feat(Core/Player): Move SaveSkills() to the public scope (#17418)
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@@ -1553,6 +1553,7 @@ public:
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void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
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void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
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void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
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void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
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void SaveGoldToDB(CharacterDatabaseTransaction trans);
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void SaveGoldToDB(CharacterDatabaseTransaction trans);
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void _SaveSkills(CharacterDatabaseTransaction trans);
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static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
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static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
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static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
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static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
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@@ -2694,7 +2695,6 @@ public:
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void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans);
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void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans);
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void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans);
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void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans);
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void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans);
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void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans);
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void _SaveSkills(CharacterDatabaseTransaction trans);
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void _SaveSpells(CharacterDatabaseTransaction trans);
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void _SaveSpells(CharacterDatabaseTransaction trans);
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void _SaveEquipmentSets(CharacterDatabaseTransaction trans);
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void _SaveEquipmentSets(CharacterDatabaseTransaction trans);
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void _SaveEntryPoint(CharacterDatabaseTransaction trans);
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void _SaveEntryPoint(CharacterDatabaseTransaction trans);
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