fix(Core/Movement): resume waypoint movement after casting interruption (#25269)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -367,6 +367,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
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creature->StopMoving();
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creature->StopMoving();
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_lastSplineId = 0;
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_lastSplineId = 0;
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_smoothSplineLaunched = false;
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_smoothSplineLaunched = false;
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_hasBeenStalled = true;
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}
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}
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// Set home position to current position.
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// Set home position to current position.
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