refactor(Scripts/SerpetnshrineCavern): Clear up unused variables (#17934)

This commit is contained in:
Andrew
2023-12-03 18:04:25 -03:00
committed by GitHub
parent 0fa6a67815
commit 28591caaf8
@@ -35,6 +35,7 @@ ObjectData const creatureData[] =
{ {
{ NPC_LEOTHERAS_THE_BLIND, DATA_LEOTHERAS_THE_BLIND }, { NPC_LEOTHERAS_THE_BLIND, DATA_LEOTHERAS_THE_BLIND },
{ NPC_FATHOM_LORD_KARATHRESS, DATA_FATHOM_LORD_KARATHRESS }, { NPC_FATHOM_LORD_KARATHRESS, DATA_FATHOM_LORD_KARATHRESS },
{ NPC_LADY_VASHJ, DATA_LADY_VASHJ },
{ 0, 0 } { 0, 0 }
}; };
@@ -53,9 +54,7 @@ public:
struct instance_serpentshrine_cavern_InstanceMapScript : public InstanceScript struct instance_serpentshrine_cavern_InstanceMapScript : public InstanceScript
{ {
instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map) instance_serpentshrine_cavern_InstanceMapScript(Map* map) : InstanceScript(map) { }
{
}
void Initialize() override void Initialize() override
{ {
@@ -85,12 +84,6 @@ public:
{ {
switch (go->GetEntry()) switch (go->GetEntry())
{ {
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
AddDoor(go);
break;
case GO_SHIELD_GENERATOR1: case GO_SHIELD_GENERATOR1:
case GO_SHIELD_GENERATOR2: case GO_SHIELD_GENERATOR2:
case GO_SHIELD_GENERATOR3: case GO_SHIELD_GENERATOR3:
@@ -98,19 +91,8 @@ public:
ShieldGeneratorGUID[go->GetEntry() - GO_SHIELD_GENERATOR1] = go->GetGUID(); ShieldGeneratorGUID[go->GetEntry() - GO_SHIELD_GENERATOR1] = go->GetGUID();
break; break;
} }
}
void OnGameObjectRemove(GameObject* go) override InstanceScript::OnGameObjectCreate(go);
{
switch (go->GetEntry())
{
case GO_LADY_VASHJ_BRIDGE_CONSOLE:
case GO_COILFANG_BRIDGE1:
case GO_COILFANG_BRIDGE2:
case GO_COILFANG_BRIDGE3:
RemoveDoor(go);
break;
}
} }
void OnCreatureCreate(Creature* creature) override void OnCreatureCreate(Creature* creature) override
@@ -122,23 +104,14 @@ public:
if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f) if (creature->GetPositionX() > -110.0f && creature->GetPositionX() < 155.0f && creature->GetPositionY() > -610.0f && creature->GetPositionY() < -280.0f)
AliveKeepersCount += creature->IsAlive() ? 0 : -1; // SmartAI calls JUST_RESPAWNED in AIInit... AliveKeepersCount += creature->IsAlive() ? 0 : -1; // SmartAI calls JUST_RESPAWNED in AIInit...
break; break;
case NPC_THE_LURKER_BELOW:
LurkerBelowGUID = creature->GetGUID();
break;
case NPC_LEOTHERAS_THE_BLIND:
LeotherasTheBlindGUID = creature->GetGUID();
break;
case NPC_CYCLONE_KARATHRESS: case NPC_CYCLONE_KARATHRESS:
creature->GetMotionMaster()->MoveRandom(50.0f); creature->GetMotionMaster()->MoveRandom(50.0f);
break; break;
case NPC_LADY_VASHJ:
LadyVashjGUID = creature->GetGUID();
break;
case NPC_ENCHANTED_ELEMENTAL: case NPC_ENCHANTED_ELEMENTAL:
case NPC_COILFANG_ELITE: case NPC_COILFANG_ELITE:
case NPC_COILFANG_STRIDER: case NPC_COILFANG_STRIDER:
case NPC_TAINTED_ELEMENTAL: case NPC_TAINTED_ELEMENTAL:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID)) if (Creature* vashj = GetCreature(DATA_LADY_VASHJ))
vashj->AI()->JustSummoned(creature); vashj->AI()->JustSummoned(creature);
break; break;
default: default:
@@ -147,21 +120,6 @@ public:
InstanceScript::OnCreatureCreate(creature); InstanceScript::OnCreatureCreate(creature);
} }
ObjectGuid GetGuidData(uint32 identifier) const override
{
switch (identifier)
{
case NPC_THE_LURKER_BELOW:
return LurkerBelowGUID;
case NPC_LEOTHERAS_THE_BLIND:
return LeotherasTheBlindGUID;
case NPC_LADY_VASHJ:
return LadyVashjGUID;
}
return ObjectGuid::Empty;
}
void SetData(uint32 type, uint32 /*data*/) override void SetData(uint32 type, uint32 /*data*/) override
{ {
switch (type) switch (type)
@@ -177,13 +135,17 @@ public:
SetBossState(DATA_BRIDGE_EMERGED, DONE); SetBossState(DATA_BRIDGE_EMERGED, DONE);
break; break;
case DATA_ACTIVATE_SHIELD: case DATA_ACTIVATE_SHIELD:
if (Creature* vashj = instance->GetCreature(LadyVashjGUID)) if (Creature* vashj = GetCreature(DATA_LADY_VASHJ))
for (uint8 i = 0; i < 4; ++i) {
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i])) for (auto const& shieldGuid : ShieldGeneratorGUID)
{
if (GameObject* gobject = instance->GetGameObject(shieldGuid))
{ {
gobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE); gobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0); vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0);
} }
}
}
break; break;
} }
} }
@@ -197,10 +159,7 @@ public:
} }
private: private:
ObjectGuid LadyVashjGUID;
ObjectGuid ShieldGeneratorGUID[4]; ObjectGuid ShieldGeneratorGUID[4];
ObjectGuid LurkerBelowGUID;
ObjectGuid LeotherasTheBlindGUID;
int32 AliveKeepersCount; int32 AliveKeepersCount;
}; };