
void HandleDummy(SpellEffIndex effIndex)
|
||||||
|
{
|
||||||
|
PreventHitDefaultEffect(effIndex);
|
||||||
|
Unit* caster = GetCaster();
|
||||||
|
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Player* target = GetHitPlayer())
|
||||||
|
if (!handled && target->GetQuestRewardStatus(target->GetTeamId() == TEAM_ALLIANCE ? 11657 : 11923))
|
||||||
{
|
{
|
||||||
if (loc->GetExactDist(caster) < 3.0f)
|
handled = true;
|
||||||
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
|
caster->CastSpell(target, SPELL_GIVE_TORCH, true);
|
||||||
else if (loc->GetExactDist(caster) < 10.0f)
|
|
||||||
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
|
|
||||||
else if (loc->GetExactDist(caster) < 25.0f)
|
|
||||||
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
|
|
||||||
else
|
|
||||||
caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
|
|
||||||
}
|
}
|
||||||
else
|
}
|
||||||
caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
void HandleDummy(SpellEffIndex effIndex)
|
void Register() override
|
||||||
{
|
|
||||||
PreventHitDefaultEffect(effIndex);
|
|
||||||
Unit* caster = GetCaster();
|
|
||||||
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (Player* target = GetHitPlayer())
|
|
||||||
if (!handled && target->GetQuestRewardStatus(target->GetTeamId() == TEAM_ALLIANCE ? 11657 : 11923))
|
|
||||||
{
|
|
||||||
handled = true;
|
|
||||||
caster->CastSpell(target, SPELL_GIVE_TORCH, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Register() override
|
|
||||||
{
|
|
||||||
if (m_scriptSpellId == SPELL_TORCH_CHECK)
|
|
||||||
OnEffectHitTarget += SpellEffectFn(spell_midsummer_juggling_torch_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
|
||||||
else
|
|
||||||
AfterCast += SpellCastFn(spell_midsummer_juggling_torch_SpellScript::HandleFinish);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
SpellScript* GetSpellScript() const override
|
|
||||||
{
|
{
|
||||||
return new spell_midsummer_juggling_torch_SpellScript();
|
if (m_scriptSpellId == SPELL_TORCH_CHECK)
|
||||||
|
OnEffectHitTarget += SpellEffectFn(spell_midsummer_juggling_torch::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||||
|
else
|
||||||
|
AfterCast += SpellCastFn(spell_midsummer_juggling_torch::HandleFinish);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -589,13 +511,13 @@ void AddSC_event_midsummer_scripts()
|
|||||||
{
|
{
|
||||||
// NPCs
|
// NPCs
|
||||||
new go_midsummer_bonfire();
|
new go_midsummer_bonfire();
|
||||||
new npc_midsummer_bonfire();
|
RegisterCreatureAI(npc_midsummer_bonfire);
|
||||||
new npc_midsummer_torch_target();
|
RegisterCreatureAI(npc_midsummer_torch_target);
|
||||||
|
|
||||||
// Spells
|
// Spells
|
||||||
new spell_gen_crab_disguise();
|
RegisterSpellScript(spell_gen_crab_disguise);
|
||||||
new spell_midsummer_ribbon_pole();
|
RegisterSpellScript(spell_midsummer_ribbon_pole);
|
||||||
new spell_midsummer_torch_quest();
|
RegisterSpellScript(spell_midsummer_torch_quest);
|
||||||
new spell_midsummer_fling_torch();
|
RegisterSpellScript(spell_midsummer_fling_torch);
|
||||||
new spell_midsummer_juggling_torch();
|
RegisterSpellScript(spell_midsummer_juggling_torch);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user