refactor(Core): replace NULL with nullptr (#4593)
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@@ -98,7 +98,7 @@ public:
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virtual void SendChangePhase();
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bool SetCapturePointData(GameObject* capturePoint);
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GameObject* GetCapturePointGo() { return ObjectAccessor::GetObjectInWorld(m_capturePoint, (GameObject*)NULL); }
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GameObject* GetCapturePointGo() { return ObjectAccessor::GetObjectInWorld(m_capturePoint, (GameObject*)nullptr); }
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GameObject* GetCapturePointGo(WorldObject* obj) { return ObjectAccessor::GetGameObject(*obj, m_capturePoint); }
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TeamId GetTeamId() { return m_team; }
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