fix(Core/Object): Fix WorldObject::SetZoneScript unsafe cast to InstanceMap (#11226)
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/e9992066a5ccd7f085a56de09ea027240e8da873) Co-Authored-By: HelloKitty <5829095+HelloKitty@users.noreply.github.com> Co-authored-by: HelloKitty <5829095+HelloKitty@users.noreply.github.com>
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@@ -2272,8 +2272,8 @@ void WorldObject::SetZoneScript()
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{
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{
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if (Map* map = FindMap())
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if (Map* map = FindMap())
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{
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{
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if (map->IsDungeon())
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if (InstanceMap* instanceMap = map->ToInstanceMap())
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m_zoneScript = (ZoneScript*)map->ToInstanceMap()->GetInstanceScript();
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m_zoneScript = reinterpret_cast<ZoneScript*>(instanceMap->GetInstanceScript());
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else if (!map->IsBattlegroundOrArena())
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else if (!map->IsBattlegroundOrArena())
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{
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{
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uint32 zoneId = GetZoneId();
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uint32 zoneId = GetZoneId();
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